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r_I_already_won0

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Everything posted by r_I_already_won0

  1. r_I_already_won0

    Let's Discuss Isida!

    Nope, not on this account ;), not even M0.
  2. r_I_already_won0

    what is the worst map

    Yes, Isida is good one most maps, as long as there are teammates. Rio is way too open for me. There is an open beach, two long roads, an open top, open base routes, and everything is way too open. There are no stealth passages, and no routes you can take without being ripped apart by a Smoky or Thunder before you can even get from cover to cover. Freeze and Firebird truly suffer there. P.S. Those Shafts and Twins must be Big Noob. :lol:
  3. r_I_already_won0

    Let's Discuss Isida!

    The point is, Isida may be on the weaker side now but nowhere as weak as you make out. The action of importance now is to buff the stock firebird in some way. Isida was never intended to even be able to COMPETE with Firebird and Freeze. It should lose EVERY TIME to firebird and freeze. I have used Isida m3, and consistently achieved first place in drugs-off battles. There are always teammates to heal. Regarding drugs-on battles, yes, it is a bit weak. Regarding DM's, read this idea: http://en.tankiforum.com/index.php?showtopic=339525&page=3&hl=%2Bgive+isida&do=findComment&comment=5886100
  4. r_I_already_won0

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  6. r_I_already_won0

    Let's Discuss Isida!

    Oh, I see why I'm confused. You still don't know all about the recent updates. Here's what changed, pertaining to what we are discussing (short-range stuff) ;): 1. Firebird Afterburn Nerfed TO THE GROUND 2. Freeze Effect Strengthened, now freezes are very common. 3. Firebird and Freeze Reloading decreased, freeze charge decreased 4. Isida charge Increased to 9 seconds. Isida now has the LONGEST CHARGE out of all the short-rangers. 5. Firebird and Freeze damage lowered a bit. 6. Penetration for Firebird and Freeze taken away. Now Firebird and Freeze cannot damage through other tanks. So now, even M3 Firebird is basically like Freeze without the Freeze effect. After a Firebird emptied his full charge on you, you only are burning for about 5-10 seconds, taking very little damage.
  7. r_I_already_won0

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  8. r_I_already_won0

    Turret: Rocket launcher Vs Artillery.

    Wasp XT with a solid, shiny paint like Cherry, Emerald, Zeus, looks amazing. :)
  9. r_I_already_won0

    what is the worst map

    Also, Did I mention Aleksandrov? Such a **** map. Novel is one of my favorites, and Siege too.
  10. r_I_already_won0

    what is the worst map

  11. r_I_already_won0

    Bugs and Glitches Reports [Closed]

    :lol: Isida's self-healing is now 10%, you will notice it if you look closely. It was done that way to make players focus more on healing and less on going on a vampire rampage. ;)
  12. No. The freezing temperature has nothing to do with the damage. Theoretically, if a tank reached absolute zero (which is impossible), it wouldn't be able to move at all, either the turret or the hull.
  13. From my observations thats not how it works. The max freezing limit (slowest a freeze can make an enemy move) is .1, which is 1-tenth of the original speed. However, this takes time to reach this state. After each second, the enemy becomes slower and slower, decreasing in temperature (which affects movement speed proportionally) by the rate specified as freezing rate. I think part of the issue is we're using the same term for different things...
  14. That's not what I experience at all, and I usually don't fight M3s. On a side note, if the freeze manages to get close to you (a Smoky) they always deserve the kill, unless they are severely weakened.
  15. Well, 0.1 is just the percentage of speed the turret and hull moves when the "temperature bottom" (kind of opposite that of firebird) is reached. You all have noticed that while the freeze is starting to it you can almost turn your turret normally, and it slows down. After 3 seconds you're basically a brick until the freeze runs out of charge(happens to me a lot) (or you press 1 like a noob) and then you start to de-frost. The "cooling rate" (.6 per second) affects the temperature decrease every second.
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