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GunslingerMongoose

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Everything posted by GunslingerMongoose

  1. GunslingerMongoose

    Changes to Striker and a cool new format

    What's F/W/H...?
  2. GunslingerMongoose

    Ideas for Turrets!

    Thunder already has a higher DpS rating than Railgun, and if the developers were to further decrease the reload, Thunder could possibly rival Smoky in terms of DpS, making it one of the most OP turrets in the game, and at M4, it would be confirmed as the most OP. No reload buffs for Thunder.
  3. GunslingerMongoose

    Ideas for Augments!

    Possible alteration ideas? Smoky: Bullet Feeder (Feeds ammunition directly into cannon chamber, reducing reload and decreasing damage. Counter for Twins and Vulcan, as DpS is increased slightly through reload buff.) Reload: -30% Damage: -30% Thunder: Low Density Warheads (Decreases damage and impact force to increase range and lower reload. Good for long range encounters) Damage: -30% Impact Force: -50% Range: +75% Reload: -30% Twins: High Density Plasma (Heavily increases damage at the cost of a reduced range and impact force. Good for short range encounters and flag defense when using heavy hulls) Damage: +50% Impact Force: -50% Range: -70% Ricochet: Vitamin C (Special chemical compound infused into plasma ammunition, slightly increasing damage, impact force, and range, at the cost of increased reload and and decreased projectile speed. {Reference to an achievement for obtaining an M3 Ricochet}) Damage: +20% Impact Force: +20% Range: +20% Reload: +40% Projectile Speed: -30% Railgun: Rapid Charge Electromagnetic Propulsion (Decreases range of damage to increase reload significantly. Good for those who like to engage in short range skirmishes.) Min Damage: -40% Max Damage: -40% Reload: +50% Removal of pre-firing charge time. Vulcan: Barrel Reinforcement (Removes overheating at the cost of decreased damage, impact force, rotation speed, and range. Good for those who have no issue with slow, low damage turrets.) Removes overheating Range: -30% Impact force: -30% Rotation Speed: -25% Damage: -25% Hammer: Rapid Automatic Loader (Removes magazine functionality to significantly increase reload, at the expense of a minor damage and impact force reduction. Good for Hammer users who feel the need for speed.) Removes 3 shot magazine Each shot takes the same amount of time to reload as the reload between shells does. Damage: -20% Impact Force: -20% Isida: High Frequency Broadband (Increases damage and self healing rate at the cost of a minor increase in energy consumption rate and a minor healing rate decrease. Good for those who like to take Isida as an effective combat weapon.) Damage: +20% Self Heal Rate: +20% Energy Consumption: +50% Healing Rate: -15% Firebird: Direct Fuel Injection (Significantly increases damage, after burn damage, and heating rate at the cost of decreased range, rotation speed, and increased energy consumption. Good for those who want to watch their enemies burn.) Damage: +50% Afterburn Damage: +50% Heating Rate: +100% Rotation Speed: -30% Range: -30% Energy Consumption: +100% Freeze: High Power Fan (Increases duration of the freezing effect at the cost of damage, range, and freezing rate. Good for users who need to keep their targets on ice for long periods of time.) Freeze Effect Duration: +100% Damage: -30% Range: -30% Freezing Rate: -50% Striker: Delicate Microelectronics (Increases rate at which lock can occur at the cost of decreased damage, and increased reload. Good for users who need rapid ordinance strikes.) Lock on Rate: +50% Damage: -30% Reload: +30% Let me know what you all think of this set of alterations. I hope that these are added as mainly M2 alterations.
  4. GunslingerMongoose

    Ideas for Augments!

    "Sway" in this case means the same fashion of sway in particular sniper rifle scopes in Call of Duty. Basically your aim actually moves around, making it hard or impossible to aim depending on our circumstances.
  5. GunslingerMongoose

    Let's Discuss Augments

    It can potentially oneshot M4 heavy hulls using DD -.- Hammer M4 can't do that, can it? Even using DD it still take 2 shots to drop an M4 Heavy hull. That means M4 Railgun using this alteration is the most OP turret in any match.
  6. GunslingerMongoose

    Let's Discuss Augments

    I did a little research, and an M4 Railgun using High Cal Ammo actually does more damage than the pre balance Railgun (High damage, long reload) with a better reload as well, making M4 Railgun the most OP turret when using High Cal Ammo
  7. GunslingerMongoose

    Ideas for Augments!

