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GunslingerMongoose

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Everything posted by GunslingerMongoose

  1. GunslingerMongoose

    Let's Discuss Game Balance

    They've nerfed rail at least a dozen times in the past. First it was "it reloads too fast" then it was "it has too much impact" then it was "it has too much autoaim" then "it does too much damage" then "it still does too much damage" then "it has too much impact again", etc. etc. Also, an M0 Railgun could never kill an un-upgraded M0 Hornet in one shot unless it rolled incredibly high damage or had DD. And if you're having trouble killing Hornets with DD you should consider checking to see if they have protections, double armor, and if neither, then consider upgrading your rail.
  2. GunslingerMongoose

    Ideas for Augments!

    Try shooting at M2s and your problems will be solved. That alteration is only matched in annoyance factor by the Assault Ammo alt on Smoky.
  3. GunslingerMongoose

    Ideas for Augments!

    Even though I can pull a 1.0 KD with a Shaft in a DM on a regular basis... Not everyone can be epic snipers ;)
  4. GunslingerMongoose

    Ideas for Augments!

    Someone's obviously a hater of artillery from WoT. Frankly, it's not hard to counter a turret like that. All you do is grab Shaft, wait for a Magnum barrel to pop up, and clip it with a full charged shot. Magnum has the same hitbox for its hitscan as Shaft and Railgun. The barrels can be shot to do full damage. I actually used to get called a hacker for barrel sniping camping Shafts and Railguns who were trying to be sneaky on Wave.
  5. GunslingerMongoose

    Ideas for Augments!

    Hm. Well I feel the need for brain exercise so how about a few alts for slug and projectile turrets? This effectively excludes Ricochet, Shaft, Twins, Firebird, and Freeze. Hope you guys like 'em! Smoky: Retaliator (Increases impact force and damage [crit inculded] at the cost of an increased reload. As the name suggests, this is good for retaliation against attackers like Shaft and Railgun.) Damage: +25% Impact Force: +30% Reload: +50% Thunder: Deathstar (Minor WoT joke for those who understand, this alt removes Thunder's splash damage drop off over range and increases its splash radius by 150% at the cost of a heavily reduced reload and a significantly increased recoil factor.) Splash Range: +Inifnite Splash Radius: +150% Reload: +200% Recoil Factor: +100% (Will potentially flip light hulls in a similar fashion to Shaft.) Railgun: Drum loading mechanism (As the name implies, Railgun will not reload single shells but instead reload a trio of shells that can be fired in quick succession. Beware of recoil as it can and likely will flip light hulls and reload is heavily reduced.) Adds magazine drum. Capacity: 3. Reload: +75% Vulcan: Liquid Nitrogen Rounds (Adds the status effects of a Freeze of equal upgrade level. Freezing rate is halved however and damage is slightly reduced.) Freezing effects. Damage: -15% Hammer: Smithy's Might (Minor pun in reference to the turret's name, this alt frankly increases all stats by 5% with no drawbacks.) All Stats: +5% Striker: XM Gun Launcher (Modifies Striker's projectilies extensively, effectively making them unguided Armor Piercing Tank Rockets. This alt negates Double Armour boosters at the cost of a reduced reload. Also minorly increased damage.) Nulifies Double Armour. Reload: +25% Damage: +10% Magnum: HEATDS {High Explosive Anti Tank Discarding Sabots} (As with the above Striker alt, this alt extensively modifies Magnum shell charateristics. It removes all splash damage and nulifies Double Armour Boosters.) Splash Damage Removed Nulifies Double Armour. Let me know what you guys think!
  6. GunslingerMongoose

    Ideas for Augments!

