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Everything posted by r_I_already_won0
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Well the good news is there's always some Sandbox battles out there ;) The thing you must understand, is that most players prefer full battles and hate empty ones. Tanki has to come up with updates that will suit the average and casual tanker as well. You are a special case, and you cannot demand something from TO that way. If you want to play a special, small-sided battle, buy the PRO pass. But understand that the goal of Tanki is to have full, thriving, active battles. If you want to play a special, small-sided game with friends, thats what the PRO pass is for. :)
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I'm glad the devs are working on it. There's many ways to improve the system but removing map-based missions altogether is not good. Those are good missions that promote diverse gameplay. :)
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I see a lot of battles on the maps for the missions. And crowded battles are a good thing. That's one of the improvements. Nobody liked creating a battle and having a few players join and then leave.
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You see, here is where I disagree. In team battles, Isida should be a healer, and pretty much ONLY a healer. Otherwise, it becomes too OP.
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I'm not sure, I think Dictator and Viking are of equal width. However, being a good Shaft is HARD. Like, really hard. Especially at the highest ranks.
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I'm pretty sure this has been requested before but could you get the modules in the kits page? It would be really helpful to know which protections we are getting and which ones come with each kit so we could decide. Thanks.
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:lol: Turn on your TDM filter. It doesn't keep your daily missions in mind, and nobody was saying that. You have to take responsibility for your own missions.
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Nope, that's wrong, as I explained above.
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BOSE--- said: (...) That's not how Twins, Ricochet, Smoky, and Thunder work. Instead of doing the Maximum Damage (201 in your case) it inflicts a random value between the minimum and maximum damage, in a probability curve skewed to the center. Which means, the values towards the middle or average are more common. In distances farther than the "range of max damage"(20 meters in Twins' case) the minimum and maximum damage congruently decrease until they reach the multiplier of "weak damage" at the minimum damage range. For example, twins' minimum damage range is 80, and it's weak damage is 10%. That means that at 80 meters, twins will do 10% of it's normal, average damage values, because the minimum and maximum values have decreased by that amount. For example, Twins M4 (within 20 meters) has a max damage of 220 and a minimum of 190, so on average, each twin shot will do 205 hp of damage. I hope this is clear, for a better explanation with visuals check out this topic: http://en.tankiforum.com/index.php?showtopic=342767. The relevant explanation is at the top.
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[Forum Game] The player with no like on his/her post wins.
r_I_already_won0 replied to Dawn.of.Legend in Forum Games
Like this if you think I'm the nicest and smartest person on the entire forum! :P ;) :) :D :lol: ^_^ :ph34r: -
[Forum Game] Guess What State [USA] Does the Person below You Live in.
r_I_already_won0 replied to awesomedude1025 in Forum Games
Some mods going to have to change the title...either make it a truly "state" game, as in only for American tankers, or change the game altogether... -
^That's not how twins, and Rico, Smoky, Thunder, work. A good explanation is provided at the top of this post: http://en.tankiforum.com/index.php?showtopic=342767
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^that's not how twins, and most turrets in general, work. You will almost never do your maximum damage, even within the "range of max damage". There is a good explanation towards the top of http://en.tankiforum.com/index.php?showtopic=342767
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+1. Perfectly agree :). Players used to create empty battles and join with their alts :ph34r: to complete supply missions. Now they can no longer exploit this loophole...what makes them think they have a right to complain? As for the maps, it is harder, yes, but not that much harder. And nowhere near impossible. In fact, it is easier in a way, because when you do find a map for your mission, the battle is almost always close to being full (as opposed to 2 v 2 in Kungur :lol:) and so it is easier to earn experience. All they need to do is make map-based missions rarer and give out better rewards.
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valid Notification if your mine damages a tank
r_I_already_won0 replied to Mr_MooiBoy in Ideas and Suggestions
You can't always be turning and looking where all your mines are. I agree for most this update isn't necessary but it would be nice to some. :) -
30,000!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: We got to 3%! Yay.
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Unfortunately the bullet hit an innocent bystander.
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Ah hell no Athletico Madrid?
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Name not disclosed... :ph34r: I have a friend who's name is 'LOL". No joke. And in a town within 100 miles of me is a kid named "Adolf Hitler". No joke either, idk what his parents were thinking. :blink:
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Twins M4 has average damage of 205 hp/sec. The reload is .27 for M4, much closer to 4 times a second than 3 times a seconds. The TTK for twins is very low at close range, and twins on average does more damage than firebird or freeze :o . So yeah, Twins owns Thunder at close range.
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There's definitely SOME equation that guides Firebird's heating rate and burning damage....I mean, c'mon, you can't say that the heating rate and burning damage is totally random, right? I'm glad I had the sense to test it out myself before it was removed.
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They weren't really "nerfed." The m4 versions are just as powerful, but naturally making all m3 turrets and hulls unlock at marshal takes some micro-balancing.
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Unless you have a PRO pass. The game makes battles on random maps for us, and sends players to fill it up quickly. That's why now most battles are full instead of having a few players.
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