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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. Overdrive inspired from reload hack is OP ? Hornet was a legit problem. Now another has risen.
  2. Hmm. Metas will only use a Hull that is MOST EFFECTIVE. When something is MOST EFFECTIVE, it is likely being abused, which defines it as OP? WHAT?!
  3. Literally facts. Just because Viking is classic, people simp, and lash out to defend it. As I explained many times. Viking having a "slow charge" is not an excuse. It is you being a noob and not cooperating enough. It gets its overdrive pretty quickly in modern Tanki with the help of Dictator, Reactor Box, Driver Drone, and OMG MAKING KILLS!
  4. Best Defense among medium hulls. Camp at your own side, and use it anytime. Unlimited range. Best maneuverability; that was an oversight. Crusader existed. As I explained earlier, making kills gets it back quick. There are also other methods such as a Dictator's Overdrive, the Driver Drone, Reactor Box, and KILLING TANKS. I know. Mind blowing. Hmm. Halfway across the map. Hopper, or Crisis Drone? Defense. Lack of teamwork or a single Hopper? Still pretty biased. More photographic evidence of your most used hull. As the Devs said, when a new leader comes, it will fall. Viking is more meta than Hopper. Same could say about you. Not having any experience with Hopper and see how sucky it is at the high ranks without the help of OP Drones. :) No experience, no right to complain.
  5. yellowghetto

    Ideas for Hulls and Overdrives!

    Exactly. Current dome has absolute 0 skill, makes an entire team overpowered if they already have Immunity Augments. Hi I'm Mammoth.
  6. Hmm. OP. Using exactly what you just said. Then what is the strange reason of Viking's superior use rates to the other medium Hulls? Nonsense. Middle of everything? Sad Hunter noises. Best Hull for attack, best hull for maneuverability, best hull for defense among medium hulls. Hmm LOL took one look at your profile. In my head, I was think watch this guy be a simp for Viking. Took one glance at the first letter of most used hull. Laughed and closed profile.
  7. Can the devs work on fixing Magnum first? I am not lagging, and half my shots deal 0 damage. Counter doesn't even show.
  8. yellowghetto

    Suggestion For Striker HD

    It will probably have some small light bulb on the front as a laser, and have ventilation cages in the front. The sides are I'm guessing to have the same theme as M3, being dark. But with a mix of the M2 Skin having the rounded barrels. I think Striker is cool too. Hope they give it status Augments. It needs them.
  9. yellowghetto

    Ideas for Hulls and Overdrives!

    What about having the dome providing protection at all, and just gives immunities to all players inside? Promote people running to the point, and makes the mode less noobish. It's literally Titan fights as it is now.
  10. Viking should not get any charge time back when making kills, and have a 10 second delay on this case. Non stop firing can be used in every mode compared to a jump. Is this the only shooter game you guys play? Calling something that can jump is just ridiculous.
  11. I don't even consider your thought on Hopper anymore. You don't use it, so you can't judge it.
  12. I have the experience from the exp boost update. If I had all other hulls fresh, and played them equally, I would probably be at Legend 30 with the play time I have on them. I have had premium for the full duration of Hopper. Why wouldn’t I have a lot more experience. I started using the leaving stupid teammates battle strategy when Hopper was released, hence the false hours played with Hopper. I don’t give my team a chance the moment I spawn in, see enemies about to cap, insta leave. Spawn in with a score of 0-3 insta leave. Even when I’m in first, have to carry the team, insta leave. I can’t play with dumb players anymore. And if MM repeatedly gives me the trash teams, I close Tanki, and don’t play at all.
  13. yellowghetto

    Ideas for Hulls and Overdrives!

