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Everything posted by r_sg971
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Match ends when first is killed, you do not get the second kill, I've done this with rail.
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What do you think is the fastest and easiest way to get ahead in tanki?
r_sg971 replied to Sliced in Archive
MUs go both ways - enemy hulls + their protection modules. 50% rail protection and you will not do much damage with it. -
Then you haven't performed very well with thunder in matches.
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Definitely agree on this. I was playing isida today hiding in tunnel with a firebird in front of me, and then an enemy fire attacking him managed to heat up my tank and destroy me, even though I was hiding directly behind my teammate. He had the m2 alteration too..
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Its because of the premium.
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Not anymore after the update. No more multipliers.
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Isida is very handy in no supplies pro battles. I still use my m2 1/10 a lot in Polygon / Island. No, kit prices are fixed throughout the year. You can buy Paladin at Lt. General. It is pretty cheap as compared to other kits. Then you will have Rico m3 + Smoky m3 + VIking m3 + great module for small maps.
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Plus I couldn't turn my turret or shoot today for some time. Then I self destructed and changed equipment, and then it became fine. Till January this year, I never encountered any bugs / errors while playing. Now suddenly there are too many.
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What do you think is the fastest and easiest way to get ahead in tanki?
r_sg971 replied to Sliced in Archive
People have protection against rail, and hornet doesn't have much health. In low - mid ranks, rail is feared, but after you have 35%+ protection - not really. -
Thats incorrect. m2 hulls without MUs from Lt. General rank onwards suffer a lot. I know because I had viking m2.
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Yes, I use isida m2 1/10 a lot even now, when I have m3 smoky, especially in polygon and island. But its hard to do your daily missions using only isida. It definitely does not do well in DMs. One must have a medium / long range turret along with it.
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Only shaft can do that. My rail doesn't hit it if only the turret is visible. You need splash damage when you go to take flag and see 4 isidas healing each other there.
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m3 module, MUs or fire alteration
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is it possible that you can get to legend rank without paying?
r_sg971 replied to awesomepeter in Archive
Yes, but there is absolutely no incentive to rank up to legend. At Marshal, all equipment unlocks, you can have a full m3 garage, and still play against m2's without thinking about changing turrets or modules in battles. It might be better to reduce play time on Marshal+ account, and play on another account. Then you can have a great crystal / experience ratio and do well in battles. -
New players don't understand that strategy. Its pay to win mostly because of the supplies. As a non-buyer, you can win every game you play, use lots of supplies, but only if you play like 1 or 2 games per day, and use exactly one combo, and do all your missions. PS: Stinger kit won't last you till even Major rank. Hornet, even at m3 is extremely weak in supply enabled battles. Instead of MUing the hornet, buy a medium hull instead and MU that. You will also need a turret with better range than isida. You should have gone fo simoom or boar or voltage kit.
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Protection modules are definitely not worth the crystals at your rank. You can easily reach Lt. General and get your first module from an m3 kit. Only exception would if you're a full time polygon / arena / noise / island player. Then fire + twins module is a good buy.
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I used to play xp/bp a lot when I was at your rank, but now I hardly see polygon cp xp/bp for m2 ranks. I've tried playing with m3 xp/bp players, but rail m3 has a huge advantage over my m2, so I wouldn't recommend joining them. There are plenty of polygon no supplies for your rank. You have m2 twins, so you should do well there. Noise CTF is another option. I know it gets boring, but there simply aren't enough no supplies options at your rank. At my rank, there are a few more maps in no supply modes. Just keep grinding away until you can buy an m3 kit.
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M2 rico with the m1 alteration beats my m3 smoky / m3 viking regularly. You will find it very profitable to full MU in to 10/10, if you don't buy too many m2s.
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Smoky m3 without MUs is pretty good till Marshal / Field Marshal ranks. I've done well with it even against Commanders.
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When I carry enemy flag, it gets dropped on its own after some time. Very frustrating.
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Yes, I bought Paladin recently, it is very good. Very few people have smoky protection. Module against fire, freeze, twins helps a lot. You can easily win 1 vs 1 against thunder, and knock off a rail's aim until you get to Marshal, then buy a module separately. Paladin has not disappointed me at all.
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You've wasted too many crystals in paints and modules, and a wide garage. You should have only bought 1 m1 turret and 1 m1 hull, and then saved for m2 kit, like voltage, simoom, rico/dictator. They all unlock by Third Lt. Against high rankers, you will lose. Play with you as highest rank, and you might just win, and get more crystals.
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Sales on Shop paints, servers merged, new paints, and more
r_sg971 replied to theFiringHand in News Archive
You can find battles where you are highest ranker, but even then low ranked druggers can dominate. I had to drug very hard against a Lt. Colonel today to get a win for my team. These low rankers now have m2 10/10 equipment + modules against the good turrets like rail, thunder, smoky. -
For small and medium maps, twins is better. For maps larger than, say Kolhoz, Thunder is better.
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Sales on Shop paints, servers merged, new paints, and more
r_sg971 replied to theFiringHand in News Archive
EN players are skill wise equally good as Russians, its just they are not used to using supplies as soon as their cooldown is over.
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