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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Back after 3 years, someone help me catch up.

    LOL coughremapcough
  2. Matchmaker - when player pool is small, it's better to have fewer tanks (6 vs 6) in battle than widening the ranks to have tanks that are too low or too high. Vulcan - spin-up time went from 1 sec to 3 seconds AND damage was increased. Was fine before - 1 second spin-up and previous damage. Before you mention the alteration - it ends up with a net loss in damage and still slower spin-up than before the change. - Don't recall seeing anyone complaining about OLD Vulcan being OP - and the few Vulcans we saw in battle proved this. - Then Vulcan was messed up even more when you introduced incendiary alteration. -70% damage for ALL vulcan's when they overheat. As if overheating for stock vulcan wasn't penalty enough.
  3. wolverine848

    Ideas for Hulls and Overdrives!

    Never said they had it easy - of course they can die. So Vikings need to be tactical when they hit shift. If done properly, it's a guaranteed kill on anyone not invulnerable. I have been killed by Vikings many times. Maybe they are the ones that actually know how to use the OD. Of course I have been stunned by Hunters. Just like I've used it to return flags. It has one huge glaring weakness - the 1-second delay on activation. I'd love to see that done away with. But in the cases above - Viking does not need any buffs. Maybe, just maybe it could use a small tweak on recharge rate - it is slow. And Hunter is not OP - so does not need at nerfs. It is fine if you use it properly. Hitting shift while 3 or 4 enemies are facing you is probably not gonna end well.
  4. wolverine848

    Ideas for Hulls and Overdrives!

    Yesterday. You ask questions in a couple of threads - like I have no experience of what I'm talking about. Ask the questions you really want to ask instead of beating around the bush. Yeesh. For example... "Have you even went up against a hunter?" What a goofy question in this forum/context.
  5. How do you mean? (it's an odd question) I have Hunters on both my accounts and have fought Hunters with both accounts. What context are you looking for?
  6. Same as the odds of 3-4 Hunters being on same team? And when I said 3-4 Vikings or 3-4 Hornets I was referring to a combination of 4 tanks being Vikings and Hornets. Those odds are much, much higher than 4 Hunters on same team, IMO.
  7. wolverine848

    The stupidest sight in tanki today

    Shaft on the right has Smoky m1, Ricco m1 and Fire m1. But in the smallest map like Sandal chooses to use shaft m0. Oh my! :wacko:
  8. wolverine848

    Ideas for Hulls and Overdrives!

    Then the Viking is a complete noob for not doing the same thing you did, since it is much faster than the Mammoth and it's OD lasts longer. You would have needed almost perfect timing to get off your OD before the Viking killed you. It takes very little time at all. You won't even get that chance if you are not facing the Viking. Whoever gets "the drop" on the other is likely to win. Biggest difference is that Viking can apply it's OD from a greater distance if proper turret is equipped. Point is - Viking should not need 10 seconds. If it is countered by something like a Mammoth OD, then so be it. Both tanks used up their OD. And... Vikings OD is more flexible - it has the greater opportunity. Mammoth OD, somewhat like Hunter, is more reactionary - don't always have the luxury of when to initiate.
  9. So... you are saying 3-4 Vikings or Hornet's wouldn't be able to kill those 3-4 Hunters from > 22m?
  10. wolverine848

    Ideas for Hulls and Overdrives!

    Wait ... you' re giving supplies to one side but not the other? That's a bad comparison for how potent an OD is. Even allowing for your unfair example - how do you count two hits from Viking OD? It's so fast that's impossible. It would be pure luck you hit RK at exact proper time instead of wasting it. I've yet to see Viking with OD activated not kill AT LEAST 1 enemy. How many is too little? Viking OD is a guaranteed kill - if the user does not waste the opportunity.
  11. "Sort of short ranged"? A Hammer Duplet can kill a Hunter before it's in range. Try again. Hunter actually does not do any damage to enemies. There's no middle ground. It does zero damage. You can't base anything on whether or not there's a team-mate around. And in DM - zero team-mates, right? You may die because you can't move - maybe. Nothing guaranteed. I've stunned enemies, and without DD handy they can survive 3 seconds of most reload weapons. HOWEVER - if you are hit with Viking or even Hornet OD = guaranteed kills. How can a RAil shot be "avoided"? Enemy might miss - but - if you are counting on that as a "balancer" that's a fools errand. Over 70% of the hornets are using Rail. 10% are using Thuner for massive splash and the other 20% are a mix. If you can't prevent a Hunter from getting within 22m of you, you deserve to be EMP-ed. ------------------------------------- One of the common complaints about Hunter OD is fact that during Assault the Hunter can send the flag back to base instantly by pressing shift. Guess what - so can Mammoth and Hornet and Viking. They can instantly kill your tank - as soon as tank destroyed flag goes right back to base. Big difference is Viking and Hornet can do this from > 22m away. The issue actually is the battle-mode. TO designed it that way. Go complain about the rules of Assault.
  12. wolverine848

