Jump to content
EN
Play

Forum

GunslingerMongoose

Advanced
  • Posts

    561
  • Joined

  • Last visited

Everything posted by GunslingerMongoose

  1. GunslingerMongoose

    Ideas for Turrets!

    -_- There go my hopes and dreams of being able to cap the flag on Massacre without being killed. Also, terrain damage technically is possible in flash, but it's very difficult and requires some very good programming skills to implement... not to mention if you were to actively destroy Flash terrain, there would need to be a program to make sure the terrain render doesn't become too unstable for the system to handle, etc.
  2. GunslingerMongoose

    Ideas for Turrets!

    Like I said, digging tunnels on Massacre so that one or the other team have a straight shot to their flag so they can cap without needing to worry bout peoples. :ph34r: There would need to be serious side effects to digging underground tunnels though, like severe tank heating, possible self destruction, and even damaging allies within a certain area of the tank due to massive dirt kick up and spray.
  3. GunslingerMongoose

    Ideas for Turrets!

    Why you so darn salty bro.
  4. GunslingerMongoose

    Ideas for Turrets!

    We can use it to dig tunnels underground in Massacre so that we can cap the flag without worries XD
  5. GunslingerMongoose

    Ideas for Turrets!

    Mm, part of my issue with the idea is that at M2 the rotation speed becomes a lot faster than M2 railgun, which is what I feel would be this turret's main opponent, next to Vulcan and Smoky... <_< However in most other respects it's much better at handling heavy hulls, especially people who drug double armor on Titan when they come out of spawning.
  6. GunslingerMongoose

    Ideas for Turrets!

    You're just mad because you know that if it was implemented you'd be the first to buy it :D
  7. GunslingerMongoose

    Ideas for Turrets!

    ;-; Bruh what else do I call a 57mm minigun? O.o
  8. GunslingerMongoose

    Ideas for Turrets!

    Extension to previous; Turret name: Peacemaker M0 Stats Damage: 100-150 Reload: 5 seconds Rotation speed: 65 degrees per second Impact force: 100 Range: 70 meters M1 Stats Damage: 130-180 Reload: 5.5 seconds Rotation speed: 75 degrees per second Impact force: 105 Range: 80 meters M2 Stats Damage: 160-210 Reload: 6 seconds Rotation speed: 80 degrees per second Impact force: 110 Range: 90 meters M3 Stats Damage: 190-240 Reload: 6.5 seconds Rotation speed: 90 degrees per second Impact force: 120 Range: 100 meters M3+/M4 Stats Damage:220-270 Reload: 7 seconds Rotation speed: 100 degrees per second Impact force: 130 Range: 110 meters Alteration Name: Lightweight Ammunition Effects: Range: +50% Damage: -25% Impact color for each Modification will be the color of impact for all modifications of Thunder. Any thoughts and ideas, just reply to this and I'll get back to you as soon as possible. Positive feedback is appreciated. EDIT: Name changed due to suggestion.
  9. GunslingerMongoose

    Ideas for Turrets!

    I have an idea... Mind you this is probably gonna sound stupid but meh, here we go. The idea is for a turret that functions similar to Smoky and Vulcan combined... Before I go on I wanna explain something. The M163 Vulcan minigun is a 20mm aircraft cannon, and Smoky is what appears to be a 57mm rapid fire tank gun. Now, back to business. The turret will feature the standard firing function of Vulcan, however instead of 6 consecutively firing barrels it will be 3 barrels firing at a rate of 3 rounds per second each... Basically granting the player a burst of anywhere between 12-15 shots before needing to cease firing (M0, still needs work). The reason for 3 barrels is due to the size of shells being firing, similar in caliber and density to Smoky. I understand this sounds over powered, but wait. The damage per shot from this weapon will vary anywhere between 100-150 damage, however the downside is that the turret has an extremely limited range, only 70 meters or so, barely enough to outshoot an M4 Hammer with Slugger. The reload is a solid 5-6 seconds, going up in time, similar to Vulcan. This weapon will have an Alteration at M3 that allows it to extend it's range significantly by lightening the ammunition, however as a result reducing the damage dealt by 25%. This all still sounds OP, but now to the drawbacks. As I said, it has a severely limited range, and it also has a much more dangerous effect than Vulcan when firing for too long. Due to the mechanical issues of autoloading tank guns, this gun can JAM very often due to firing for periods of time longer than is recommended. These jams are very serious and hard to clear, and can in extreme cases take up to a full minute to clear, making players seriously consider the risks of extended firing. This turret also has a significant recoil, which is affected by the weight of the hull being used (i.e. Wasp will almost certainly jump 3-4 meters per shot, where as Mammoth or Titan will only move 1-2 meters per shot [Real life tank gun physics, and when using an autoloading 57mm you will experience severe recoil]) This turret also has a slow rotation barely faster than M0 Railgun. Those are the drawbacks. And now, I will post all the stats in a neat little handmade chart to help understanding. However, it'll be in a different post.
  10. GunslingerMongoose

    Ideas for Turrets!

