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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. yellowghetto

    Freeze SE

    Special Edition
  2. yellowghetto

    Freeze SE

    What are you talking about? Only a couple of them had it.
  3. yellowghetto

    Hover hulls update: Doing more harm than good?

    I like the updated Hover physics.
  4. yellowghetto

    Freeze SE

    Also, Tanki bruhhhh, shoulda ported Freeze Frost from Tanki X. ?
  5. I agree with the Hover Hulls update. Before, Hopper felt unstable as it did random air kicks and did spirals for no reason even if you were straight. Following with this update, I appreciate how all Hover Hulls have less air stability for balancing. Including with the Hover Hull change, it would seem that they fixed the air kicks Hopper specifically had, which was unreasonable. I also like the short delay before OD activation. It requires more strategic anticipation rather than a victory button. Stunning Missiles nerf. Good. That was annoying. EMP Buff. I don't understand this. I thought the previous EMP was balanced, as EMPs can reset your Supply timers. Like, from Wasp bombs. Shop Showcase. Sucks. Not enough Supplies. With the new changes to the game, Supplies are much more valuable, which I am not a fan of. Supplies should be cheap and easily accessible. With Supplies income nerfed it limits play times for players. Why the heck would we want that? Kits are gone. As long as you guys keep you promise of them returning with the new interface, then I'm fine with that. Overall rating of this update. Not the best, but not as bad as the crap we started 2022 off with. 7/10. Personal note. I like the Hopper rework. It got some stability back when driving on crude terrains, as it should be balanced as the other Hulls to not lean/curve randomly. The longer time and higher jump was the right balance following the OD delay change, as Hopper OD is more strategic, and comes with trade off. 1) Hopper high jumps means more jump opportunities. 2) The longer you are in the air, makes you prone to lose stability which is more likely with this update. Since Hover Hulls have similarities to old nerfed Hopper, I'm pretty sure Hover Hulls are more prone to flipping. Hover Hulls, more mobility, less control. Tracked Hulls, less mobility, more control. If it's not that, I think it's a skill issue.
  6. All Hulls have their purpose, but personally speaking, if you want to use a Hull that gives you challenge, use Hopper or Wasp. Extremely light, easily flipped.
  7. yellowghetto

    Complaint Book

    Bad updates. Fix the Container odds by reverting them back to what they once were.
  8. yellowghetto

    Tanki Picture of the Day - Have any?

    Amazing GS guys.
  9. BUGGI ONLINE. thanks for the update devs ?
  10. OP Freeze, OP Twins like Viking OD, more useless Container changes, Ares got trashed, Tesla got trashed. Thanks guys. Another trash update. 0.5/10. You get a 0.5 for nerfing Stunning Missiles.
  11. Another yawnathon weekend for me.
  12. Personal opinion, it is far worse. MM is already horrid with autofills and such, and the Mk system tbh was pretty okay. Equipment did not really change with 7 modifications. This update removes progression and motivation for all ranks. Very questionable balance changes as well. Overall, probably the worst update of all time.
  13. To clarify why I think this update sucks so much 1) Balance. Freeze. Insanely broken crit damage was barely nerfed, and they increased base damage?? WHY! Freeze would be a lot more balanced if they would’ve just nerfed the crit damage. 2) Containers. Shards, Premium, Crystals and Supplies are everyone’s way to progress through the game, with extra battle funds, and supplies to face stronger opponents. Removing premium, and decreasing the amount of Crystals x Supplies we get per Containers does not just affect buyers. It effects everyone! People will no longer get as much Crystals as they would before to upgrade their equipment, thus having more low GS players at high ranks! 3) Speaking of ranks, did I mention that each rank up is just ONE CONTAINER?! WHY TANKI WHY! This is one of my biggest complaints. As a Legend, what the hell does 1 Container do for us? What was once a 40000 Crystal gift is most likely converted to a measly 1000 Crystals. Premium, for game monetization, I get that Premium is a service that people can get from the Shop, but COME ON! Having easier access to premium would encourage players to play more and take advantage of their premium. Do you care about money or players more?! 4) Okay, I will talk about buyers now. Free to plays, this can affect you as well, so don’t mock this and look at it seriously. Ultra Containers. Just what is this? 67% chance of uncommon crap with reduced rewards, 20% rare stuff which are still less than/equal to previous UC uncommon pulls. 10% for Epic nonsense like Drones we may already have, and 2% for the stuff we get in NORMAL containers now. Buyers will obviously not like this, thus you make less money. Free to plays can mock buyers for this, but they also need to realize, it’s more trash for them as well. Coming from experience, I tested my luck on these new UCs and pulled 14 GREENS IN A ROW! Like what?!! And now the last two rarities. Commons and Exotics. As if the new UCs weren’t bad enough. As shown in the VLOG, Commons and Exotics have an equal chance of 0.5% drop rate. Why. WHY. From my pulls, I pulled a Common which means I lost out on one Exotic pull! Why not just REMOVE the Commons from Ultra Containers?! Your so called “double odds” doesn’t mean crap anymore if we are just pulling the same prizes from normal Containers, and we are getting them more often than the amount you give back. Conclusion. This update is just unbelievable. Like someone else said, Tanki Online is a game where you DON’T want it to be updated. If this is what we have to expect from updates following 2022, I AGREE! Update rating. 0.5/10, and that’s generous, I wish I could give it a -9.5/10! The 0.5 was for the slight Paladin nerf.
  14. Yeah, one of the worst, if not THE worst update in Tanki Online. Started 2022 with garbage. ?
  15. I mainly left the Forum because it is always the same people commenting the same things and having bot replies in announcements.
  16. yellowghetto

