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Everything posted by r_I_already_won0
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You're right. Weight is a very important aspect. The reason most people don't use light hulls at Legend rank is because the light hulls are too easy to steer off course, knock off aim, and flip.
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Quote from Wiki page on Smoky: "Occasionally when firing, an shell impacting another tank will produce a cloud of sparks and electric discharge, indicating a 'critical hit' -- a shot that deals roughly 9% more damage than a typical round would." Actually, the critical does around 30% more damage on average than normal shots. Thanks!
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Well, the multiple-beam alteration is kind of meant for heated combat (many tanks close together) to be a decisive role there. So naturally it would be a bit OP. The thing is, the charge (4.5 seconds) wouldn't be enough to kill a Medium hull, making it much less effective in single-combat. So even if it goes and sustains multiple teammates, it could only do so for a short amount of time. 1. I would propose to make each beam as strong as a single one would be, but cut down the damage to 500 hp/sec for M4 to make it identical to the healing rate. So no matter how many beams there are, they all inflict 500 hp/sec. However, at the M4 level 500 hp a second is very weak. This would help Isida players who enjoy DMs, as they can rush into a melee and start firing at all of the tanks grouped there. It would also be effective in team-modes to sustain and attack large groups. What you said about run and heal and then run and heal, I take it that you mean you can have a single Isida propping up a whole group of campers. However, if you think about it, with only half the charge, the overall gain in effectiveness is not much, and those tanks are vulnerable during the reload. In addition, I feel that most people would like to pair this with "Broadband emitters", meaning the range will be very short and the isida will have to stay close (vulnerable) to his/her patients. This alteration is meant for Healing-minded Isida Players. For the lock-on alteration, I am going to change it a bit. In addition to the lock-on and longer charge, it will also be given 25% self-heal at M4, NOT affected by Double Power. However, for this, a long reload and a damage drop-off (which I think is pretty significant, think of how much damage freeze does at it's max range) might not be enough. I am aware of the safe healing you brought up, and in fact designed it with this exact tactic in mind. In am confident that the damage-drop-off would counter the strategy of staying at 30 meters enough to keep the game balanced. Another disadvantage for this alteration would be the appearance of a 1 second "delay" before the beam starts healing. For the most effective healing, players would have to stay close and as you know, the healing rate for isida is already pretty slow. Also, they have to be there for at least 1 second, which would mean if a player was about to be destroyed, the isida would not be able to save it. I honestly don't think the "safe-healing from distance" is a valid concern since the healing rate would be much too slow there. Of course, we would see some in-game situtations where it is used or useful, but not too much to upset the balance. In fact, to get the same amount of healing as the stock isida, players will have to stick to their patient like a remora. Players who buy this alteration would fit under the "attacking" and "survivability" category.
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1. Some Graphs Updated to Reflect Smoky Critical Change 2. Time-to-kill light hulls graph added 3. New and updated Damage-over-range models added and a better comparison between smoky and thunder. 4. Alterations added for TTK-mediums and some corrections on both charts for accuracy. 5. two new graphs added by Tani_S (for growth in TTK and #of shots) , under #13.
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hhgb: The problem with using Shaft is the same with Firebird: everyone calls you a noob and thinks you're unskilled. :(
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30,039
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Use Railgun :P You might be the most skilled tanker on the planet but when you're using Firebird nobody can see it. :Lol:
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Skills.n.Girls knows he's wrong, therefore he doesn't even reply back with any proof that this "economy change" never happened. All he does is rage at people who don't "use BBC code or link a name" :lol: :lol: and accuse people of being low-rankers when he doesn't know anything about their previous accounts. "leave this playground of low-rankers". :lol: Go ahead, leave. You won't be missed.
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Like shown in the recent rebalance update, Tanki often changes item's price. Freeze's (m3) price, for example, went from under 200k to 239k. This doesn't mean the value of crystals became any less. I am talking about the economy update that made the VALUE OF CRYSTALS 1/10th their previous amount. Obviously there have been other price changes since then. But no change that changed the VALUE OF CRYSTALS.
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1. I don't think this is your first account, which is why I say you are trolling. You are deliberately giving players false information. 2. I have faced a lot of updates too. I was in Tanki online from 2012 as well. And those who know me will definitely tell you I have read AND memorized almost all of the wiki, which btw through my own testing I helped improve. Helped 500 people? You keep count, oh sure. 4. As you can see from the Freeze picture, it was much cheaper. In addition, the crystal boxes that dropped only contained one crystal as opposed to 10 for the later ones. I didn't say thing were 10 times less expensive I said they cost 10 times less the number of crystals. (worth about the same since crystals became 1/10th their previous value. Are you that dumb, or do you just refuse to understand through stubborness and arrogance? I never said exactly 10 times the amount as there have been many other economy changes but you can tell from the picture that everything was much cheaper. And freeze was a "tier 2" weapon so it was one of the most expensive ones. 5. Some people already quoted the "history of Tanki Online" page from the wiki, I advise you to go check it out yourself. Argument Over. Done, thanks for explaining.
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[Forum Game] Guess What State [USA] Does the Person below You Live in.
r_I_already_won0 replied to awesomedude1025 in Forum Games
Stop trolling people Obviously not Kentucky? -
However, there's no denying some types of people are much more prone to this kind of mental disorder than others...
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I see your point but it's not like people with PRO passes are bragging to others "I'm better than you because I have the pass", etc. I guess it's worse now after the button and battle creation updates where tankers are just like blind sheep lead to a killing ground.
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Agreed, but how much does a name bother you?
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I can think of more C's :ph34r: :lol:
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Read the History of Middle Earth in Twelve Volumes first. :lol:
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Topic Updated. :lol: Nah, still waiting for Gabe... :ph34r:
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Why don't you put that in I&S? :)
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Sorry if you misunderstood, I wasn't replying to you. I was replying to SKill.And.Girls' statement that there never was an economy change to make things cost 10 times the number of crystals (approximately)
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Lol. :lol: I've been here long before you. Don't you know about the economy change that happened a few years ago? I didn't say I was smarter than you, but in terms of Tanki's history I am definitely more informed than you. Don't go around trolling people without any basis.
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I agree, except that in my view the alteration is perfectly balanced and it is the stock firebird that is weak. I propose to increase the damage for firebird and freeze to 800 hp/sec. Halfway between their current damage values and the damage values following the big update recently. Also, the stock firebird needs more charge (2 more seconds) to make it have the same amount as freeze, and a bit higher temperature limit. Then, the alteration can cut charge by 60% to make it balanced.
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[Guide] Road To a Better/Professional Player
r_I_already_won0 replied to Eric.Xie in Writers' Corner
Nice to know. :)
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