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D.a.n.t.e

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Everything posted by D.a.n.t.e

  1. I meant the AppData of Tanki Online, meaning the whole TankiOnline folder inside the Roaming folder. I always do it that way and it works, unless there are problems on the Tanki side.
  2. The impact of a Rico M3+ is 200. A M3+ protection from Rico will reduce that impact to 100. That is not crazy. Parkour could have a setting to remove impact protection, could be by default.
  3. D.a.n.t.e

    Weekend Giveaway Winners Announced!

    How about this? Giveaway: (Standard Battles Only) A. Destroy enemies 441/400 B. Destroy enemies 441/900 C. Destroy enemies 441/2000 Reward: A. 3 Gold Boxes Completed B. 5 Gold Boxes Not completed C. 10 Gold Boxes* Not completed * A chance to win a dream tank. Click here for details. Time: Begins 2017.06.24 UTC 21:00 + 24:57 Ends 2017.06.26 UTC 20:59 - 23:02 Claim Button 'Time' before the event begins: - 5:21 --- Time after the event ends: --- + 2:15 This means that the Giveaway (Mission) window could appear days before it begins, so people are well informed, and stay days after it ends, so people have time to click Claim.
  4. D.a.n.t.e

    Episode 137 of the V-LOG is here

    I have weapons with splash damage (mains) and I'm already thinking the possibilities, I'll be shooting everywhere there's a fight, that way I help a team mate and if the enemy uses a RK I'll be interrupting the repair. Polygon CP will be fun, I'll only join winning teams, mine my spot and use DA and DD. The thing is that I don't always like to join winning teams and I like using other turrets too... it will be harder now.
  5. D.a.n.t.e

    CLOSED — Cedric's "Virtual Office"

    I think the proposed changes to supplies will be bad for the game. Some will benefit more from the new Repair Kit than others depending on their playing style and equipment. Some will take advantage of how it works and others will be frustrated that their repair got interrupted. And a dominating team will benefit more than the struggling team making battles more one sided than they already are. Some have also mentioned that it will make a big difference for small and big maps. I say it should be equal for everyone, like 2k hp per shot, costing 100 crystals, which will balance the effect on small and heavy hulls. Overdrive will also benefit more the dominating team than the struggling team, thus ruining battles. Many abandon battles when the other team starts to dominate and are winning, then new smart players will avoid joining your team, only noobs will join your team, making things worse. The fact that there will be no initial cooldown is good, and longer cooldowns is okay because it will be the same for everybody and because it limits drugs usage, we should get use to it. But there should be cooldowns from one supply usage to another, even if it is minimal, to prevent people from hitting 2 3 4 in one instant. Thanks
  6. D.a.n.t.e

    Episode 137 of the V-LOG is here

    You don't always have overdrive ready or you don't have time to wait, and what about battles with OD off. Splash Damages will be interrupting a lot of repairs. We already have a lot to think about during battle to secure a win, now we''ll also have to focus on when to use the nerfed supplies and OD.
  7. D.a.n.t.e

    ALL KIND win the first edition of THE ARENA!

    Lol. No, I watched but didn't even try to participate. I said 100k as a question and to highlight the the fact that it was a very small amount to be divided among many winners.
  8. When you move the camera down until it stops, a second press and hold of the same button could make the camera look up until you release the key, then it automatically returns to the normal low position.
  9. D.a.n.t.e

    Weekend Giveaway Winners Announced!

    Now go read the Terms and Conditions that is on the first page, there are very, very important details they like to put there. "Gold Boxes will only be awarded to players ranked Warrant Officer 1 or higher during the giveaway." Change servers until you find better battles where you are one of the top ranks.
  10. D.a.n.t.e

    ALL KIND win the first edition of THE ARENA!

