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Everything posted by wolverine848
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2 ideas and 1 GIANT paragraph. ?
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Unless you are playing TDM, the shaft wins just by "forcing" you to ignore the goal of the battle you are in.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Just finished a TDM and there was a 2900. It is just stupid. Playing some battles to get Congo off my back - now the "you need to play the game" card is obsolete. The game is just as bad as when I stopped playing. Probably will not play anymore after this. Really don't miss the game at all. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I think there was even a 3500 GS. It was ... pathetic. And this was 4 hours before server re-set. Not just before or just after. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
So played about 10 battles or so the other day - I'll wait for Congo to recover from shock - one of the main reasons there might be some players without drones is that I was playing against Majors and Lt. Colonels. A spread of 10 or even 11 ranks. LOL. MatchMaker is just as dumb as it was when I stopped playing 2 months ago. -
20 min might be too long for sure. And the double-nerf to autocannon was harsh.
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If you had the capability of reversing a single update, which would it be?
wolverine848 replied to cube3e in Archive
Remove Status effects. Lots of disappointing updates but that was the last straw for me. -
longer than 7 min? Brest, Highways, Stadium I leave immediately, regardless of battle length. As I'm sure many players do regarding the maps they dislike. (I don't mind Scope. Dusselfdorf ok for battles > 7 min) How would any of the balance changes change my mind on that? If maps suk, they suk. Period. ?
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For many maps it is not. On the larger maps 7 min is terrible. Players rarely load with 7 min on the clock. More like 6:30. And in some cases the 7 min battle are over after the first CAP while opposing team is still loading.
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Why includes modules that are not Armadillo? Players will just vote against the module that protects against their fav turret. Modules already received a significant nerf when Critical Hits were introduced. And another nerf due to AP status effects from turret augments.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
1-3 out of 16 is not "quite a number". In other words 80-90% of the players ARE using drones. I didn't need to make a "guess" since I that's pretty much what I expect. I may actually play once just to troll players with smoky cryo rounds. They took off the nerf to critical damage - so why not use it? ? -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
What is your definition of "quite a number"? Why would that be? 1) they lose out on getting supplies up to max value 2) they lose out on whatever benefit the drone itself offers. Are these all low-rankers that end up playing against high-rankers because of the ridiculous rank-spreads? Or did they fix that while I was away for 8 weeks? -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Who plays the game without drones? -
Incendiary band and heat immunity no longer work together. It's not even close to the OP-ness it used to be. And Isida does not get scoring for healing a team-mate that self-damages, so the incentive is gone there. It's mostly everyone for themselves.
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Hornet did not require much skill once it got it's unique OD.
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Nerf because popular?
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1) barely used viking since they swapped it's characteristics with Hunter - and that was before ODs were added. I went out and bought Hunter after that and only sporadically used viking. Titan and Hunter are my most-used hulls since introduction of ODs. 2) Are you saying you never used hornet-rail during it's 2+ years of dominance? The only other hulls you've used much at all are hovering hulls. Hornet before status-effects were introduced makes viking look like a pop-gun.
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Since it's been introduced you earned > 340,000 xp while using Booster. In comparison I've earned < 60,000 xp considering all my drones. I made that post because you were calling out someone for using an OP drone. While you do the same thing. It's the kettle calling the pot black.
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Of course you do ... kettle...
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How much experience have you earned using Booster?
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My bad - was thinking it was higher for some reason. (maybe I was thinking of LCR - even then it won't quite kill a light hull) In any event - my point on trying to compare ranged turrets via "DPS" still stands. It's comparing apples to oranges.
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The "very small base damage" is > a smoky critical and every other shot is a guarantee kill on a light hull. That 4 sec reload doesn't seem so bad in light of the above.
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If you can't understand why you can't compare DPS of Rail with "DPS" of Smoky, I can't take you seriously. Amend that... If you can't understand why trying to use "DPS" with ranged weapons is a mistake, I can't take you seriously.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
I answered the question you asked, not the one you think you asked. 9 months... what? I STOPPED PLAYING THE GAME 7 WEEKS AGO. PERIOD. I never claimed anything else.
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