    Elemental Ammunition alterations (Most ballistic projectile weapons) Weapons that fall under Ballistic Spectrum: Railgun, Thunder, Hammer, Smoky. Range of elemental effects for each weapon: Freeze, afterburn, corrosive, electrical. Effects of each elemental: Freeze= Adds freezing effect with half strength of standard freeze. Afterburn= Adds afterburn effect at half strength of standard Firebird. Corrosive= Adds ability to do light damage over time over a period of 30 seconds (DoT will be calculated by using turret's maximum damage divided by 60 [Example= M4 Thunder does 1200 damage, divided by 60 makes 20 damage per second, which makes for 600 DoT {Does not stack}]) Electrical= Adds ability to stop target in place, and keep it there as long as the target is constantly hit. Span of time "stuns" will last is exactly .75 seconds, therefore making it practically impossible to stun the tank indefinitely. Unlock modification of elemental ammos: M1 for above mentioned turrets. Cost: 50k crystals Strength of each elemental effect is determined by Modification of turret.
  8. GunslingerMongoose

    Ideas for Turrets!

    Or the devs add alterations for Thunder and Rail M1 called Incendiary Ammunition and Nitrogen Ammunition, respectively. It would be much easier that way.
  9. GunslingerMongoose

    Possible Hacking- Peepspueak (EN)

    You need to collect evidence. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before the creation of the post read *** GAME VIOLATORS SECTION RULES ***
  10. GunslingerMongoose

    Ideas for Augments!

    Go into point blank close range combat, and target an M0 Wasp's turret. If he has a weapon with high recoil as well, it will flip him if you time it just right. It takes practice though, and no small amount of patience.
  11. GunslingerMongoose

    Bugs and Glitches Reports [Closed]

    Probably a minor error in the game or the MUs were off. Either way, 3 damage on an M2 Hammer means absolutely nothing as M2 Hammer can onesot most hulls using DD.
  12. GunslingerMongoose

    Railgun M2 damage needs to be buffed and Tweak Firebird

    Exactly my point. Of course, that's why the Shot Stabilization alteration exists, to decrease the chance of an unlucky low roll shot. It takes away its oneshot one kill potential but imo that's an ok price to pay. If the alteration didn't cost 100k crystals of course... I'm looking at you, devs But yeah...
  13. GunslingerMongoose

    Railgun M2 damage needs to be buffed and Tweak Firebird

    Epic and I had a small match, he was using M2 Hammer/ M2 Hornet, and I was using M1 Viking/ M1 Thunder.... During our match I noticed a trend forming. His Hornet required 3 shots to kill using my Thunder and I required 2 shots to kill using his Hammer... This being said, I have seen M2 Railguns take anywhere between 3 to 4 shots to kill an M1 Viking using protections. This shows that M2 Railgun is quite clearly underpowered, if it requires more shots to kill an M1 Viking than an M2 Hammer, or M1 Thunder for that matter. Its DpM is terrible compared to turrets of similar grade (M2 Thunder, Smoky, etc.) and definitely needs a buff of some kind. Hehe. Firebird is pretty decent as it is, however, a minor damage buff or perhaps a buff to the length of time afterburn lasts, or the afterburn damage itself would help it out some.
  14. GunslingerMongoose

    Ideas for Augments!

    Double Impact does not mean double Recoil. Recoil and Impact force are separate parameters on a turret, fixed to certain levels of recoil on certain Modifications. Currently, Hammer has approximately the same level of Recoil as Railgun, despite Railgun obviously have a major difference in impact force compared to Hammer. Each modification increases Recoil and Impact Force but still under separate parameters. The old Hammer was changed because it was too powerful. The Impact Force of Hammer M0 once upon a time was almost 800kg/m2, or in layman's terms, it applied almost 800 kilograms of pressure to one square meter, which means it used to be able to flip Hunter and Dictator with a well placed shot to the underside of the tank (Not that it can't still do that but the difference is painfully obvious).
  15. GunslingerMongoose

    Ideas for Augments!