    Catch the Snowman

    Now we know how Frosty REALLY melted. By lots of bullets in his body.
  17. I've literally gave you the most analytical input on your Augment on why it doesn't work and you can't comprehend it.
  18. How is it worthless when it is someone else's opinion on your idea?
  19. Freeze disables the boosted damage supply, including all bonuses. What you want is specifically for Firebird, and not other Burning sources and disables Armor bonus only, which is identical or an effect of Jammer. This idea is way too specific, and as someone told to me through discussion, it’s trying to skirt around the “rules” of the games mechanics. “It's creating a separate status effect that is *identical* to one that already exists to create an augment for a turret that pretty much functions like another version of an existing augment, except it has all of these rules and exceptions” - won’t mention who for privacy. You are asking for something specific for Firebird specifically, with a random passive effect that is only available for one Augment. It seems like an incredibly unfair boost to encourage Firebird usage and has no reason to exist in the game. If you wanted this idea to make sense, this passive should be bound to the Burning Status Effect, so that it can be stopped by Heat Immunity. (Some sort of protection.) You tried to make an excuse by saying. “Just wear Heat Immunity and Fox” 1) You stated that this is only happens when being burned by Firebird, separate from the burn status effect, which is unfair. You quoted me making an excuse to the Freeze Turret. Here is the thing. Freeze is not the only source of the Cold Status Effect. And ALL OF ITS EFFECTS are prevented by Cold Immunity. 2) Heat Immunity is bound to protect against the Burning Status Effect. Nothing to do to protect against armor bonus being taken away. 3) If you want this Augment to make sense, the enhanced armor ability MUST be available for all Heat sources. Burning must have parity. You mentioned balanced. With your idea. You want balance of usage rate. Not balance in the game. From a source I won’t say where, you wanted Firebird to have more skill play. This alone makes no sense to me, as Firebird and Freeze were meant to be already played with simplicity. Simply adding an effect does not require any more skill besides aiming, and holding down your fire button ?.
  20. I agree with this. Isida is a melee, single target Turret. It has just enough DPS and energy to destroy most tanks, but what hurts more is its reload time. Using Nanomass Reactor, it consumes energy twice has fast, but it has no increase in damage. You must destroy your enemy in time, and if you don’t, you are left with nothing but a long reload time and most likely exposed out in the middle or warfare. It is similar to Death Herald Compulsator Railgun and Berserk Ricochet, but the advantage they have, are range.
  21. You said it is • Firebird Exclusive - Fox, reduces damage but does nothing to armor bonus being disabled • Does not effect the Burning Status Effect - Heat Resistance, Heat Immunity does not work to prevent armor being disabled because it is a Firebird exclusive ability • Not Jammer - Jammer Immunity does not work The problem with this idea, is that there are no legitimate counters to a Turret exclusive effect. I think the other melee Turrets are obviously better but for this to be a random buff, not to mention, an exclusive feature, LOCKED behind an Augment, seems like a random buff pulled out of my butt. I’m sorry dude. Summarizing what I think. Firebird could need a specialized Augment to change its gameplay. This idea, isn’t it. In my opinion.
  22. This literally makes no sense. Freezing disables damage boosts. AP disables armor boosts. If we are talking about bonus armor, such as sources from Defender and Crisis, then that is literally what Jammer does. This Augment what you are trying to say makes no sense as it would require a buff to the burning status effect itself, which to me makes no sense. It would render the updated “Jammer” Status effect a bit pointless. If anything, this would just be a Jamming Mix Augment for Firebird, which I’m not a fan of.
  23. yellowghetto

    Ideas for Hulls and Overdrives!

    I think Mammoth like Paladin should have passive healing. Mammoth is only good for defense, while nearly all the other Hulls are effective for offense, midfield, and defense. Mammoth like, Paladin will have passive heal, but loses its instant heal ability. While Paladin passively heals itself and nearby allies, giving Status Immunity, giving nearby enemies 2 harmful Status Effects, and reducing critical damage, Mammoth would passively heal itself, increase Hull movement speed, give itself Status Immunity, and would be immune to mines. Sounds like a reasonable balance to me since Mammoth does not directly buff teammates. As the slowest and the biggest Hull, you are such an obvious and huge target. The OD doesn’t last too long and it makes Mammoth just a Hull where you sit in a corner and wait for someone to approach you. Not to mention, it’s OD is true melee range. When you are playing Mammoth, and use its OD, most of the time, you end up killing one or no players, which is quite underwhelming. The immunity to mines is quite useless in most cases as you would probably never reach enemy bases with a full minefield from Sabotuers or Miners. And if you do, you are most likely greeted with a swarm of camping enemies. With this change. It would help Mammoth players play a bigger role in battles besides camping and just being, “the tank.” With a passive heal, it would be interesting to see a Mammoth raid, or Mammoth leading teammates to take out minefields.
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