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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Overdrives

    New ODs are too powerful. You are on record for not liking Titan OD. Too many Wasp bombs out there taking 2+ tanks for each time they die....
  2. wolverine848

    July Challenge & WAR extended by 48hrs

    How is it not fair? You knew the rules before you bought a paint. If you were in 1st place I bet you would think it is fair...
  3. You "triggered" ME on #3. MM does almost nothing well. The list of problems is endless. Was poorly implemented in TO. One of main things it was supposed to do was get ppl into battles faster. Nope. I was able to pick my battles faster from original battle list. And... Challenges are not bad because they rip off other games. They are bad because they ruin battles. Make players even more selfish. I know the Team concept/co-operation has slowly been dwindling - but - Challenges are putting the final nails in the coffin.
  4. wolverine848

    Why doesn't anyone defend anymore?

    Before the server merger we could communicate. They merged servers because of MM. Do you think t was worth it?
  5. wolverine848

    Ideas for Missions!

    What is your most used turret? The camping turret Magnum. Can't tell how many flags you cap while camping but I suspect the number is low. Now look at my most used turret - Isida. The opposite of a camping turret. Aside from maybe the flag carrier - Isida is the number one target in battles. So they get killed a LOT while supporting other players. With all my hours on Isida, I still have a kd close to 1. Swap my Isida hrs with a camper turret an my KD would easily be better than yours. All that wall of text of yours about how KD is relevant to how good someone is TO just proves one thing - you are an idi0t. You certainly picked an appropriate username. What is amusing is you assuming I'm not contributing to my team. I place in top-3 at least my shares worth, and often make the difference in the team winning or losing. The ONLY part you got correct in your post is that we can't control which team we end on. There's your 50%. That instantly removes your "easy" claim. Go camp and raise your kd. let the rest of us who actually know how to play the battle mode play.
  6. wolverine848

    Why doesn't anyone defend anymore?

    Trooper Drone and modules - that's how i last 30 seconds. First 10-15 seconds is most crucial - and that's where Trooper comes into play.
  7. wolverine848

    Why doesn't anyone defend anymore?

    Have to disagree with you here. Most of the maps are lousy for 16-tank DM matches. They just become mosh-pits where it's luck whether or not you respawn with 1-3 enemies right behind you. Tendency for tanks to last 30 seconds... then die - respawn- repeat. I find them very boring - and only do those missions if I end up with 2 same night or if I have it because I've already switched once. Even then - I might just do 2 missions that night and hope I can use free-switch on it next night.
  8. wolverine848

    Let's Discuss Matchmaking

    Yup. Might as well go back to battle list, and for players too lazy to look at the list - they can hit Quick-Play. My Brigadier was fighting Gismos and Legends. MM is pathetic.
  9. wolverine848

    Ideas for Missions!

    I don't like the top-3 finish missions. You gonna bring up my K/D as well? It is not "easy" to finish top-3 winning team. At BEST you have a 50% chance since only 1/2 two teams can win. And assuming most (or at least half) of your team is putting in effort - now your % drops below 50 because you are competing against your own team-mates.
  10. 3) Are you kidding? M3 freeze-wasps are everywhere. Constanly dropping bombs and getting kills. I see them on Archipaleggo even in DM. Pop DA (or trooper) get close, freeze target(s) drop bomb and run.
  11. wolverine848

    Ideas for Missions!

    OHHHHH.... thought you meant top-2 players... Total - from either side, as opposed to original top-3 from winner. "...it needs to be set to the Top 2 places,..." reworded as "top-2 places each team"... see how I read it differently? I like it.
  12. wolverine848

    Update - Maps, Balance, Challenge/WAR extended.

    They ruined most MM maps by adding extra barriers. Pretty sure they will do same to any new map they add. I mean... is there such a thing as too many magnum-camping-spots? <_<
  13. wolverine848

    Ideas for Missions!

    You don't think top-3 out of 16 players is still difficult? Especially for a daily mission? If you drop it to top-2, might as well keep it at top-3 cuz 1) you've reduced the # players completing their missions and 2) 80% of the time the top-2 players ARE on the winning team.
  14. wolverine848

    Ideas for Missions!