    The stupidest sight in tanki today

    Awesome choice for Sandal. :lol: Let me guess... CP? Ah never mind - I see the blue flag I always end up on teams with 4 shafts who continue to scope enemy base while our own base is being run over and we are spawn-killed.
  13. wolverine848

    Back after 3 years, someone help me catch up.

    I like this condensed version better...
  14. wolverine848

    Regenerative module

    A lot already do this waiting for OD. Why not double-down on waiting with this type of module as well.
  15. wolverine848

    Ideas for Hulls and Overdrives!

    Why is this an issue? It's not like the dome (globe) gets activated on overpasses every battle. And those underneath probably have a poor arcs of fire. Is this any worse than activating in central Sandbox where it covers a large portion of the map?
  16. wolverine848

    Tankoins in weekly containers

    If they had not raised prices it would still be difficult (aka take a very long time) to save up enough free coins to actually buy something worthwhile. To buy anything significant in THIS LIFETIME from the Shop, players will still have to invest real $$. Free coins only subsidize that a little bit.
  17. wolverine848

    Container Project to Learn Reward Probabilities

    I open 10-at-a-time and get crappy paints or supplies. Really does not matter - most of it is just junk.
  18. wolverine848

    Let's Discuss Overdrives

    Welcome to the world of OverDrives. Check your skills at the door and enjoy!
  19. wolverine848

    Let's Discuss Overdrives

    How would Hunters OD change any of the movement parameters for Hornet? Currently does not do this for Hunter... Or you just mean if the OD was equipped on a light hull it could close the distance faster to activate?
  20. wolverine848

    Let's Discuss Overdrives

    Not sure I understand...
  21. wolverine848

    Tankoins, € Real Life Money ( RLM )

    The fact they effectively raised prices in Shop contributes to that for sure. Maybe I'm wrong - but I got the impression from OP that the issue was the extra effort due to the extra step. Maybe that's not it...
  22. wolverine848

    Pros vs Noobs

    I don't do Challenges (might complete some Tiers while doing missions) and I have more supplies than I can ever use. This goes for my alt at Lt. General. So basically I rely on missions. I've left battles where I notice half my team has no score after 2 minutes of a 7-minute battle. Why should I waste my time on players who seem to refuse to participate? As for using free switch to get rid of crappy missions - why criticize that? Most players would switch out a "finish-top-3" mission? I do that ALL THE TIME because it is something I have no control over.
  23. wolverine848

    Let's Discuss Augments

    I would bet on a nerf for Sledgehammer in the near future... Mortar - mines are temporary. If you fire continuously I think you can 4 mines "on-the-go".
  24. wolverine848

    Tankoins, € Real Life Money ( RLM )

    I guess you have not read any of my posts on this matter. I'm the last one to defend how many "free" coins we get. But the fact is, if you want to pay with real $$, you can subsidize that somewhat with free coins. Guess it depends on how often you want to buy. If your example was accurate I'd agree. However it is not. One can buy as few as $1.49 worth of coins or as many as $71 worth of coins. Don't have to be an accountant to work out what you need. The free coins mitigate (a little) the amount you need to spend. You need 9120 coins to buy a Jackhammer kit. So spend $72 to get 8800 coins then use a smaller pack of coins to make up the difference OR use accumulated free coins. Same thing goes for containers or paints. Over time the free coins will let you get what you want for how much you want to spend. Is it as simple as before? NO. But it's not THAT difficult to do.
  25. wolverine848

    Pros vs Noobs

    This was my understanding. Blue lowest rank was 5 ranks above red lowest rank. How is it possible they were there from beginning and had results like that? Were they hiding in a corner waiting for OD recharge? Lowest rank is 3rd Lt So I start at 2nd Lt and keep counting until I get to highest. That gives me 11 ranks. Either way - that's too many. One of the reasons I consider (this version) of MM to be trash.
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