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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. yellowghetto

    New interface

    @Opex-Rah The giant "PLAY" button is blocking my Drone. Are the Devs going to fix this?
  2. If deserter tags come to the game, the game is truly dead. One of the main factors to longer queue times and the end of Tanki X. Deserter statuses only work on the most popular of games. This game is not one of them.
  3. yellowghetto

    Status Mines/Mine Rework

    Mines are incredibly annoying. One touch of them can either be a bit of damage to your Hull, or be a crit, which unless you got Armadillo, you are probably guaranteed dead. Here's the idea. It is quite simple, and some parts were inspired from Tanki X. 3 types of new Mine ideas. Instead of a death touch crit. What if they gave ONE of the following examples: Jammer - 3 Seconds AP - 3 Seconds Freezing - 3 Seconds It will make your enemies tank vulnerable, and not a simple "Keep Out" button. How will it affect Drones? Technically, the Mine rework opens up new uniqueness to different Drones, and here are ideas. Miner Drone - Mine crits Freezes. Default mine damage is the same. Saboteur Drone - Mine crits gives Jammer. This is for the base defenders. For those raiders who unfortunately step on a Jamming mine, will be jammed, making it harder for the enemy to escape, and must rely on their skill rather than Overdrive. Hyperion Drone - It's already a good Drone. No buffs for you. Default Mines. Any Drone. Crits give AP for 3 seconds. You won't instantly die, but rather vulnerable for a very short period. What do you guys think? I also wanted to include Spider-Mines from TX but that will probably take a lot of time to develop, also, that is even the Devs want to consider it.
  4. yellowghetto

    New Augment For Striker

    Rubberized Rounds Magnum when?
  5. Can agree with everything except the comment about the Firebird Augment. It's literally a clone of Jamming Mix of Freeze. Corrosive Mix x Incendiary Mix
  6. I'm talking about default Tesla
  7. Last post on this topic from me, but I just wanted to say that this shares my entire mind on the changes.
  8. Also seriously. Wtf. You might as well increase the equipment change time to 15 minutes at this rate. Stop increasing it by one minute. Just makes each update worse.
  9. Tesla's consecutive nerfs had made this Turret pretty bad, as the ball lightning was cut in half. I put it in the same Tier as Thunder ? I think a 0.1 reload speed was deserved. Will be interesting to see how Tesla will perform now.
  10. yellowghetto

    Tanki Picture of the Day - Have any?

    Just built different
  11. yellowghetto

    Tanki Picture of the Day - Have any?

    What fun. Twins main here.
  12. Ig you do have a point about the experienced part.
  13. I don't know man. I created several new accounts to test progression in this game, BEFORE THE CONTAINERS UPDATE. My 100% F2P alts, (currently of writing this post). @yellowghetto2 Reached Legend at 9.2K GS, and @yellowghetto3 Currently at Lieutenant Colonel at 7.1K GS. Which is better than many Legends I see today in matches. I thought the progression was pretty fair. Playing just a couple matches a day for daily shards, and free Conts. Now, I understand if people have lower GS because of the nuke to Containers, but before, it wasn't totally unfair, and that difficult to reach high GS as a f2p. If anyone is wondering, the only account I have spent money on is my MAIN account, which is the one I am writing this post on.
  14. The only thing that needs to be changed with EMP or AP Gauss is to remove the crit damage. The damage drop off from the attack is enough to balance the Augment. A lot of these complaints are coming from almost as if Modules or EMP/AP Immunity don’t exist. You should be writing about nerfing Statuses at this point. EMP/AP Gauss is meant for team wiping campers in bases as it is a sniper, there are multitudes of ways to stop these effects, such as certain Drones, Overdrives, Immunites or killing the player. In general, idk why Gauss has x2 crit damage. It should be removed and be placed on Thunder.
  15. Then you will have to wait for it from Containers. I already agreed in the past that I think the game is pay to win, and I do think Status Effects are pretty OP. But, if you have an Immunity to equip, it all balances out. Pay to win, and balance are two different things in my opinion. Edit: A little besides the point, but I'd assume a Legend would have at least 3 Immunities or more. Beating Challenges are not difficult and do not require a lot of playing. Also, given the fact that Tanki is giving more Tankoins than usual (during New Years, and Chinese New Year), you are able to get multiple Battle Passes with Immunities in them. Not targeting anyone specifically, but if you didn't get the free Tankoins that Tanki offered, guess whose fault that is?
  16. ? Literally answered yourself. The forumers these days Edit: I removed the "level of thought" because I admitted myself that it was pretty toxic. Not gonna get dragged in with the community.
  17. Are Immunities OP? Or do they balance out the Status Effect? You are also completely missing the point. If EMP effect is OP, there must be a counter to it. Maybe, there is an Immunity for it. Idk.
  18. I said EMP Gauss was OP before Hull Immunities. What you talking about? Also, here's the tutorial.
  19. I didn't change the topic, I already answered your question. EMP Immunity. Easy. I can record a tutorial on how to equip one if you need one.
  20. ?_? Idk about you. I find it easier to cap with Hunter in CTF than Hornet.
  21. You already have the answer. And what's wrong with Hunter and attacking? Skill issue?
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