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D.a.n.t.e

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Everything posted by D.a.n.t.e

  1. D.a.n.t.e

    Patch Update #451

    1-5 become 1 6-10 become 2 ... 46-50 become 10 Think of it as getting one step for free.
  2. D.a.n.t.e

    Patch Update #451

    The range bracket needs to be reduced. You shouldn't ignore the fact that most players try to be the top rank in the battle and they avoid teams that have lower ranks. When a lower rank enters my team, others will avoid joining my team and try to join the other team. Then my team will have an uphill battle with lower ranks and less players. You shouldn't also ignore the fact that most druggers like easy fights for them, and they also like joining winning teams with higher ranks. The reasons could be many. Maybe with the longer brackets you want regular battles to be full and thus less unfair. I'm not sure if that will work. We players have to be checking others equipment to see if they are weak or not. In one battle a higher rank gave my the flag, then an enemy high ranker one shot me, we lost that flag. Another issue is that many are desperate to complete their missions and they start begging for flags, the quite ones are most likely camping somewhere waiting for supply boxes to drop. A quick temporary solution could be a No Supply Filter for Regular Battles (no drops, no supplies), that could help a lot.
  3. D.a.n.t.e

    Crazy Ideas for April 1st

    All fat hulls when they are hit with a big projectile. (Thunder and UP)
  4. D.a.n.t.e

    Patch Update #451

    I think they miscalculated the change and its impact. And I think they'll do something about it. Everyone can make mistakes. Be patient, let's give them the chance to come up with a good solution. If they don't do anything then you can decide if you want to stay or not. We may see a good sale soon to compensate for this and your mission chains too.
  5. D.a.n.t.e

    Patch Update #451

    They will fix this mistake, I'm sure. I play 90% in Regular Battles, I do missions and I'm not a buyer. If you can't find appropriate battles at EN2, EN3, try EN8. Try medium and heavy hulls, find Isida friends...
  6. D.a.n.t.e

    Patch Update #451

    Just played two battles, did two missions in one and another in the second. I like the Auto Conclusion change and the MUs change. PS. Sergeant account.
  7. 'Terms and Conditions' can be used but it is misleading, at least for me. I care about T&Cs when I'm entering a contract or something like that. For a game, where many are teenagers, there should be a simpler term like 'Important Details'. My opinion. You probably have good reasons for the WO1 requirement, it's just that us players are not expecting something like that. You should try to see our perspective, because when things go wrong we are left with a bad taste. The game experience should be clear, simple, predictable and intuitive, because it is a game. You wrote a pretty good T&C. I take back my 'lousy job' comment, I was upset. Sorry.
  8. D.a.n.t.e

    Patch Update #449 - Released 16th March 2017

    They just made changes to that in the new update. It's gonna be awesome. Check the patch notes.
  9. D.a.n.t.e

    Patch Update #451

    Yes there are: Idea 1 - Bringing Missions back to PRO Battles, but remove missions that are easily abused like Finish 1st, cap flags, cap points, supplies and kills. There should only be experience missions in battles, ctfs, dms, tdms, cps, turret type, hull type, drug battles, non drug battles... Idea 2 - Keep same missions for regular battles, but have a different set for PRO Battles using my Idea 1. All current missions will be active until completed. Win. Win. PS. Nice constructive approach Maf. Now could you please accept my IAS idea I posted a week ago. :)
  10. D.a.n.t.e

    Patch Update #451

    Please don't freak out. If devs see that the mission update is negative for the game they'll fix it. This update has very good stuff in it for me to see bad intention in the part of devs. Think of it as a mistake and not as a punishment. This could get very very good if they add a no supply filter for regular and pro battles, or a supply setting with supply powers halved, or a reduction in price of PRO Battles passes. Or like I said before, they could bring back missions to PRO Battle by removing missions like Finish 1st, cap flags and points. Instead they could add more experience missions. Be patient. I'm pretty sure they want Tanki to do well too.
  11. D.a.n.t.e

    Patch Update #451

    I don't understand that 02:00 UTC then, maybe they meant 14:00 UTC as in 2:00pm. They should use the same time for all restarts and even contests. Use the MSK time if you want Tanki, but use the same hour for everything. It's confusing.
  12. D.a.n.t.e