    Boy oh boy, have I been gone a while. Let's see what my crazy mind can crank out. XD P.S. Sorry for no color coding, but I'm on my tablet. Smoky: APDS Shells [AKA Armor Piercing Discarding Sabot] (Significantly increases damage and range and also adds a pierce value to shells at the cost of reload and impact force. Range: +75% Damage: +30% Pierce Value: +100% Reload: +50% Impact Force: -25% Thunder: Death Cannon Shells (Effectively double splash damage and splash radius as the price of a shorter range and longer reload.) Splash Radius: +100% Splash Damage: +100% Reload: +75% Range: -50% Ricochet: "What Was That?!" (Doubles Ricochet's shell velocity and triples the number of effective bounces at the price of a heavily reduced reload between shots and a heavily reduced magazine size.) Shell Speed: +100% Number of Possible Bounces: +200% Reload: +150% Magazine: Reduced from 14 to 5 Twins: Uranium Power Cores (Allows Twins to do heating damage at the cost of shot reload and damage.) Allows for heating damage. Reload: +45% Damage: -30% Heating Damage Rate: 20% of Base Damage (Alteration is calculated) per second over 10 seconds. Shaft: Armor Piercing Energy Bolts (Allows Shaft to once again pierce tanks {Up to 3} at the cost of a minor lowering of charge speed and reload. Charge Speed: -15% Reload: +20% Railgun: Area Denial Shells (Causes Railgun shells to explode on contact with any surface that isn't a tank. Splash damage is determined by base damage while radius is the same as a Thunder of equal upgrade level.) Splash Damage: 50% of Base Damage Splash Radius: See above. Vulcan: Larger Rounds (Increases damage, impact force, and recoil at the cost of a longer reload and slower rotation speed.) Damage: +30% Impact Force: +50% Recoil: +100% Reload: +50% Rotation Speed: -25% Firebird: Improved Pump System (Increases ranage and damage slightly while decreasing energy consumption at the cost of a longer reload.) Range: +20% Damage: +30% Energy Consumption: -50% Reload: +75% Freeze: Ice Wall (Gives Freeze the ability to generate defensive walls that last 15 seconds and have 3,000 HP. Each Wall will have a cooldown of 45 seconds.) Adds generateable walls. Cooldown: 45 sec Duration: 15 sec HP: 3,000 Striker: Bigger Rockets (Increases rocket damage at the cost of reload and flight range) Damage: +50% Reload: +30% Range: -30% Warning: Keep in mind I have not used Magnum yet and so this alteration is based on pure knowledge obtained through V-Logs. Magnum: Chemical Penetrator Shells (Increases Magnum's splash damage and radius at the cost of an increased reload) Splash Damage: +50% Splash Radius: +75% Reload: +50% Let me know what you guys think!
  7. GunslingerMongoose

    Let's Discuss Shaft!

    I agree with you but at the same time I don't (Big surprise, coming from a sniper) Here's the thing... You have noob Shafts and then you have veterans. If you have noob Shafts, you'll have people scoping in and then staying put for up to a minute trying to find a oneshot target. These guys are easy to deal with. If you have a infinite/long range weapon, you simply play peekaboom with them. Poke out of cover, go back in. Rinse and repeat. With veteran shafts though, things get a little trickier. If you play peekaboom with them, they'll probably lose but not without shaving off a large amount of your armor in a short amount of time. I'm that mid-way for Shafts. I'm definitely not a vet, but I'm not a noob. I know the ropes, all the tricks, everything you can do to and with a Shaft... But, again, I still agree. An M1 1/2 Shaft shouldn't one shot kill my M1 Hunter. But, it is what it is. Btw, LW, just know that if I find you in a match and it's a match that I'm sniping on, I'll make sure not to kill you. ;) :p
  8. GunslingerMongoose

    Ideas for the Garage!

    Yeah, but even then it gets annoying having to scroll through only about 100 paints or modules at any given time to find a paint I want to preview, and only about 50 paints for me to purchase.If only there was at least a search function for paints and modules. :p
  9. GunslingerMongoose

    Ideas for the Garage!

