Jump to content
EN
Play

Forum

wolverine848

Advanced
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. wolverine848

    Pros vs Noobs

    Hard to evaluate from end-of-battle screen-shot. Battle does not seem balanced based on outcome. Add up ranks on each side and it's not like you suggest above - the ratios favor blue - by a LOT. Those 2 Marshals on Red did not contribute much - maybe they joined late? And Red was short AT LEAST 1 player - I suspect more than 1 during course of battle. But for me, what stands out most was the Rank-spread. ELEVEN? :o That's just pathetic.
  2. wolverine848

    Let's Discuss Overdrives

    My Titan is m3 18/20, had DA on with 80%-90% health. Viking had DD and I think it was Rail - don't think I had Rail module at the time. I did use RK - BUT - since I was taking continuous damage it only partially worked. IMO they should lower protection to 75% and nerf healing down a bit. I'd really like to keep healing - even if not at high rate - as it helps the Titan survive longer in DMs. Nerfing duration to 15 seconds would be very harsh - it is immobile after all. How long does Hornet get to keep punching holes in targets?
  3. wolverine848

    Let's Discuss Overdrives

    My Titan - inside an active dome - was taken down by a Viking on OD so.... NOT debunked.
  4. wolverine848

    Tankoins, € Real Life Money ( RLM )

    Is the extra step (buying tankoins first) really that inconvenient for you? How much extra time does that actually take? Since you get some tankoins for free, by doing that extra step you are probably saving money - by pooling the free tankoins with the ones you buy. they are actually paying you for your time. ;)
  5. wolverine848

    Ideas for Hulls and Overdrives!

    How is it countered by Hornet or Mammoth or even Dictator? Mammoth only lasts 5 seconds. If activated first - Viking has 2 more seconds. Win for Viking. If Viking activates first, Mammoth dead before it can activate. Hornet offers no special defense against rapid fire. Nor does it nullify the Viking OD. In this case, the quickest draw wins. Dictator DA and 1 RK will not enable it to survive long enough to make a difference. Viking OD is plenty powerful if used properly. I've seen players kill 2 or 3 tanks in that 7 seconds. How many should they be able to kill?
  6. wolverine848

    Let's Discuss Matchmaking

    And... same maps over and over. Come on - with 30+ maps in the pool I should not be seeing repeats of maps as often as I am. I just exit the battles now - not good for me and not good for the team I left.
  7. wolverine848

    Let's Discuss Overdrives

    My issue was not with the sharing supplies part. I have issue with boosting OD refresh rate. 2 dictators will ensure all other team-mates have virtually constant OD. It is too much.
  8. wolverine848

    Let's Discuss Overdrives

    It already has a major and minor personal abilities for solo battles. I honestly don't think it needs anything more. Not sure how Dictator refresh rate compares with other ODs. Maybe it's own refresh rate can be buffed while it's sharing refresh could be nerfed. It gets out of hand when a team has 2 dictators - all players seem to have OD all the time. Kind of silly...
  9. wolverine848

    Container Project to Learn Reward Probabilities

    Saved up 10 containers - 3 paints - one of them a soccer paint - <_< - other 7 were supplies :angry: It's all trash now. Haven't had a decent container in over a month - on 2 accounts. Have to be daft or desperate to spend real $ on these things...
  10. wolverine848

    Tankoins in weekly containers

    I never said the game could survive without donations. Nor was I saying F2P tankers should get access to Shop. What I am saying is we realistically do not have access with the little amount of coins doled out. It's a token gesture TO is trying to squeeze some goodwill out of - something that was implemented for MOBILE users. "If prices are lower..." What? They just RAISED prices. What leads you to believe they would actually lower them? :blink:
  11. wolverine848

    Let's Discuss Overdrives

    It's a movable shield that damages/destroys the original source - on top of the all supplies from original OD. Not sure why you need an explanation as to why that is OP. Titan dome protects at 85% but is not moveable and does ZERO damage to enemies. I can imagine a hornet Rail trying to pick off the dictator as it moves in for the flag - and - the hornet Rail kills itself. O-P. Or Wasp Gauss. or any other turret defending the flag. These kind of ODs ruin the game - making it ALL about the OD. Don't have OD handy? Might as well hide until it's recharged... then crawl out from under that rock, kill a bunch of tanks and hide again. B-O-R-I-N-G. And what guarantee do you have Hunter would deactivate it? We all know it's performance on the other ODs...
  12. wolverine848

