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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. r_I_already_won0

    Ideas for Missions!

    I'm not sure that this idea will work on in practice so feel free to tell me where I missed something: :) 1. Map missions were recently removed because they became harder to complete without a PRO pass (not my opinion but most players') 2. Now, there isn't much diversity in missions. This idea should help. 3. How about classify all maps into "small" "Medium-small" "Medium-large" and "Large" based on size? Then the missions could go: "Earn experience on Small Map" or "Earn Experience on Large map." This would encourage players to play on maps they normally don't because of their combination, and become more experienced fighting in hostile terrain and learning to adapt. The rewards wouldn't be that big, less then normal.
  2. r_I_already_won0

    [Forum Game] 1,000,000 Posts

    30,120
  3. r_I_already_won0

    Tankers Social Arena

    Isn't there already a TO discord server topic?
  4. r_I_already_won0

    Changes in the battle creation system

    Actually the wiki editors put in a lot of their own things. :p In all seriousness though, that may be true but look at the battle list. For all practical purposes CTF is more popular than DM. Most DM's I see have only a few players. Do you keep interest in playing when you still have M1s when at the rank of Colonel? In fact, that is why many players quit or start new accounts; because they didn't manage their crystals effectively so they cannot compete anymore.
  5. r_I_already_won0

    Game Balance Visuals And Stats.

    1. Numbering and Topic Description changed. 2. "Useful things to remember in general" section added. :) Remember that because this topic is not often used doesn't mean there's a lot of working and conversation going on behind the scenes in group-chat. ;)
  6. r_I_already_won0

    Regenerative module

    Too weak actually.
  7. r_I_already_won0

    Let's Discuss Smoky!

    And standard battles as well.
  8. r_I_already_won0

    Why do paints have ranks?

    Not to mention they would be too expensive to buy at the rank for everyone except massive buyers. Wait a minute....that's a nice idea for the devs to get a better way of making profit....sell good paints in the shop before they're unlocked......ex Africa at Brigadier. :) It wouldn't harm gameplay for non-buyers.
  9. r_I_already_won0

    Regenerative module

    Well you have to realize that 40 hp/sec takes 100 seconds to fully repair a heavy hull (M4). That means almost two minutes. It's not OP at all. For snipers that rarely get hit, it might make them much more hard to kill, but they would also be sacrificing on another protection. For example, they might have to sacrifice Thunder Protection, which would give them less survival chance anyway. Maybe this could be combined with other turret protections, for example: "Railgun-Ricochet-Regen" as a module. Maybe even make the "Regen" count as 2 turret protections. Same idea with mines. Some attackers might like "Freeze-Twins-Mines.
  10. r_I_already_won0

    Let's Discuss Railgun!

    Only against light hulls, which you might see a lot of at your rank. But at the highest ranks there's much more medium hulls. In addition, Railgun is terrible against heavy hulls. Try fighting a heavy-hull drugger with railgun.
  11. r_I_already_won0

    Changes in the battle creation system

    *cough* http://en.tankiforum.com/index.php?showtopic=343206 -_-
  12. r_I_already_won0

    Changes in the battle creation system

    Where did you see this? I need to see the exact quote.
  13. r_I_already_won0

    Episode 118 of the V-LOG is here

    What about Shaft with self-heal? Thunder with Freezing? Twins with overheating? Freeze with auto-aim?
  14. r_I_already_won0

    Changes in the battle creation system

    You don't need them, actually. Look at my profile. I use one combo.
  15. r_I_already_won0

    Why do paints have ranks?

    If you guys haven't noticed, Camo paints are always a multiple of 1000, and it increases in price until the final-tier Camo paint, which is Clay. They are all very cheap. :)
  16. r_I_already_won0

    Why do paints have ranks?

    If I was a developer, I would leave the paints as they are. The only 2 things I would do would be to: 1. Make them a bit cheaper. 2. Add some more. Rank availability, etc, is fine.
  17. r_I_already_won0

    Why do paints have ranks?

    1. People have different opinions as to which ones look better. No. Think of all the high-end Camo Paints like Savanna and Clay.
  18. r_I_already_won0

    Why do paints have ranks?

    The actual paints do look worse IMO. They look cartoonish, dull, and silly.
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