    Patch Update #451

    He left a message at the office before he left Tanki: "Noob team!" Just kidding current devs. It's just that sometimes it feels like that. : )
  13. D.a.n.t.e

    Patch Update #451

    But the total price of M3 MUs is not changing, I think.
  14. D.a.n.t.e

    Patch Update #451

    Kiss My Aunt?
  15. D.a.n.t.e

    Patch Update #451

    Maybe with those changes you'll be able to win, but others with the same changes will become invincible.
  16. D.a.n.t.e

    Patch Update #451

    But the noob M3 will then have to upgrade to M4 and he'll be in the same situation as the other M4. What is the problem again?
  17. D.a.n.t.e

    Patch Update #451

    I agree. We need the incremental 5 minute battle creation. I hate clicking many times to go from 30 to 15. 1 Flag battle is okay, but they need to eliminate missions like Finish 1st and Capture Flags.
  18. D.a.n.t.e

    Patch Update #451

    Bad Missions change, it'll be bad for players and Tanki itself. They need to reverse it and then come up with better solutions. (I posted some) Meanwhile I invite non drugger players to find me at EN7 if EN3 becomes too difficult (low mid ranks).
  19. D.a.n.t.e

    Patch Update #451

    If they ever decide to reverse the Missions change, I have a couple Mission ideas that will not be prone to be abused like the Finish 1st Mission is in PRO Battles: - Earn experience with a Melee turret (Fire, Freeze and Isida). Same for other turret types. - Earn experience with a Medium hull (Viking, Hunter and Dictator). Same for other hull types.
  20. D.a.n.t.e

    Patch Update #451

    The changes to MUs is good for non buyers without affecting buyers, because now you can Micro Upgrade all the way to M3 if you want to without spending twice the amount of crystals as before. The reasons for change to missions is understandable, people where abusing the system. Even I did a few 1 flag battles to finish a mission. But what effect will this change have for PRO Battles? And for Regular Battles? Are we gonna see even more drugging? Why many of us will need a PRO Pass now that we'll be very busy working in Regular Battles? Maybe Missions needed to be changed but in a different way, for example: No more Finish 1st No more 5 Speed Boost Boxes No more 3 Flags or 7 Points Instead more Experience missions in CTF, DM, CP and TDM. Or how about one set of Missions for PRO Pass and Premium Account holders and another set for the rest. I would like a clarification on this... Will that also apply when creating a Regular Battle by clicking the Battle button, or just for PRO Battles.
  21. What if they remove Kills, Deaths, K/D and Positions in Weekly Ratings from the public profile? And then create another private profile that you can access within the game with those details and even more details that help us see if we're getting better or worse, like how many battles we won and lost, how many tanks we healed, etc. Some people can still brag their numbers by posting screen shots, but they can't know your numbers unless you share it with them. Win. Win. Win
  22. I'm so sorry, but I have to disagree. Just like with K/D ratings people will be obsessed with the flag and point counts and will loose their focus on winning, sometimes you need to defend your flag rather than going for another and abandoning your base, as an example. It's also not fair for defenders and supporters. And finally, people will just cheat to get good numbers, just like K/D ratings.
  23. D.a.n.t.e

    Patch Update #449 - Released 16th March 2017

    They really need to rethink that, and 6 against 3 shouldn't be considered balanced.
  24. D.a.n.t.e

    Magnum Turret Released + Giveaway!

    I understand you perfectly and it is a cool idea, but there are two problems, when you're aiming a target that is above your level or behind buildings you'll not be able to see the marker, only your enemy will see it. I prefer a red laser type marker. Of course with a laser type marker damage will need to be reduced, but that it's good because a lot of people are complaining about being one shot, and it will be fun when you can use your marker to keep people on the move even without shooting. Someone said that a marker is impossible because the angle and the power, but the system already knows what trajectory will take the projectile when you're adjusting angle or power, I think. Turret needs to move, forget that it's supposed to be an artillery, just make the turret fun.
  25. Yes it is my fault for not expecting a devil in the Terms and Conditions of Tanki.
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