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Everything posted by GunslingerMongoose
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I'm not saying you can't use colours, just restrain yourself from using overly bright hexes in such large quantities. Alternativa launched TO using a platform that was at the time the most stable game platform on the market, Adobe Flash. It had nothing to do with the servers. I should also add that purchasing a server farm for America would cost too much money and at the rate TO earns money they would quickly run bankrupt. Despite what you'd believe, the amount of P2W players has dropped quite a bit and the game is nowhere near as P2W as it used to be. Some time back, you used to be able to actually PURCHASE ranks. Yes, purchase them. http://help.tankionline.com/ Is that enough customer service for you? If you need more there's a link in the settings tab and moderators can also give you the link I've used customer service a couple of times now and they are consistent in responding within 24 hours of your first email. https://www.youtube.com/channel/UCLQd4upg6HQNjiXJYUJdxFw You were saying about daily VLogs? Wargaming.net is incredibly consistent in posting VLogs regularly. They also post other WG and WoT content. Complaining is fine however it becomes disrespectful when you begin acting like you know more than the moderators who have dedicated their time to learning all they can about this game and how to help other players. The only insult I find in either of your posts is the clear disrespect towards the moderators and other players. You asked, I answered.
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Alright. Look at it this way. If you played Call of Duty Black Ops 3, you would know of a shotgun called the Brecci. It's the most powerful shotgun in the game. It's a certain two shot kill up to medium range, or about 10 meters. But just because it's a two shot kill everytime does not make it OP. Yes, it's ridiculously good but not OP. In order for anything to be "OP" it needs to be essentially invincible when used, OR gives enemies no chance to react. Magnum does neither. It cannot make the player using it invincible as it is fairly easy to find and kill, and it gives enemies a tremendous amount of reaction time. Part of my reasoning as to why so many people feel Magnum is OP is that it forces them to play outside of their comfort zone, using turrets and hulls they dislike. That's my reasoning. There's also the issue of minor power creep and over buffing/nerfing. Look at Isida. At one point it used to be the most powerful close range turret in the game but it got over nerfed and now, while it still has the highest single DpS of the close range turret, it lost the traits that made it a powerful and viable option for fighting. Then look at Railgun. It used to be better than Shaft most of the time and it dealt enormous amounts of damage in short periods of time. But then it got nerfed to have a faster reload but WAYYYY less damage a shot, almost 50% less if I remember correct. I went off on an irrelevant tangent, anyways. The short of it is that I don't view it as OP, just ridiculously powerful in the right hands. If the devs think its's OP, they'll notice it and nerf it until it becomes balanced. End of story. Please stop trying to argue back at me saying I don't know what I'm talking about, etc. I know what I'm talking about, simple.
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If I'm a moron, what does that make you, kid? Because you aren't too bright. It isn't more OP than Shaft because again, it needs to land direct hits to do full damage. Shaft can pop a DD and oneshot you as long as he has line of sight. Magnum's splash range is terrible. The radius is best in game yes, but the rate of damage drop-off within that splash is the worst in the game. No, not every map has tunnels, but every map has at least some sort of building or wall one prop (5 meters/ Hornet length) high which renders you safe for a few minutes at a time. Your grammar is bad because you appear to have a hard time spelling and a hard time forming complete sentences, like I do. I do realize that it's better in 1v1s sometimes but I did say an Isida TRAIN did I not? Overall I know what I'm talking about and you simply don't want to accept that fact.
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Can you please, please, learn proper English. It hurts my brain having to read such disjointed babble. Anyways. Yes, unpopular maps. It's a new concept to ye who be small minded, but unpopular maps, if it reduces the magnum population, are well worth it. The shell from an M0 Magnum takes about 3-4 seconds to go to the other side of the Sandal map. The reload speed is slow enough. It's longer than Railgun, shorter than Shaft, and less reliable than both. *coughs* Did you seriously just say you can't hide from it? Have you heard of a tunnel/wall, you utter pleb? And a blue team Magnum can do the exact same thing, hence that point is rendered irrelevant. It isn't unbalanced. It already has a horrible reload and a lack of a rotatable "turret". Yes the damage is highest in game but you need to land direct hits and that's hard to do. In terms of map size, Polygon is Small and Noise is XSmall (Its size goes upward, not outward) Not going to argue with that, seeing as it's an irrelevant and redundant point, being brought up late into a debate. No, I wouldn't be. It's just like Thunder. Plebs are willing to drug a DD to derp that annoying Freeze who's been harassing their team all game and it requires sacrifice of your tank... I don't wear headphones, so sadly I don't hear the boom. Any other stuff, regardless how distracting and annoying, is still more warning than the "low boom" (skepticism) you already hear. Also, removing domination areas on maps would require MONTHS of maintenance and rebalancing.