    Yes. Yes we, do Maf. The issue is that with people like me, who, we'll say have 15 paints available for use but we want to buy a new one, well we would have to scroll through all 15 paints, and then even MORE paints to find one we want to buy. The same is true for turrets and hulls except that it becomes annoying scrolling through all the hulls and turrets you have but can't find one you need. Being able to organise your garage would be soooo much easier.
  10. GunslingerMongoose

    Let's Discuss Shaft!

    I personally prefer using bushes with good camo paints. This is because as the range gets farther and farther, it become harder to pinpoint where in a bush you are. If you have a massive group of bushes (Forest or Sandbox for example) you're even safer using a camo paint. The only flaw to the bush camping is that when someone gets too close, your nick will render into view, effectively revealing your position. I wish they would change the render range from 15 meters to 5 meters, making it possible for Shafts to continue sniping for that extra 10 meters. It would save a lot of pain.
  11. GunslingerMongoose

    How much are crystals really worth?

    Please don't talk about Jageroos... My SP 1 C is sensitive to that word... >_> Don't mention ISU-152s, Rhm-B WTs, or T6 Draculas either...
  12. GunslingerMongoose

    Annoying turrets

    Dat pun tho am I right XD
  13. GunslingerMongoose

    Annoying turrets

    Drugging buyers who use Freeze be like: Huehue I killed you and I'm top of my team. You can't kill me niener niener niener. Other players be like: You're using M3 Freeze/Hornet with drugs you scrub. You're just a crap player using OP stuff. I be like: Stupid Freezes. Let's see how they like my Shaft. *snipes every Freeze in a CTF match until they all rage quit cuz they suck*
  14. GunslingerMongoose

    How much are crystals really worth?

    I asked myself this question after having a similar discussion with one of my clan mates in World of Tanks: Blitz. We were both curious what the value of gold (Premium currency in World of Tanks Blitz) was so that we could estimate the value of certain tanks. Well, after working it out, I decided to apply the same logic to Tanki Online's sole currency, crystals. Here's what I found (Please note the values are only estimates and that they may be off by a few crystals.) One cent's worth of crystals is about 15 crystals. By the way, this is in US dollars if anyone living out of the US is wondering. This makes the value per dollar about 1,500 crystals. Hope you all found this little bit of most likely useless information helpful ;)
  15. GunslingerMongoose

    Tanki Picture of the Day - Have any?

    Careful Oufa, Mafioso just might drop a friendly ban hammah on ya if you poke him too much XD
  16. GunslingerMongoose

    Ask a Battle Mod

    Ah. Ok, well thank ya.
  17. GunslingerMongoose

    Ask a Battle Mod

    Yeah I figured but the question is how long of a punishment can these normally result in.
  18. GunslingerMongoose

    Ask a Battle Mod

    So, I have a question. If I'm playing on a Monte Carlo CTF and I have the flag in our base and the enemy team has our flag in their base, meaning I can't cap, and an ally tank pushes me off the side into the void, forcing a return of the flag and a subsequent capture, would this be sabotage? I'm asking because it's happened a few times in the past and every time it's happened I reported the culprit. Also, if an ally tank pushes a Shaft on their team around and sometimes upside down, would this also be sabotage?
  19. GunslingerMongoose

    Ideas for Hulls and Overdrives!

    Or you could self destruct :rolleyes:
  20. GunslingerMongoose

    CLOSED — Cedric's "Virtual Office"

    TO; Putting bricks on spacebars since 2010. XD Why does everyone mention the brick thing lmao. I thought it would be easier to put a paper weight on it.
  21. GunslingerMongoose

    CLOSED — Cedric's "Virtual Office"

    Golfin, the pause system will autokick anyone who pauses for longer than 2 minutes. This kick is proceeded by a "You have been removed from battle due to inactivity". The same system is also in place if you are not paused, except the time that you have is 5 minutes. If you do not move your tank, turn your turret, or fire in the first 5 minutes you will be kicked for inactivity.
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