    Titan is clearly better than Mammoth. If you disagree, you need to wake up. Titan has an insane OD which gets rid of Wasp bombs, other Titan ODs, lasts very long and shields a massive area by 80% of damage. Sure Hunters can get rid of it, sneaky Wasps can kill some people, but most likely, one or two will survive the attacks if they run away. While Mammoth has a heal, status immunity, speed boost, and an instakill touch. You will probably die/OD run out before you reach and kill more than 1 player. Where is the balance. Mammoth is slower than Titan too. Here is what I thought of. You don't have to agree Titan OD's rework: Shields 10-20% damage only, makes all members in the dome to have immunities to ALL status effects. It will require more skill than camping. You would move around more, decide if the Immunities are worth staying inside the dome, and will bring more balance between Mammoth and status Augments. Mammoth OD's rework: Gets current Titan protection (~ -80% Damage) after healing to max health, but is not immune to status effects. Everything else stays the same What does this do? Make Mammoth slightly more offensive and defensive, and gives the player confidence to be more mobile with the slowest Hull in the game and attempt support your team with more value with the OD. Again, you don't have to agree, but the differences between these Hulls in terms of use rates/usefulness has always been in the back of my mind.
  14. Its Overdrive charge time does not activate for 10 seconds after the last OD was used. Using Hopper's OD just to return a flag/ball is balanced. As it can now no longer take a flag and hop away. They will have to wait. Also it is the user's own fault for being an I word to use Hunter Overdrive against a Hopper with their Overdrives ready. Tanki purposely added the "star" next to an enemy's supplies for you to know, yet 50% of Tanki players, EVEN LEGENDS, make such a stupid mistake. Turret Augments are also what makes Hopper LOOK OP. Fast OD charge is a controversial excuse for calling Hopper OD. Using this excuse, you can call any Hull OP. Just make kills. Charges the Overdrive from 5-10%. Hi I'm booster Hi I'm double damage Hi I'm gauss Hi I'm crisis Hi im defender What do these have in common? Plain OP. One shotting, killing tanks left and right. What does this have to do with Hopper? Hi I'm a noob who cant hit a strafing hopper! broken!!! ????? I do admit that Hoppers ruin Gold Box events. What is really OP, is VIKING. With OP Drones, turret Augments, the "slow OD charge" is not even an excuse. Look how much % a max Driver Drone gives back. It is SO annoying seeing Viking everywhere just spraying down entire teams, while Hoppers are more self motivation. There is no damage immunity and the only thing that will protect you, are Titan Domes, and hopefully your modules. Otherwise, you and your team is DEAD. I see FAR more Vikings than Hoppers in battles. I forgot to add the Status Effects Augments that can be applied by a Viking OD. Which is another reason for me to say this Hull is more OP than Hopper. C-R-I-N-G-E! How are you going to defend Viking over Hopper after these facts? RIP TJR mode.
  15. Acceleration speed leaves much to be desired. I tested it with others, and it is slower than Crusader. Its almost like Ares which is cringe, considering Ares is a heavy hull. Hopper's speed is only OP when it has a Crisis Drone. Otherwise, its a floating Hornet.
  16. yellowghetto

    Tanki Picture of the Day - Have any?

    I have him on DMs, he didn't plead anything LOL
  17. Couldn't agree more. Also doing Special Missions can be worth doing. Most of the times it is garbage, but who knows? You may get lucky. I got some AP Immunities from them.
  18. yellowghetto

    Tanki Picture of the Day - Have any?

    This is that bull
  19. Interesting. That aside, I have a suggestion, but need some opinions before suggesting. I think the main Tanki Online page should say, "Classic PvP Shooter," instead of, "Legendary PvP Shooter." Why? Because there is nothing "Legendary" about this game. Other games are old, this game is dying. MM is an embarrassment, and it's pretty much a gacha game. Calling it "Legendary" is honestly clickbait and dishonest.
  20. yellowghetto

    Do the Developers buff Augments behind our backs?

    Okay thanks. I will tell him that.
  21. yellowghetto

    Do the Developers buff Augments behind our backs?

    I am not exactly sure, but a friend of mine, (prefers to be kept anonymous), asked this question to me, and now I am curious. He claims that some time ago, Uranium Augment for Striker buffed the damage to +50% from +40%. Is this true? I don't see the buff in the patch notes, nor do I remember.
  22. I just want to see something cool for Striker.
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