    Are you people still gonna post the video?
  11. I still think people will get upset if their supplies were deactivated. Yes, my ideas are very complex in paper, but the player only has to learn when it charges faster, when slow, what it does and how to use it. If it goes with the planned indicators when your OD is fully charged, players don't even need to think about it, they'll just use OD when needed. No guessing and no worries. Many ideas, including the planned OD and the changes to supplies don't try to balance battles, instead those ideas will make battles more imbalanced, more one sided.
  12. D.a.n.t.e

    CLOSED — Cedric's "Virtual Office"

    I see, you do not only want to win, but you also want to have a lot of kills to rise your K/D. You should be more careful when choosing your teams then. Lately I prefer to not continue battles, I just exit and look for a new battle. Most people only join winning teams and also don't click 'continue'.
  13. D.a.n.t.e

    Episode 137 of the V-LOG is here

    Camping turrets will benefit more. Camping turrets with splash damage even more. Camping turrets of the dominating team even even more. Camping tur... okay, I'll stop now. Many of you are only thinking about defense, think about attacks too... if you don't steal and capture flags you don't win. With this change I may not even want to go get a flag, DD and DA will end before i get to the flag, and RK will be useless with all the defenders there... i'll just do missions for a while until they change it back or i get tired.
  14. D.a.n.t.e

    Episode 137 of the V-LOG is here

    In 1 versus 1, you can time it, but if your team is under attack by Thunders, Smokies and Magnums... you better leave the battle I guess. That's the thing, this RK will make battles more one sided.
  15. D.a.n.t.e

    CLOSED — Cedric's "Virtual Office"

    You are reading him/her wrong, check his/her profile. I think he/she want to be able to go to any battle and win easily, whether his/her team mates are noobs or mults doesn't matter to him/her.
  16. D.a.n.t.e

    Episode 137 of the V-LOG is here

    An Isida hiding behind a wall against a Thunder 50 meters away attacking it is not a mid or long range combat, that's why I didn't call it that. In a case of Smoky versus Thunder firing each other it is, but I was not specifically talking about that. Here the Isida can't fire back and if it uses RK it will easily have its repair interrupted. The Smoky can fire back but if its not careful it can have it's repair interrupted as well, but they will easily learn how to do it safely. Thunder against other turrets that don't have splash damage will have it easy, a simple hide and they are fully healed, and they get to interrupt many repairs of others.
  17. 1. It is like when one turret is nerfed people get upset, but when 10 turrets get a buff many more are happy even though that means the rest of the turrets and hulls were basically nerfed. 2. We'll be thinking more about supplies and overdrive and less on the battle; it will become more complex and hard to learn... in other words more noobs. Keep in mind casual players, little kids and the coming mobile players. 3. Like 2. Yes we can disagree, no problem, after all devs are going in a different direction. If an enemy pack is coming to you base you can disable the supplies of two or three tanks but the others can activate their Overdrives, drugging their team mates and maybe disabling your supplies in the process, people will learn to keep their distances.
  18. D.a.n.t.e

    Episode 137 of the V-LOG is here

    They said a big chunk of your health bar will heal instantly and the rest over several seconds unless interrupted. What I'm saying is that it will be more beneficial to mid and long range turrets and less so to close range turrets when one is using it or when the enemy is. The other issue I have, not with you, is what do they mean by a "big chunk", do they mean like 60% for all hull types (good for heavies) or they mean like 2000 hp, where a light hull can be completely healed and a heavy one partially healed before the slow heal of the rest.(which will be more fairer, but still campers will benefit more) The thing is that even if you are not a drugger, sometimes you need to drug, specially when others are drugging, and you need to fully heal. (Or partially heal with a fixed hp number for everyone) You should be worried too, because of Thunder and its splash damage. How are you gonna like that you only got 60% heal because Splash damage interrupted the rest?
  19. D.a.n.t.e

    Episode 137 of the V-LOG is here

    If you only have a close range turret, consider the new Repair Kit a big nerf to your playing style. Isidas and other close range turrets can interrupt Repairs in close range, but other turrets can interrupt Repairs at more ranges. Advantage: mid and long range turrets. When close range turrets are attacking and then use their RKs, they can easily have their Repairs interrupted, but when mid and long range turrets are attacking and then use a RK, they are less likely to have their Repairs interrupted because they usually keep their distance to attack others, and they can easily hide for a safe repair. Advantage: mid and long range turrets.
  20. D.a.n.t.e