    Vulcan M4 is already death laser anyways am I right :)
  11. GunslingerMongoose

    Changes in the battle creation system

    Amen, because with the updates TO is releasing, that would be best case scenario.
  12. GunslingerMongoose

    Changes in the battle creation system

    Hoo whee. So. You have the map missions covered for a worst case scenario. But what about gamemode XP, eh? What if you have a mission for 500 DM XP, and if by some unholy curse DM matches become nonexistent? What about missions for completing matches in First place? I have an exploit I use to fix this, it's called 1v1 TDM matches. Makes my life easy. But guess I can't make now? 1v1 TDM MATCHES. TO, you guys are taking a turn for the worse, removing battle creation. And I agree with other players that because of the rarity of certain maps, they'll be removed entirely from the game. TO, I believe that you guys aren't thinking these updates through, and you are displaying a blatant disregard for player feedback, assuming that the masses agree with your updates. TO... For God's sake if you value all of your ratings, reviews, and players, you will with-hold this update until you get the full feedback from the player base.
  13. GunslingerMongoose

    New balance changes and other features

    Probably because TO wanted to change things up. I dunno.
  14. GunslingerMongoose

    New balance changes and other features

    Wasp has more armor than Hornet, dude. Look at M3 stats for Wasp, then look at M3 Hornet. 0-0 Wasp has almost 30 more armor (update says 300 extra, but the original values were multiplied by 10 to make it so that the dmg markers made more sense.)
  15. GunslingerMongoose

    New balance changes and other features

    Rail M0 with 10 mus still oneshot Wasp M1 while you have double damage. It's not weak, just balanced the dmg for a faster reload. Lol
  16. GunslingerMongoose

    New balance changes and other features

    Is anyone else aside from me experiencing very intense lag, namely in the form of your keystrokes being registered for longer than usual (i.e. you press z for 2 seconds to shoot someone, and your turret ends up rotating a full 360 degrees when 2 seconds of holding z causes about 90 degrees rotation)? I noticed that turning off the dmg markers alleviates the lag somewhat, but my keystrokes still end up being anywhere between 10-15 seconds long for no reason. I mean my ping is 120 when this happens ffs. And my frame rate runs around 15-20 at any given moment but this isn't related to fps. Fix it TO, please. My game was running perfectly yesterday. T^T
  17. GunslingerMongoose

    Let's Discuss Augments

    Devs!! I understand that you haven't determined a price for M0 alterations, but if they are going to do as you said, purely cosmetic changes, namely in shell color, then they should cost no crystals at all. Why would someone pay a large sum of crystals for red railgun shells, etc.? That's like spending 5k Euros to paint your brake calipers in your car red. No one is stupid enough to do that, so why charge money for looks? Please consider this when making M0 alterations. Thank you very much. :D Spelling error. :/
  18. GunslingerMongoose

    [Special] The Game Balance Update

    I also agree with the DI... The UI for gameplay is already cramped by long player names, and lags quite a bit on my computer due to excessive resources being used to load animations for freeze, fire, vulcan, twins, and rico. :/ I would love to play the game with the DI for an hour or 2 to see how well it was implemented, and also to check the average dmg of my railgun, etc. (Excuse me for saying, but the rail seems to have very low, sketchy dmg rolls sometimes [i.e. 3 shots kills an M0 non MUed wasp, which is BS, but it still happens]) Averaging out my rail dmg would help to make sure it remains somewhat effective, plus gives me something to do. The last thing that TO needs to add... Is the doom of any player at any rank. A legitimate Health bar, giving away your HP in total, allowing people to prioritize that M3 Hornet with 300HP over there (Excuse the bad use of ingame speak, I'm bad at that kind of stuff) and have the M3 rails absolutely monster that hornet alone. -.- The R/V key wasn't disastrous, but could've been designed better.... I.e. the key could've been an easily accessible key, instead R/V... I use Arrow key/ZXC controls (Right handed controls, for all purposes) and trying to press V while engaging is painfully annoying. But, yeah...
  19. GunslingerMongoose

    Let's Discuss Thunder!