    DM does suck. It is boring... and boring and... ... boring.
  15. wolverine848

    Let's Discuss Overdrives

    I know what melee is. Your phrasing of "meele ranger" was confusing. "Ranger" implies longer-distance. At least to me it does. Having a longer attack duration for something like Freeze pales in comparison to what Rail can do in 7 seconds. It's not even close. Still have not explained how 50% resistance for Titan OD would be acceptable. That's like getting a DA. Holy underwhelming...
  16. wolverine848

    Shooting teammates has 0 impact force

    Too easily exploited to avoid bottle-necks or cap flags...
  17. wolverine848

    What am I missing?

    Drones are very expensive - especially the MU-part. If you play a LOT of DM, Trooper drone might be worth it - allows you better chance of surviving the crucial re-spawn period. But for the most part - drones are "end-game" acquisitions. IMO modules are very important - they allow you to survive longer to deal more damage or cap flags, etc. More important to non-campers than campers, as campers are not placed in danger as often. Having two hulls at your rank would be good. You will want a medium hull and either a heavy hull or light hull, depending on your play-style. All 3 if you can swing it, but not absolutely necessary.
  18. wolverine848

    What am I missing?

    I agree.
  19. wolverine848

    What am I missing?

    I have 47% fire protection, and often it is not enough. You don't play against teams that are 80%-100% Legends regularly, or you would not be posting any of this. And you obviously don't play any DM - where Ricco and Fire totally dominate at the higher levels. But in the end, will be up to Rebar to make the choice of what to get...
  20. wolverine848

    What am I missing?

    Rebar will be playing Gismos and Legends a lot. The competition changes a fair amount after marshal. I see firbird and Ricco all the time. fewer in masacre and highways, but pretty much every other map they are prevalent. Plus... there's also incendiary smoky and vulcan. Not as prevalent, but between firebird and the alts, fire protection is a must on any map not considered sniper-country.
  21. wolverine848

    Let's Discuss Overdrives

    or the enemies can just ignore/ go around the dome - especially if it's tucked away near a corner / edge. 40% - 50% would not be that difficult for enemies to kill. So the Dome would be like having DA, and some moderate healing? That's very underwhelming. "if melee rangers also don't get that damage increase." - well what do they get? (no reload buff since... they have no reload) (Can you clarify "melee ranger"? Normally I'd say "melee" or "ranger" as though they are exclusive...) Not only do you suggest 75% protection, but the enemy takes back that 75% damage? For 20 seconds? Why would anyone want to use Titan when you can just use Dictator - with better buffs than your proposed Titan changes - AND free all-supplies as well? <_<
  22. wolverine848

    Let's Discuss Overdrives

    Titan: it's fixed in place and offers no offensive abilities. 85% is a bit too high but 40% or 50% would be too low. Viking: when it was originally planned, I don't recall any damage boost for shots. Rapid fire for shots OR damage boost for DPS. Viking can always drop DD on top of the rapid fire for extra killing power. The OD should not give more power to some turrets and less to others. 20 seconds of duration? that would give it ability to kill way too many enemies = OP. High damage turrets would be ridiculous. Dictator: what does "reflect sprays" mean? Dictator is an "instant" OD (like Hunter) - I don't see adding anything with duration as feasible.
  23. wolverine848

    Ideas for Hulls and Overdrives!

    Well, the alt was introduced before ODs came into effect - so it must have had other uses - like preventing self-damage during non-OD shots. So you are not equipping it to just prevent death during OD use. Regarding Mammoth - there are no special properties introduced to hull based on (OD+turret). It is invincible regardless of turret equipped. Thunder just gains extra benefit because of the characteristic already assigned. But the suggestion above makes specific changes to hull (no self-damage) based on the turret equipped. Viking OD is totally offensive in nature - adding some kind of invincibility to self-damage breaks with that.
  24. wolverine848

    Ideas for Hulls and Overdrives!

    So you don't kill yourself while using OD - of course. The alteration was introduced for that specific reason. In Mammoth's case - it has nothing to do with the turret. The mammoth parameters are fixed regardless of turret. But the suggestion above makes a change based on a few specific turrets. IMO - that's different.
  25. wolverine848

    Let's Discuss Overdrives

    It replaces the smoky critical shot - so yes - it's a physical hit with damage + freezing. What I meant is - you are frozen without seeing "who-dunnit" - which is quite annoying. At least with Dictator you have a chance of avoiding the freezing by avoiding the Dictator. But smoky cryo can do this sight-unseen - and multiple times, unlike an OD.
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