Jump to content
EN
Play

Forum

r_I_already_won0

Tanker
  • Posts

    3 797
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by r_I_already_won0

  1. And I don't have a plane either...what's the big deal?
  2. r_I_already_won0

    Let's Discuss Isida!

    er....haha :unsure:
  3. r_I_already_won0

    [Forum Game] 1,000,000 Posts

    30, 265
  4. r_I_already_won0

    Biggest Druggers

    It's a question of how you can make the most effectiveness out of smart cooldowns, I think. ;) Oh well, always nice knowing they wasted their crystals on something they'll never use. :P
  5. r_I_already_won0

    Let's Discuss Isida!

    After the self-heal cancellation nerf : In team battles, it is still very good and can top the leaderboard easily. In DMs, you get massacred.
  6. r_I_already_won0

    Let's Discuss Ricochet!

    Please-!!!! :mellow: P.S. I see Smoky Protection all the time as well.
  7. r_I_already_won0

    Turret: Rocket launcher Vs Artillery.

    Well, players had anticipated the rocket launcher for a long time because of it's "tracking" system. And by watching some of the videos, it does seem hard to use, due partly to aim being knocked-off. Maybe you could increase the "tracking" capabilities in some way, as in the power of the rocket to "seek and destroy"? However, arcade reload could be decreased? Edit: I do hope the looks of the turret change :P It's a bit too plain. Thanks. :)
  8. r_I_already_won0

    Let's Discuss Augments

    I don't think it will be that powerful....20% is already a very large increase when you look at the statistics...and for some Viking/Dictator/Hunter users they don't even need the freeze effect, but use it as a pure damage-dealer with longer charge... If the damage is increased by too much, it will make Firebird obselete....and again, the point is not to increase it to a point where everybody wants it, but only a select few..... 20% sounds good to me, but maybe give the stock Firebird back it's Penetration, or a buff in damage...
  9. r_I_already_won0

    Programmers are not good

    That's really not the right attitude to give if you want them to listen to your request, let alone act upon it.
  10. r_I_already_won0

    Biggest Druggers

    I would think, that for turrets like Smoky and Thunder, Double Damage is far more effective....Viking is also a bit hard to control-gets knocked around a bit, and is decent fast.
  11. r_I_already_won0

    Game Balance Visuals And Stats.

    Yes, We are working on better explanations for some of the mechanics. :)
  12. r_I_already_won0

    Bugs and Glitches Reports [Closed]

    Thanks. I ranked in the most obscure way: In the middle of a generic Polygon CP with strangers, and I forgot to screenshot. :Lol:
  13. r_I_already_won0

    Bugs and Glitches Reports [Closed]

    Well, they decided that Isida really shouln't be an attacking weapon....
  14. r_I_already_won0

    Changes in the battle creation system

    This update has nothing to do with pay2win. If you want evidence of Pay2Win, look at supplies. This battle system has NOTHING to do with supplies and in fact makes PRO battles cheaper.
  15. r_I_already_won0

    [Forum Game] 1,000,000 Posts

    30, 262
  16. r_I_already_won0

    Turret: Rocket launcher Vs Artillery.

    https://www.youtube.com/watch?v=zgI3x5jl-_E Rocket Launcher in Kungur......seems as he's testing out different things, he's not using it to full potential.....reload also seems to be a problem...Enjoy :)
  17. r_I_already_won0

    Railgun M2 damage needs to be buffed and Tweak Firebird

    Oh yes, but I was speaking of same-tier battles. An M3 vs an M3, or an M1 vs an M1, etc.
  18. r_I_already_won0

    Episode 118 of the V-LOG is here

    It is coming out in a week; they skipped this Friday as they are very busy preparing for the Holidays. :)
×
×
  • Create New...