    Alteration for Shaft M1 Shot Charging Speed: +50% Penetration Power Bonus: +30% Basically this alteration reverts Shaft to it's previous state by adding back Penetration Power at the cost of an increased shot charge speed. I'm still working on a name, something mostly along the lines of High Velocity Ammo or similar...
  16. GunslingerMongoose

    Option to hide UI

    This is an idea that I think has some possible merit to it. Being able to hide your GUI (Graphical User Interface) or HUD (Heads Up Display) can come in handy when it comes to thing such as lag reduction (Hiding your GUI/HUD can reduce resource use and therefore increase performance), parkour recording (If you don't have spectator mode, but want your video to look as amazing as someone who does, hiding your GUI/HUD will remove ugly clutter from the screen), or simply because you like seeing Tanki's designs for maps, hulls, and other objects without ugly clutter on screen. This option would also hide the kill feed, and if not hide it, then minimize it and display only one to two lines of the feed.
  17. GunslingerMongoose

    Ideas for Turrets!

    Guess what guys! The Artillery turret is currently in development and will most likely be announced some time during the next few months. I know this from the Holiday V-Log from the CMs, so you guys will probably want to keep your ears glued to the Tanki Twitter, Facebook, and YouTube feeds, as well as the V-Log so that you'll get updates about the Artillery. NOTE: I am not on the dev team and I do not correspond with Cedric. I access information given by the developers, Cedric, and the CMs. Don't go thinking I know things that no body else does because I don't. I have the same amount of info as you guys. I just make inferences. Thank you for understanding. ;)
  18. GunslingerMongoose

    Let's Discuss Thunder!

    M1 Thunder is incredibly OP... Using Double damage it can 2 shot just about any tank in the game (Mine is MUed to 5/50) I bought Matrix and it is quite frankly beautiful and is working out incredibly good for me. Lol.
  19. GunslingerMongoose

    Let's Discuss Vulcan!

    Whoever shot you must've been lagging incredibly hard lmao
  20. GunslingerMongoose

    Worst Combination

    Anything using Hunter or Dictator that isn't an M1. *Cringe* And Turretless Joe using Shaft or Railgun. Cracks me up like nothing else. I also feel Railgun/Viking is a bad mix, because you can't rock your hull like with Hornet because Viking is so fat. Mammoth+ Any short range turret, especially Hammer... Hermm... That's all I have for now lol...
  21. It's currently at 4 MUs. I don't plan on getting it any higher than 10 if possible, just to keep me in the fight longer, ya know?
  22. Ok, so, I'm WO3, and I bought Matrix kit (M1 Thunder/M1Viking/Pixel paint). M1 Thunder is WO4 available so I've already been called a buyer a couple of times. However, I will say this. IT IS OP. Incredibly op. M1 Light hulls have no chance with Double Damage, and M1 Heavy hulls take anywhere between 2 to 3 shots with double damage. I understand why it's a WO4 weapon. I have respect for it's power. Other people have no respect for it however, and it becomes abundantly clear when I see it. But anyway, yeah. I will say this though: M2+ Thunders are a pain in the ass, and there's no fixing it. I say M2+ because it isn't a true M3 Thunder, it's simply been Micro Upgraded to M3. M2+ Freeze is the same way.
  23. GunslingerMongoose

    Let's Discuss Augments

    Yes you can lol
  24. GunslingerMongoose

    Ideas for Turrets!

    I think I see what you're saying... And I agree, even using a top down view isn't effective for fighting people who are following you, unless you're on a small map like Sandbox, Sandal, etc. Maps like Hill however, it's almost necessary because you can't see diddly squat otherwise. Lmao. But... Yeah.
  25. GunslingerMongoose

    Let's Discuss Augments

    I messed around with the Slugger alt on the test server, on M3 Hammer, I didn't M4 it, and the rotation speed using it is quite frankly about as fast as a standard M0 Railgun, if that makes sense. It gives Hammer a more of a precision feel rather than trying to spray everywhere. You know what I mean?
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