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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. I think they work, code-wise, in the same way. A DA could be programmed as 50% protection against all turrets and mines.
  2. r_I_already_won0

    Changes in the battle creation system

    It is pay to win at the higher ranks. If you don't drug it's like using an m0 against m3s. You aren't helping your team and you can't do anything yourself. And while before non-buyers could profit from the 1500 drug kit, now they can't profit from the 100 supplies kit and even if they do, it's a ridiculously tiny margin. That is why PRO battles exist, mainly.
  3. r_I_already_won0

    Regenerative module

    Also, 40hp a second is very slow, at the m4 level.
  4. Actually the freeze effect and firebird afterburn strength are dependent on the same mechanism. (For firebird it is *max burning damage* times *temperature* applied every second. For freeze it is *turret/hull speed" times *freezing rate minus heating rate* times the number of seconds.) There is no reason why the freezing effect should be affected but not the heating rate.
  5. r_I_already_won0

    ★ Tanki Online Wiki Hub ★

    No, that's not what I mean. :P Great job on the Game Mechanics section. :D I'm talking about the description for Smoky in "Turrets and Hulls".
  6. r_I_already_won0

    ★ Tanki Online Wiki Hub ★

    Nice job! :) 9% is still there.... :mellow:
  7. r_I_already_won0

    Ideas for Augments!

    That's how it should be. Who would buy a heavy hull if it could be knocked around? The alterations is already OP against light hulls, and good against mediums.
  8. r_I_already_won0

    Ideas for Augments!

    Except it will reload much faster. Who thinks a Smoky with impact force of Hammer every shot isn't OP?
  9. r_I_already_won0

    Changes in the battle creation system

    It's not like the battle button doesn't create battles on Rio or Noise or Polygon anymore. I still see lots of them. :) There just isn't 8 of them hogging the servers. Before, usually when you created a battle, unless you had like 100 friends online to invite, nobody joined because nobody else joined. It was a psychological aspect as well. Now we have the battle button. In addition, you still have the choice on what map to play on. At least that hasn't been taken away yet. :ph34r:
  10. r_I_already_won0

    What is your favorite shop paint?

    Liquid metal and Domino are so ugly IMO.
  11. Only freezing rate is affected, not temperature limit (freezing level of turret/hull.) Remember, this isn't officially CONFIRMED, but my in-game experience (and others') points to this conclusion. For example in a Polygon CP game the other day: 1. Hunter/Thunder m2, no upgrades. I sneak up on them with freeze from behind. By turning his/her turret and hull, he/she is able to turn completely around in about a second. (Leaving me raging at the worthlessness of the freezing effect. :P) Hornet/Twins m2, no upgrades. Got them from behind with freeze and he/she isn't even halfway around before he/she is dead. Of course, this may be due to his low amount of hp (he might've been low on health, but I definitely notice dramatic differences. About DA, I'm not so sure, but I think i've experienced it too. The main thing is that even an m2 module against freeze (25%) makes a big difference. That's probably why freeze players complain so much about the weakness of the freeze effect against higher ranks; lots of drugging players with DA and lots of freeze protection. (especially for the maps freezes tend to frequent.)
  12. r_I_already_won0

    Changes in the battle creation system

    Yes. Unless you are a buyer those last series of steps are the price of a m3 hull/turret, or an m3 module. However, you really only need 2/3 combinations at most: 1. xp/bp :) 2. Your favorite combo. 3. Another combo for a certain game-mode (maybe Poly CP, etc.) 3 isn't that necessary, as long as your favorite combo is relatively versatile. Focus on getting those to m4, it's definitely possible.
  13. Also, the heating rate doesn't change, only the burning damage, so your tank will be the same shade of red/orange, which might be misleading.
  14. It's outdated as well. :) The main post needs some serious updating.
  15. r_I_already_won0

    Changes in the battle creation system

    The last 5-10 aren't worth it.
  16. r_I_already_won0

    [Forum Game] Word Chain

    sacramentarianism
  17. r_I_already_won0

    What to buy? Which is better?

    Only buff it enough so that it's noticeable (and I'm not talking about the color) while making the alteration not too powerful.. 1. Buff it a little bit, 2. Give penetration back for the stock firebird.
  18. r_I_already_won0

    Changes in the battle creation system

    Maybe save up for Legend or Touche kit? Or just buy Railgun m3 on a sale. Railgun m2 isn't worth it.
  19. r_I_already_won0

    Patch Update #429

    Well if you use Rico in situations where you are going to need more than a full charge, you should probably switch to/use Twins or Smoky.
  20. r_I_already_won0

    Changes in the battle creation system

    Xp/bp is not for all...Personally I find it the most enjoyable game mode, except for no-drug multiweapon battles on SPECIFIC maps. You should try it....at that rank join a sandbox battle and try to convince everyone to switch to xp/bp. :) It should be PRO, drugs-off. Quite fun. Have you tried it? :)
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