    Let's Discuss Overdrives

    I understood what you meant. IMO Hunter OD is wasted on snipers for self-defense. They are much better off using an OD that allows them to kill more efficiently. Hornet or Viking or Dictator. A sniper might not use Hunter OD more than once a battle if they never leave their campground. And... campers tend not to be so great up close. Sure they can stun a target for 3 seconds. That 3 seconds is often not enough time for a sniper to kill an enemy up close. Unlike Twins or Ricco or Fire or Hammer or Freeze or even Isida.
  13. There are many reasons why players leave a battle early. Punishing players who leave a battle early does not work. Never will. TO needs to fix MM and remove the reasons that drive players to leave battles early. As for players doing nothing (mults) the system should remove them if they have a score of 0 after 3 minutes of being in the battle - regardless of movement.
  14. wolverine848

    Tankoins in weekly containers

    So 3 players can get a modest (yes 200 coins is modest) return. THREE out of... 15k? 20k? (who knows how many players there actually are...) esports, events, Challenges ... I get it - they want ppl to become no-lifers and live TO 24/7.
  15. wolverine848

    Tankoins in weekly containers

    Takes me 1-2 months to save up to buy an m3 module, depending on sales and how much I play. So don't try to compare that to how long it will take F2P tankers to buy anything other than 1 container with free tankoins. Poor choice of comparison on your part. Spin it any way you want. If it takes 2 years to save enough coins to buy something from the Shop - we effectively do not have access to the Shop.
  16. wolverine848

    Let's Discuss Overdrives

    I agree Hunter OD seems better on defense - team-wise - like guarding the flag with short to medium ranged turret. For personal D it might work - BUT - would not be used often on snipers (except for maybe RFM which does not camp). There are much better ODs for campers - which would be applied to combat situation far more often. I mean - if the shaft or Magnum needs to keep using Hunter OD to defend itself, it's not really using turret properly.
  17. wolverine848

    Let's Discuss Overdrives

    Too many variables to say yay or nay... map and battle-mode being the most important IMO. Also would depend on turret as well. Rail or Shaft or Vulcan is pretty much wasted on Hunter as they like to keep their distance while hunter is opposite. I have Hunter on both my accounts - it's not "special". I find Titan just as or even more effective.
  18. Reload for m3 increased by 45% ?? :o but nerfing damage by... 20%? <_< Even when considering m4 it still 35%. Why would anyone use stock? If an alteration is always better than stock - the alteration should not exist. You would need to make damage nerf more like 25% or even 30%, and ALSO nerf the silly impact force by 40% or 50%.
  19. wolverine848

    Tankoins in weekly containers

    Not me - I don't get 6 containers every week. At best it's more like avg of 9 containers over TWO WEEK period. Now - for the record - I'm not suggesting F2P tankers should have free access to Shop items. I'm saying the Devs suggestion that we now do have free access to Shop items is simply misleading...
  20. wolverine848

    Tankoins in weekly containers

    "Tankoins are only a penny in the store." Since you can't buy anything in the shop for less than a dollar this is nonsense. My reading comprehension is fine - you phrased that post poorly, Tankoins were added to shop for MOBILE players. Non-buyers getting items from shop (LOL) is supposedly a by-product.
  21. wolverine848

    Tankoins in weekly containers

    What is your definition of a while? Let's be serious here... with the raise in shop prices combined with paltry amount awarded weekly - F2P tankers do NOT have realistic access to the Shop. We just don't.
  22. wolverine848

    Striker Recoil

    That was my impression. There was another username that reminded me of these two...
  23. You "could reply but..." LOL. The list is not that long. You had time to read it and add a lame comment but have nothing to contribute. Weak.
  24. wolverine848

    Multwatch

    There's an obvious difference between a bad player and a mult. All bad players can get some kind of score. Damage a tank that dies or help capture a CP - that's simple to do at least once in a game. Bad players don't end up with stats like 0-14-0. A player like this was in battle long enough to die 14 times, but did absolutely nothing to score points or help the team. Why do you think "michievious activities" are not fun for some players. "Fun" & "michievious" are not exclusive of one another.
×
×
  • Create New...