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It'd have nowhere to hide and would be easy to kill with close-range turrets. Just use an Isida train. If not everyone wanted to play on tiny maps then why is at least 90% of the high ranked servers Polygon CPs an Noises CTFs? Both are small maps. It can, but it needs to take time to set up shots and you still have the obvious streak of smoke, granted I don't think anyone ever sees it. TO could maybe balance it by giving a warning indicator to players who are about to be hit by a Magnum shell. Maybe a loud klaxon or a big red target indicating point of impact plus splash range. I have plenty idea what I'm talking about, thank you very much. Also, you owe me 100$ because look at my profile. No Magnum. I'll take direct PayPal. I'll PM you the link to a donation page where you can shell out the funds. And I could have sworn Island was 4v4 but either way, it's a map with an active dynamic.
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Can you not use colors in your posts that destroy my eyes? Anyways. Question #1: All of TO's servers are based in Europe, more specifically Eastern Europe. Expect to have bad lag sometimes, as there will be occasional packet loss. Question #2: The employee's of Alternativa Platforms (TO's parent company.) don't respond to the forums because it isn't their business. Simple. Question #3: TO isn't reluctant to pay attention to the players. They simply have much bigger things to worry about than your questions... I on the other hand have all the time in my life to respond so here I am wasting brain cells answering your questions. Question #4: None of the moderators are "wannabes". They're players just like you or me who have more permissions. Also, what does politics have anything to do with anything? And double also, TO is based in Russia so yeah, US politics mean nothing to them. Final comment: If the response a moderator gives you doesn't satisfy you, you don't need to be annoying by saying "Don't give me 'X' response because I've already done 'Y' action to check." You can simply say "I've checked my hardware and it is running fine" with which a moderator will respond with more info to the best of his/her abilities. Please be polite on the forums, by the way. I understand I may have been harsh considering you're likely a younger kid but still, learn to respect your elders.
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You higher ranked guys need to learn to be more flexible and stop complaining about being rekt by Magnum on Noise CTFs and Polygon CPs... Try playing maps like Wave or Hill or Ping Pong. Those are all 1 CP maps and if a Magnum tried to succeed on any of them, it would fail horribly because they're all so small. Hell, you could even do Island for crying out loud. Island can be a 4v4 and the spawns are so close to one another, it makes for really easy and dynamic play.
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category Ideas for Supplies and Drones!
GunslingerMongoose replied to Ilia.ArchangeI in Ideas and Suggestions
And even better idea is spawn protection zones, like on CPs and CTFs, where you can't place a mine within 5 meters of the flag/CP.- 2,759 replies
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Actually a decent idea... Although you can't have all pluses with one minus that doesn't reduce stats somehow. Alts don't work like that. I mean, look at every alt in the game. Only 2 that I know of have no "negatives" and those are Stable Plasma for Twins and Unstable Plasma for Ricochet, and those simply remove and add splash damage for each turret, respectively. If you wanted a better accuracy by having a view of your target zone, you should have the penalty of perhaps reduced damage and increased reload time, to prevent rapid, scary accurate shelling on one target. That makes it balanced in my opinion... Others have the opinion that Magnum should be burnt in hell for being an artillery turret but it's in the game, and it's here to stay...
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99% of the time. You still get that occasional player who buys his way to max level equipment for his rank then buys a lot of drugs and basically makes himself a crappy, noob god...
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category Ideas for Hulls and Overdrives!
GunslingerMongoose replied to Ilia.ArchangeI in Ideas and Suggestions
How about AMX ELC bis sized? https://en.wikipedia.org/wiki/ELC_project Hue. -
https://worldoftanks.com/en/tankopedia/GB48_FV215b_183/ Behold the Deathstar in all its glory. Anyone who looks at this tank and says it looks stupid will instantly be punished for up to 2,500 damage in a single shot. And even if you don't get high rolled by its HESH you get ammo racked instead.