    Episode 137 of the V-LOG is here

    Good observation about clustering. Packs will benefit more from that as opposed to campers and loners; lighter tanks more that heavy ones. Camping Magnums and Shaft will also benefit more from this setup of Repair Kit. And Smokies too... wait a minute! You are an Smoky user... no wonder you're happy with the new Repair Kit. ;) :)
  21. 1. Like Viking4s said, it is about perception, yes that idea will go both ways thus becoming equal for both sides, but people will be upset that the supplies they just put on to counter a drugged enemy just got disabled by that enemy. 2. A drugger will most likely use their drugs and save the Overdrive for when an enemy uses their Overdrive and drug. Both ways here too, but again drugger get the advantage. 3. Same as 2. 4. Same as 1. You're right but people will not see it that way. 5. Smart use of supplies and smart use of Overdrive means knowing when to hit 1-5 and when to hit SHIFT... Advantage: druggers... But the game shouldn't be about that.
  22. D.a.n.t.e

    Episode 137 of the V-LOG is here

    I don't like the change in Repair Kit, again it will only benefit the dominating teams that have weapons with splash damage. If you have the enemy's flag and you have a close range turret you may as well not use Repair Kit when needed, just get killed and then rush for the flag after respawn, depending where you are. If your team is under attack, you'll get partial health while the attacking team can get full health if they ever need one. More imbalance. A Repair Kit with 2000 hp for 100 crystals could be better, because if the drugger needs one they'll only get 2000 hp and if one in the losing team needs one, he'll also get 2000 hp. Sorry Doctor. You devs need to play Tanki without "buying" crystals, Premium and M4s to understand what is going on, just create a new account and play 15 minutes a day using the 'Battle' button and see how you like it. The visual indicators could be good, we'll see. Overdrives charging faster for the dominating team will worsen battle balance more than it is now with the long brackets where people have to join winning teams of higher ranks to have the chance for big rewards and to complete the horrible crystal missions. 30 second duration for supplies is too short, but we'll see. I would prefer 50% more damage and 50% more armor for 60 seconds. So, my complain is about Repair Kit change and Overdrive.
  23. People will be upset that you're disabling their drugs. And not all who use drugs are druggers, actually druggers will use this disabling feature to their advantage, they'll drug, go to where many enemies are, activate Overdrive and start killing, use RK and continue the killing. Like in Noise, when you have 100%, put some drugs on, go down and activate Overdrive... It's different when you're using drugs to counter the drugged enemy, because you are equalizing, with this idea you're not, because you may have drugs on. If you die with your drugs on, it's your fault and choice; when Overdrive removes your drugs it is not. I'm not talking about druggers, but regular players who use drugs moderately. If you think this feature will combat drugging, think again. Saboteurs are there, they join your team, fight a little bit, then they switch sides and leave you with some mults.
  24. I'm not sure about the great minds thing. ;) 1. You should not disable supplies bought by players with their hard earned crystals or money. 2. With your ideas a saboteur will enter your team just to disable your supplies. 3. One of your team can pop a Double Armor, go to where enemies are and use Overdrive, while your drugger friends are ready to attack from a distance... and a spawn killing will begin. And then take turns.
  25. Another idea: Make Overdrive be about modification upgrade instead of drugs. It's very simple, for 30 seconds you'll get the next modification of all the equipments you are currently using. Looks and everything. For example if you're using Smoky M1, Titan M1 and a Triple Module M1, when you hit the button for Overdrive your tank will change to Smoky M2, Titan M2 and Triple Module M2. If you're M4 then there should be M5 just for this feature. No Repair Kit, but if you die, after respawn you will still get your upgraded equipment. You could also get a random paint. This can be mixed with any of my previous ideas and other people's ideas. For example: If you hit the button for Overdrive close to an enemy, he could get Overdrive as well. And since it doesn't have to do anything with drugs, the current drugs you are using should continue as normal. But drug usage could be taken into account for the charge process as I mentioned in my first idea, that could mean your charge could slow down or stop when using drugs and at the dame time kills and captures could make it charge faster making both cancel each other, but for players that don't drug and have good performance it could charge faster.
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