    Lel. The impact force is still enough for it to be very trollish. It just can't make Mammy jump like it used to. Always fun to sit on one of the jumps in Monte Carlo and ruin other ppl's scores by shooting them at the last second when they hit the jump XD
  20. GunslingerMongoose

    Let's Discuss Vulcan!

    Trivia fun fact about Vulcan. The M61A1 Vulcan Minigun is a 20mm minigun mounted in the nose of many USAF fighter aircraft. That means Vulcan is a USA gun in a Russian game. XD
  21. GunslingerMongoose

    Let's Discuss Railgun!

    Railgun.... Ah, the glorious weapon. I use it for everything, and it has the most play time of any weapon in my garage. I can use it on Monte Carlo and long shot flip a wasp going for one of the jumps. I can use it on sandbox as an aggressive blitz weapon. I can use it on almost any map and succeed. I've made shots with a railgun while driving away from a wasp with a speed boost who's trying to shoot me. I've flipped enemy rails by hitting that split second where the timing is just right that when the recoil from their rail pushes them back and up, mine hits them on the underside and flips them straight over. I've done a moving oneshot snipe on an M0 Wasp on stadium. The gun itself is just so perfect. The tatics for aiming are hard to adapt to, but the weapon itself becomes savagely powerful for anyone with experience using it. It's no wonder why so many people hate M0 rail though. They can't succeed with it, because they don't turn their turrets to fire at an enemy rail, or they use a light hull thinking that a railgun will miss them as they shoot the rail. Rail is getting the new reload balance, and boy do I look forward to it, because that means I can hit even more crazy shots, and absolutely monster people who don't turret turn. XD RAILGUN FOR LIFE
  22. GunslingerMongoose

    Ideas for Turrets!

    I see gibberish. But, from I what I can understand, he's basically saying, it's a version of Vulcan that fires Railgun ammunition, and also has the ability to protect you while firing, making you virtually invincible. -.-
  23. GunslingerMongoose

    Ideas for Turrets!

    An idea for Smokey. An alteration for smokey was "Assault Ammunition", which was supposed to increase dmg but remove crits. Well, I thought of an idea similar to that, but also incorporating a few extra elements. Different types of ammo can be bought for smokey, having effects similar to the solid projectile weaps that don't use an energy charge (This means that there will be no Rico or Twins characteristics.) Certain ammo can be purchased for use to be equipped on smokey. For example, an ammo type could be one similar to shaft while scoped in. The dmg is increased significantly at long range, but reduced significantly at short range, making smokey a kind of marksman gun. Another ammo type could be one similar to Railgun. The recoil is much higher, but on the flipside, so will the impact force, making knocking off a target's aim very easy. As a result however, you sacrifice dmg and range with this ammo, making the smokey better for close range. An ammo that could substitute for Thunder would be an ammo that slightly increases the dmg, and offer a explosion radius smaller than Thunder's, but not tiny. (P.S. All these ammo types will remove/significantly reduce crits.) No need to implement, but I thought it'd be cool. Also, as a anti-sealclubber safeguard, the special ammo types have to be rebought at every M (i.e. M0, M1, M2, M3). The prices will start at 3K crys for M0 ammo, 5k for M1 ammo, 10k for M2 ammo, and finally 25k for M3 ammo. (The idea behind the special ammos is a "Jack of all trades, yet master of none" deal for smokey. None of these ammos will deal over 50dmg in one hit, except the marksman ammo, but it will only be around 50 dmg at long range [i.e medium to long range for Thunder.])
  24. GunslingerMongoose

    [Special] The Game Balance Update

    Shaft is now a marksman rifle? What does that make Railgun then? Some kind oversized, glorified battle rifle? Lol. I'm still happy for this. Railgun is my favorite turret, so it's a good thing that I have a good grip with using it as it is now. Can't wait for that reload though. Also, RIP M1 Vampire (M1 Wasp/Isida) kit. You will not be missed. And RIP Rico. It was too op to begin with. Good to see that the devs are paying attention to this stuff. The supplies are interesting though... Double armor will be heavily used among mammoth and titan users, especially Titans after this update. And also, hornet without drift? That will be interesting. No more Hornet/Rails. Now it will be nothing but Mosquitoes. Lol. Still excited though.
×
×
  • Create New...