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The tank in WoT that nickname fondly gets, the FV215b (183) mounting a 183mm Royal Ordinance cannon might as well be a tank from Star Wars. It essentially one shots anything it penetrates with its HESH shell because of 1,750 alpha damage. The old Deathstar used to be the JagdPanzer E 100 mounting a 17cm Pak, but, 183>170. :3
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These are my previous Thunder alts. All but 2 leave damage alone and most indirectly increase DpM. Thunder: HESH Ammo (Increases damage an impact force at the cost of reload and range. Good for those who want extra umph.) Damage: +30% Impact: +30% Reload: +20% Range: - 30% Thunder: Deathstar (Minor WoT joke for those who understand, this alt removes Thunder's splash damage drop off over range and increases its splash radius by 150% at the cost of a heavily reduced reload and a significantly increased recoil factor.) Splash Range: +Inifnite Splash Radius: +150% Reload: +200% Recoil Factor: +100% (Will potentially flip light hulls in a similar fashion to Shaft.) Thunder: Death Cannon Shells (Effectively double splash damage and splash radius as the price of a shorter range and longer reload.) Splash Radius: +100% Splash Damage: +100% Reload: +75% Range: -50% Thunder: Low Density Warheads (Decreases damage and impact force to increase range and lower reload. Good for long range encounters) Damage: -30% Impact Force: -50% Range: +75% Reload: -30% Thunder: High Density Warheads (Significantly increases damage and impact force, and increases reload. Good for short range encounters on small maps such as Polygon. {Pair it with the alteration "Armor Piercing Ammo' for maximum effectiveness}) Damage: +50% Impact Force: +75% Reload: +50% Sorry for the horrible copy paste but now you see :D
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Thunder gets the Fat SMoky alt because most players who use it complain and whine about either the reload or the splash damage. Plus 50% of the players who play it actually suck at playing it.
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Testing of Matchmaking System on EU servers
GunslingerMongoose replied to theFiringHand in News Archive
Feedback time. It works. AS INTENDED. It's not placing players into battles with a 5 rank spread like before. Of my 1st time clicking it, using quick match, it took 10 seconds to find a battle, a very cozy Iran TDM on my Master Corporal alt. The player spread in that match was 2 ranks. DOWN. I was top rank with the exception of one guy a rank above me half way through the match. This update I feel is trying to take TO in the right direction by drawing a line between good and fun play and rage quitting because of drugging M2+ cowards. -
Someone forgot to read the VLogs...Devs will implement a button that players can press that allows them to browse the battle list... Smh why are people so stupid sometimes. I swear it irritates me.
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category Ideas for Hulls and Overdrives!
GunslingerMongoose replied to Ilia.ArchangeI in Ideas and Suggestions
Hm. Seeing as we still have only 2 lights and 2 heavies, I think a good idea for both classes would be these. Light hull: Scout M4 modification stats Armor: 1750 Top Speed: 15 All other stats are free to be changed by Devs. Hull's use: Designed as the fastest and most modern modification of any light tank in the game, the Scout is to be used ONLY for incredibly fast blitzs and pushes through enemy lines. Most suited for CP and CTF, the hull's HP is incredibly low, but the top speed makes up for it. The weight will also like be the lightest in game, making it suitable for parkour, especially OMP. Heavy Hull: Cruiser M4 Stats Armor: 3750 Top speed: 7.5 Hull's Use: The lightest armored heavy hull but all the fastest, reaching a blistering 7.5 top speed. This makes it good for aggressive defense or midfielding, and also makes it a prime sniper hull, as the armor and speed allow for safe maneuvers across open maps or flat ground. -
Thanks, I'll remember that. Although I can't use BBCode on my tablet.RIP
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Idk, I kinda agree with the OP. You guys whine and complain about dumb things like "New repair kit is useless" and "Mission update makes doing missions impossible" etc etc etc. The new repair kit was released the way it was FOR A REASON. Too many times did TO actually notice that people who had excessive amounts of RKs were almost invincble in a game, and they couldn't leave it like that, so they made the RK less overpowered. The mission update was released because people cheated by using cheap tactics such as self boost, bot 1v1s, gold rains, multing, and otherwise rigging the system to allow them to complete missions quickly. Now, you need to complete them LEGIT without cheap tactics. Neither update is being reverted. Deal with it.
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That isn't hacking. It's the server saying "Hey, time to go reset game cache and restart game." LOL :D
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Lmao. There already are Striker and Magnum kits. They're just offered on a rotation cycle.
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Quick question, how close are you guys to the Mobile version of TO? I wanna get back into playing sometime. Also, will mobile players get special battle sets or what...?
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Someone's obviously never tried purchasing a Shaft or Striker. Lmao.
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Or maybe allow us to watch video ads for 250 cry each ad or maybe an actual daily rewards system that awards certain items as you progress further. Like, say, first day means 250 crystals, and after a month of log ins and 1 battle per day, you could be rewarded with 2,500 crystals.
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