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Everything posted by wolverine848
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Northerner comes with Viking and you may not like that if you are used to Hunter (which basically has "old" Vikings stats). Not sure if there are M2 kits with Smoky-Hunter, so maybe keep saving until possible June sale, and if you can get ~ 50% off then maybe buy smoky M2 and Hunter separately. OR.... MU smoky periodically toward M2 (new MU prices make this affordable?) and buy Hunter on a sale.
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Problem is - if you keep dying from those ahead of you, then you "build" up 0S much, much slower. Others might snag it 3 or more times while you are lucky to get it once.
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regardless - Rank brackets are too wide. One could spend > time searching for appropriate battles than actually playing battles. bad enough at high levels where there could be a Legend with equivalent of 25+ levels higher (and the garage to support it). They also widened the brackets at lower levels... M0 facing m2s? Silly.
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This is where the imbalance is happening though. The more powerful gain it faster and it increases the imbalance even further.
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Um... 2011? What?
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Zero-supply builds up for each player as they score right? So for teams that are struggling the learning curve won't matter. They just won't be building up enough score to move the meter fast enough. And opposite is true for the team not struggling - they will move the meter much faster and thus become more omnipotent. The idea to have the auto-finish kick in is somewhat helpful - in that it shortens the misery. The overlying problem is that Zero-supply helps the rich get richer. Another possible solution is to even it out entirely. Make the meter time-dependent. it keeps moving based on time - so even if you can't kill those already powered up enemies, you are still building up toward your "enhancement".
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so I was pretty happy as they reduced the pro pass prices some months ago. And.... they went ahead and reduced the usefulness of the Pro-Pass by removing ability to complete missions there. Would you rather pay full price for Pro-Pass and do missions there? (before) Or pay a little bit less and enter drug-wars to do missions? (now)
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map-missions were bad before. They would be just terrible now since you can't create a game in needed map. "No map for the mission who cares"? The tanker forced to use free switch on a mission that could very well be impossible to complete.
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At best, you are being disingenuous. You know, and I know, we can't improve without gaining crystals. Anyone who gets extra "free" crystals (and supplies and such) has an even bigger advantage. And those that do not have a handicap and fall further behind. Yes we are "forced" to play regular missions if we want to be able to compete.
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I think you missed this part "...forced to do daily missions in "normal" battles" You know... the change they made a few weeks ago? And you don't seem to account for the differences in your "how to list" and what we actually see in the battle.
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LOL. This is what I observe when forced to do daily missions in "normal" battles... 1) whenever available 3) Whenever damaged. Even if there's only 5 seconds left in a CTF and tanker not near the flag.
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Every post I can see is related to the announcement. You already removed some?
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You want them removed? Or are you saying "you have nerfed them so much you might as well remove them"?
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It is true. You need the same M-level. M2 vs m2. M3 vs m3. M3.5 vs m3.5. However, this does not take into account Protection Modules.
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It's just brutal how they are totally nerfing Pro-battles - something we have to fork out extra for. And you gotta a know there's gonna be a lot of drugging during those increased battle-fund days. And that's what Dev's want. Better chance of getting more crystals playing non-supply mode in Pro-Battles - won't be dying every 20 seconds...
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There's no extra discounts on kits so buy it as soon as you have the crystals and it's available in garage.
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Doesn't make any less sense than when they switched the characteristics of Viking and Hunter. amirite?
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I'm still not understanding how this is a positive change for my smoky. My % chance of critical went down. My critical damage went down. Are these not negatives? Don't I want to do higher damage, more often? So... where is the positive?
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Would be nice if treated all turrets with same consideration. Some have way better alterations than others. I'm looking at you Firebird and Isida.
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I hope so. Tanki X "quests" are terrible. ALL of them based on getting kills. That's it.
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For starters, it's difficult to win any CTF or CP game if your team is made up mostly of campers. Good chance they were fulfilling a "Kill xx" tanks mission. Crowded maps... mission solved. Played against a team in Rio that was 50% shafts. Who's gonna capture? We slaughtered them. Teams with balance win more often, all other things being equal. As LittleWillie says, there's prob a lag in user ability for Magnum at moment. As time goes by they will get better - at hiding and placing shots. In time, A team that has a couple (at most) Magnums with skill could easily dominate certain maps for CTF and CP. Alexandrovich, Tribute, Serpuhov and possibly even Polygon. That tunnel where Isidas hide is ripe for High-explosive shells that can drop right in there.
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The 560 is the max possible damage. The amount of dmg you normally do will be between min dmg and max dmg - think of average between the two. They have nerfed it a few times over past 6 months with respect to Critical and reload time. Not as good as it used to be. Smoky not so good at close range when compared to Twins, Firebird, Freeze, Isida and Hammer. Better at medium range.
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I concur with your evaluation on that end.
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They likely have no choice. The change the Devs made have given them the shaft. Because legends are EVERYWHERE. When I log in evenings to play, I have to search long and hard to find "normal" battles with no (or at least few) Legends. I don't want to play vs legends and get wrecked. But there's so little choice... Supplies somewhat cancel out - but - I don't have 1000 RK. We get way fewer RKs as rewards compared to other supplies. And another huge difference is the protection Modules. 40% and above it becomes very tough to kill enemy. I have two M3s... so not many options to switch weapons when I run up against enemy with 46% protection vs my turret.
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So... what is the reason for large rank brackets?
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