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Everything posted by wolverine848
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"Fair and equally difficult for everyone"? What about those of us who's preferred battle-mode is no-supplies? Tried doing some "normal" battles over the weekend and... game imbalance was worse than ever. legends all on one team and the "druggers" controlling the map and free drops. Battles finished with scores so lopsided it was laughable. And you think that is fair?
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matchmaking in Tanki-X.. an outlook for Tanki-Online?
wolverine848 replied to BlackWasp777 in Archive
So what are those of us who really dislike "supply-battles" supposed to do? -
BINGO! Buyers were probably the biggest complainers - 'we don't have enough people to kill to make it worth while to buy supply kits'. So Devs force everyone into "normal" battles so they can be destroyed repeatedly. Notice how most of the battles have all the high-ranks on one side and the "targets" on the other? This past weekend was a joke in normal battles.
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I was responding to your question... "how can its damaging rate be higher than its healing rate if healing is it's specialty?" Answer - see above.
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Guess it depends on the filters, and how they handle Daily Missions. They need to make the Daily missions possible for everyone, or remove them entirely. Relying on being sent randomly to battle that might meet mission parameters is not good.
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Same here. I claim two max per day. Those "get 90 kills" are impossible without expending a huge amount of supplies, or searching endlessly for a battle that does not have Legends and their 50% Protection Modules. Looks like Devs got what they wanted as my income / week has surely gone down. Bang-up Job!
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Flexibility is best option. Before going "all-in" for MUs it's best to have at least three M3 weapons and two M3 hulls. Also you'll want most weapons covered through stock M3 modules - the base 35% is huge compared to the relatively small upgrade the MUs give you in hull health. Then start MUing your fav combo past 10.
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Economic reason - no one would buy it if it did not have a decent kill rate. Short range/no area effect/no impact/no special attack like freeze. And Just healing gets boring fast. Strategic reason - if you can quickly heal the most powerful tanks on your team they could never be killed. So - moderation.
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Prices and time for M3 upgrades slashed by 50%
wolverine848 replied to theFiringHand in News Archive
I'm already there. Completing daily missions is... .... .... a wee bit more difficult now. -
Prices and time for M3 upgrades slashed by 50%
wolverine848 replied to theFiringHand in News Archive
Not to mention the days of free daily gifts and crystal boxes falling from the sky. Missed out on those... -
With my luck Viking will get the shaft (again). Even though M3 MUs are now cheaper, I think I will hold off on more of them and save for a 3rd M3 weapon. I will kick myself if I ramp up Viking toward 20 and then hate the changes they make on it. Better to have some variation/flexibility instead of sinking all my crystals into one super-combo that gets junked by more updates.
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Prices and time for M3 upgrades slashed by 50%
wolverine848 replied to theFiringHand in News Archive
Upgrade another combo. Plus... if you like Isida - I'll bet you enjoyed "the grand old days" of 50% self-heal. They nerfed it just as I bought M3. And got rid of crystal boxes before i joined. So I guess it balances out in long-run... -
You like to play with supplies? That's great. Good for you. And you get to complete your missions in the battle-mode you prefer. Those of us who prefer non-supply battles would like the same courtesy - to complete our daily missions in mode of battle we prefer.
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I agree - in those really small maps speed is not important. Was speaking mostly about medium-large maps where it takes you half the battle-time to move to two or three CPs.
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Northerner is also good - Smoky Viking. What maps you prefer should influence your decision. I bought Atlas and it's great in maps like Tribute and Polygon. But I found the Titan a little slow on larger maps like Kunger and Serpuhov. Not so great for CP (takes a while when moving between CPs) and for CTF you pretty much need to stay on Defense.
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Do tell...
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It's not surprising. You improved by ~ 18-19% going from M3-M4. An M2 using DD does more damage than you. Supplies give too much of an advantage. The power should be cut down to +50%. Anyone who says Tanki will lose money by reducing supply power does not understand the mind of people who like unfair battles. Buyers will still buy supplies - even at only +50% - because it still gives a significant advantage. And that's what they like.
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Many think with last few rounds of changes the ship has sailed on that one already. They've made it a crystal grind - which to me - takes away a lot of the fun. People are more concerned with completing missions now and less concerned with the actual battle they are in.
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I see. Speed-ups cost way to much at M3+. Not even worth it during a sale. Once you get half-way the cost of speed-ups is prohibitive.
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They used to have 7 hulls. But now they basically have 3. They should just just go back to having those 7 hulls (which are actually different).
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You can't take away all crystal missions and just increase the battle fund. Many depend on daily mission crystal reward as part of their "income". Currently the battle fund is so skewed to winning side that losing side barely gets anything, even when other team wins by 1. So no one will want to join losing side. And team that is losing has no chance as tankers leave battle. In long run a great many tankers will be even further behind and many battles will be so lopsided (even more than now).
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You are correct. They are not making game worse day by day. They seem to be making the game worse week by week. The many are being punished for the sins of the few. Makes no sense.
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Does not work. As soon as you click upgrade - that same button is replaced with the speed up button. So - unless you want to use speed ups ($$$) then you can't get another upgrade until first is finished.
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Empathy? .... ..... .... .... .... .... :D ..... :lol:..... <_<
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1) reactions might have been tempered some if that info was given up front. "Chance of crystal mission reduced by 3% from 40% to 37%." 2) You don't really expect positive comments on a reduction of crystal-mission probability, do you?
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