-
Posts
13 114 -
Joined
-
Last visited
-
Days Won
59
Everything posted by wolverine848
-
This is like a broken record - ppl keep suggesting this but are not thinking it through. And I'll repeat this - AGAIN - Gauss does not do enough damage to warrant a laser.
-
Wut? Don't have to be a Legend player to do ANY of the above.
- 28 replies
-
- 11
-
-
-
Old ... when... when it came out? It sucked then. Came out at least a year before magnum, and you still hardly see any in battles, but there were lenty of magnums.
-
Why just hopper? All hulls will no longer drop the item. Big nerf to Hunter. One of the main reasons to use the OD. So now players will equip EMP-immunity and Hunter can barely affect them.
-
Why does anyone use ANY module. To reduce incoming damage. Shaft is only turret with laser because it's the only turret that can one-shot a medium hull.
-
Does not do enough damage to warrant a laser.
-
Autocannon+Titan+AP-immunity is a sweet combo. Remember, crits ignore modules. Autocanon deals a critical hit every 2.5 seconds on average.
-
AP of course. Makes your Dome useful. Inside the dome, do you care if you lose supplies for 5 seconds?
-
Many of these types of games have some element of Pay for advantages. But TO has swung the pendulum way too far to the P2W side. The game needs buyers ... BUT ... without a large base of F2P tankers, MatchMaker won't work. And many players are leaving the game. Look at player base compared to 3 years ago. It's the reason why Lt. Colonels are playing Legends.
-
You have it backward. The Tesla user needs to accept it will not be killing multiple enemies because it's damage is being divided. If the player does not like that, it's free to NOT use Tesla. The opposite is not available to opponents - they don't get a choice to ban Tesla from fighting them.
-
They both have advantages. Lots of cover from LOS turrets like Gauss. But very little cover from indirect fire like magnum. Don't really need a ton of skill to use Magnum on the attacking team in Assault, when you know where at least half the enemy team will be.
-
NO splash damage should be added to the amount for a direct hit. You do one OR the other.
-
Can't be worse than Archipalego.
-
Don't see how it can be implemented, since you only get 1 augment at a time. Also, hard to tell from video hoe effective it truly is since the targets are not fighting back. ANY tank looks great vs static targets.
-
WTF? They making autocannon for Rail? But... then how does it have cryo effect? does not make any sense at all. Smoky would need to apply two augments to do that...
-
You already said you got a nice haul from the previous 300 containers. So what's the problem? NOTHING is guaranteed. You gambled and lost the second time.
-
OverDrive ... no?
-
I'm not understanding how this would work. If "subsequent crit hits" are farther apart, with it's extreme low regular damage what's the point of using the augment? How "far" apart are we talking here? (not that I understand how it currently works compared to the original autocannon - reg-reg-reg-reg-crit-reg-reg-reg-reg-crit with intervals of 0.5 seconds)
-
valid Make old MK1, MK2-MK3, MK4-MK6 and MK7 sprites as Skins
wolverine848 replied to Babi in Ideas and Suggestions
You want to talk ugly? The current Hunter HD skin is ugly. Mighty Ugly. It's MUGLY. -
Where is that 1345 dmg number coming from? Don't see it anywhere above. And I would not expect to since you don't add splash damage to your target.
-
Well ALL turrets have auto-aim on mobile. For lock-on, I hope someone remembers to include the lock-on time and the LASER.
-
What "auto-aiming" are you talking about for striker? And trying to calculate DPS for ranged turrets is silly. What two tanks with ranged turrets are dueling out in the open with absolutely no cover? DPS only matters for melee turrets because they are in fact "dueling out in the open".
-
"better interface"? What does that have to do with anything? In what way does it "improve comfort"? And why do we need improved "comfort". Why would I want a "supply discount" with a timer? I'm better off just getting the supplies.
-
Why? In what way is this better than current?
-
valid Adrenaline Augment rework -> Change from flat bonus to a base multiplier
wolverine848 replied to Akame in Ideas and Suggestions
What they've been commenting on is the amount of bonus damage adrenaline gives, as opposed to when.
Jump to content






































































