Jump to content
EN
Play

Forum

wolverine848

Tanker
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. They did nerf it (along with all other Vulcans :angry: ) by making standard damage -75% when it overheats. So not only is the hull taking overheat damage to make incendiary work, it's not fire-damage is minimal. Don't see nearly as many incendiaries now.
  2. wolverine848

    Let's Discuss Vulcan!

    I never really had issues with overheating before. It's not like your target will sit in open for the full duration of your firing. That 20% damage nerf hurts - lose lots of kills to friendlies (or other enemies in DM) Compared to Vulcan before the changes, alteration results in net loss of DPS and except for m4, the spin-up time is still longer. Used be 1 second regardless of m-level. It's an acquired taste. Kind of like me and Rail.
  3. wolverine848

    Let's Discuss Vulcan!

    It's like they make changes to equipment, but only test it at the m4 level. A lot of the Vulcan issues could be solved by reducing spin-up back to 1 second and lowering damage back to what it was before the spin-up fiasco. This way you don't have to always have barrels spinning "just in case". = less overheating overall. But then maybe they won't sell as many alterations, right? <_<
  4. I have that alt, equip it 90% of the time. Really only shines when targets are far away - since the crits have no damage loss over distance. DPM versus stock is quite similar.
  5. You originally responded to my post that had this in it... "Even IF you have DD handy, smoky is not guaranteed to kill a Titan of same m-level in 3 seconds. Guess what happens when that 3 seconds is over?" We were comparing the power of ODs. Why would the Hunter have OD but not Titan? Titan having OD (as well) is hardly moot. Please re-do your math but account for Titan Dome so we are comparing apples to apples. Also - post #38 - a response to you - specifically mentions the Titan dome.
  6. wolverine848

    September challenge

    When missions are done I switch to Pro-battles. Get to pick your map and you can see how badly battle is going before you join.
  7. wolverine848

    Let's Discuss Overdrives

    Especially considering the Hornet knows the Mammoth spent it's OD and can't respond in kind.
  8. wolverine848

    Let's Discuss Striker!

    True. Not sure it's worth the trade-off of losing flexibility of salvo though. The slowness of the missiles hampers ability to get hits on non-open maps.
  9. wolverine848

    Let's Discuss Overdrives

    What prompts the mammoth to activate OD? It only lasts 5 seconds so it's not gonna randomly do this. It's not like it has a warning "you are being targeted" The only way the mammoth knows it's in danger is when it gets hit - and possibly dies. As a heavy hull it has a decent chance to live even without the OD. Would really be a waste of OD to use it in this instance. Just take the (possible) death, re-spawn and use it better later. Would be strategically advantageous to Hornet if Mammoth used OD in this instance.
  10. Wait - fallacies? (in your opinion) - and some are "loose" and some are not even quotes from me. I don't see your point. And as for the Titan vs Hunter example, it would be great if you can show where my math is off. Regarding the Assault-flag-loss issue... that's not confined to Hunter. If a mammoth with OD touches you flag instantly goes back. If a hornet-Rail kills you because you have no defense - flag goes back. It's not a Hunter problem - it's the battle-mode problem.
  11. If the Titan is still alive after those 3 seconds it activates Dome and Hunter is done. Titan is being healed at 200 hp/second. That is higher than the avg damage the smoky will be doing - even in your best-case-scenario for Hunter with DD available. Maybe you can provide some figures that show otherwise... Where did I insult you?
  12. wolverine848

    Let's Discuss Overdrives

    I can't think of one thing that can prevent a hidden Hornet-Rail (with LCR) from activating OD + DD and getting an automatic kill on all light and medium hulls, with an outside shot at heavy as well.
  13. wolverine848

    Ideas for Missions!

    Many players feel that mission is a dog - you have little control over it since you can't pick your team. I switch it out whenever possible.
  14. Errr... yes... :unsure: Assault... R-G-B-Y ... Assault.
  15. wolverine848

    Tank War

    You should be able to get enough supplies from daily missions and weekly boxes. The reason you come up short is your participation in things like Challenges - which you do in order to obtain more supplies. I'm not the only one seeing the irony here, am I?
  16. You see what you want to see - nothing I post will change that. ALL ODs are OP in their own way. You just need to set aside your anger and figure out a way to deal with them. And... in my first post (#5) I pointed out about 5 weaknesses of the OD. You want me to detail how you should exploit them as well? As for the flag return - that's not Hunters fault. In CTF it just forces the carrier to drop the flag. But for RGBY Assault the Devs deliberately want the flag returned immediately. Go complain to Hazel about that.
  17. wolverine848

    Tank War

    not always so easy when you have those stupid "finish-top-3" missions...
  18. Slightly better yup. But... only 12 turrets? :blink:
  19. True but... there's good ways to "work on it" and bad ways to "work on it". IMO they've done more of the latter...
  20. Your current supply usage of 176/hr is unsustainable. No wonder you have run out. That is more than double the rate of my Brigadier account at 82/hr - and I have had a lot more time to accumulate supplies. I will never run out. I was told by an "expert" that this account was using a lot - at - 46/hr... but what do I know? Be more selective on your usage and you will do much better in the long run.
  21. Making a longer wall of text does not improve your position - just makes you look desperate in addition to angry. Why so angry? Maybe you'll improve your game and learn how to battle Hunters. Or maybe you won't. In the end it's just a game.
  22. So only Hornet has Hunter beat on range? What about Viking with any turret that has range greater than 22m? Or a Mammoth-Vulcan that sees the Hunter approaching from 70m away. How is Hunter gonna use EMP before it's dead? You completely ignore the range of the weapons mounted on the other hulls. Hunter is instant death? When did they give it that ability? You have a smoky and come around a corner and encounter a Titan Ricco. Do you zap it? cuz at that range Titan Ricco will smoke your smoky. So you zap it. Stun it for 3 seconds. Even IF you have DD handy, smoky is not guaranteed to kill a Titan of same m-level in 3 seconds. Guess what happens when that 3 seconds is over? Same thing for mammoth encountering Hunter around a corner. Both hit shift and guess what... that 1 second delay means Hunter is dead. There are so many different situations where one OD can beat the other, but lose a different time. Often the fastest draw wins. It's almost like you don't understand the concept of Rock-Paper-Scissors. What's ironic is that you cry about Hunter - seem to be raging actually - but your most-used hull is Titan. Yeah Titan, with that weak, crappy dome.
  23. Team modes... hmmm... so... 3 or 4 tanks sitting inside a Titan dome (with all the "supplies high ranks use") won't be able to kill that Hunter before it can Zap the beacon - just zapping Titan wont remove the dome. Just like a Hornet sitting in the bushes, can activate it's OD and one-shot any Hunter patrolling around. I find it curious when people rant about how OP some things are - they just have not learned how to counter it is all. Wonder if simpleone considers Titan Dome OP. I know for a fact a lot of people do. Guess what hull simpleone uses the most... At it's core these ODs are Rock-Paper-Scissors. Some work better against others but are weak against different ones.
  24. The picture you posted is pretty much it's max range - and looks to be about 22m or so if that Hunter is 5m long. Many enemies - if not surprised - have a chance to kill or severely weaken the Hunter before it zaps. If that Hornet Rail reacted a little faster it could have one-shot that Hunter before range was closed.
×
×
  • Create New...