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Everything posted by D.a.n.t.e
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Time should be longer on all levels. And the Legend rank should be broken up into more ranks: Legend 1 = New Legend 1 rank Legend 2 and 3 = New Legend 2 rank Legend 4 to 7 = New Legend 3 rank Legend 8 to 15 = New Legend 4 rank Legend 16 to 31 = New Legend 5 rank Because I don't want to play M4s with my M2s, because of the new rank bracket, because... Thank you. PS: Is this Update 454?
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Let's discuss Random Battles (Matchmaking system)
D.a.n.t.e replied to D.a.n.t.e in Let's discuss Random Battles (Matchmaking system) Archive
Let's Discuss Matchmaking! -
I disagree, people will cheat to get the rewards. In other words, more incentives to cheat.
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I think he doesn't understand yours either. He's basically saying there is no need for this. The question is why do you want maps categorized? I personally, want this to be used with filters to create regular battles in the map sizes we like, but I don't think devs will want to do that.
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It is a good idea if they make filters for Small, Medium and Large maps. The hard part will be deciding which maps are Small, which Medium and which Large.
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Missions should not be entertaining, that's what the battles are for. In fact, with experience missions, you'll not even be thinking about Speed Boost boxes, how many flags you need, how many more to kill, or how far are you from the 1st place. You'll only be thinking in winning the game with your favorite style, be a good defender, good supporter, or the fearless attacker. The Easy Mission could be 'Earn experience in battles'. For your level around 300 points. The others could be for Medium and Hard. About 600 and 900.
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I agree. And there should be a topic to report YouTube videos that promote hacking, so Tanki can ask YouTube to take them down and even block the user. I know they can search themselves, but I think many videos are fake, it will be better with user help, I think.
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Battles are not the same. With longer brackets it is hard to find battles. At least shorten the brackets and remove Finish 1st Missions so people don't complete them because of the faster auto completion. I like that battles end faster when uneven, now enemies don't have time to plant a mult to prevent or block auto completion. And check my idea about balancing the number of players at the beginning of battles.
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I'm complaining of both. The Fire alteration with Double Damage is beyond OP. Less than a second of napalm and you're done. And who has the alterations, the MUed equipment and the drugs? buyers. I understand what you're saying about more options for buyers to sustain Tanki, But in reality it is more options to be more OP. Because the idea is not to give alterations that are balanced, just to look balanced. It is OP when you use it like a Thunder and when you use it to target the enemy's spawn area. Don't use it when your team is loosing, use it when it is dominating and you'll make the enemies leave.
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The first part was a joke. ;)
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How to prevent mission cheats: - Remove friends lists so people don't help each other with missions. - Block Legends from entering EN3 to EN7 servers, same with other high ranks, similarly block lower ranks from entering EN1 to EN4, block middle ranks from entering EN1, EN2, EN6 and EN7, and do the same with RU servers. Block Canada_wins from going to DE1 unless he proves he speaks Deutsch. - Flag captures in 1v1 should only count if you take the enemy's flag and then capture it, all when the enemy is present in battle. Waiting with the flag for a new player to enter battle so you can capture will not count. - Supply mission count will only count when you hit someone when you have the Double Damage you picked on, similarly when you get hit while having a picked Double Armor. With Speed Boost you need to run 250 meters before you pick another Speed Boost. And for Repair Kits to count you need to have less than 25% of health. - Finish 1st missions will only count in battles that are at least half full. Or... Make all Mission be about experience point: - Experience in Battles, CTF, DM, CP and TDM. If missions return to PRO Battles add experience in Maps - One of the three mission slots will be for easy missions, the other for medium and the other for hard. This is because, like I, sometimes we don't have enough time to play. - The weekly reward will be based on what missions you did, if you only did easy ones you'll get low rewards, if only hard missions then you'll get high rewards. If you did all three a day it will only count as a hard mission. If you did mixed missions the system will calculate the mean. And... Lower PRO Passes and provide more PRO Passes options, like 30 Play Hours (expires in 30 days) for a third the price.
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Undo Change Button: It is a button to undo a mission change for when you prefer the previous mission over the new one. It should be free of Charge. Warning Sign for Special Missions: It is a sign to help you notice you have a special missions. Pros: - The sign is useful when you are used to quickly hitting the Claim buttons and forget that you didn't want to claim one of the items at that moment, usually items from a Special Mission. - It could also help you prevent the accidental change of a Special Mission. Cons: (I'll post cons here if you have any) PS: The Warning Sign could also be incorporated in the Claim Reward button.
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The other thing I don't like about alterations is that it is mainly designed for buyers, so they will have the surprises and the OP alterations. Since non buyers should be focused on their one or two simple combos. Devs say that alterations are balanced to stock turrets, but that's not true in most cases. Even if alterations have the same DPM as the stock turret it is not enough to be properly balanced. Why they changed Rail? because it was more effective when it had the longer reloads with higher damage and people were complaining. So they know that making things have longer reloads and higher damages it makes them more effective. The method of balancing shouldn't be based on a linear DPM, they should use a curve, and be clear about it. But we'll have to disagree I guess. :)
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I don't know how the system does it, but I'm pretty sure we are not being cheated with the rewards. It is just that sometimes we get more rewards with certain missions and with others we get less. I think Misafeco was just messing with you.
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You are saying that if they are giving 3150 for 500 exp, why not 6300 for 1000 exp. He's saying that if they are giving 4200 for 1000 exp, why not 2100 for 500 exp. LOL Well, according to the Wiki the maximum should be 3850 for Legends (week 4). (add probably 20% because of the latest updates) Then why the 4200? I think the Wiki is outdated in that regard. EDIT: I forgot to add the LOL, sorry.
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With the indicator it will be more effective and thus apt for everyone, that's why the indicator should be included in the stock New Magnum. And because it is more effective, it has to be weaker, with shorter reload time to compensate. After you master Magnum with the help of the indicator you can decide to get the alteration. But don't worry, I don't think they will change Magnum into something different than what it is today.
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Hey, I just saw you at DE1, in a battle where you were the top rank. ;) I understand though, because if you don't do that you'll end up in the team of lower ranks.
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They need to focus more on how to present the announcements. I'm not saying they should BS us, just make it clear and put some context. However for some reason yesterday I got one mission with crystals out of 9, and today 3 with crystals out of 9.
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If they could balance alterations properly (which they don't usually do) and altered turrets have a different look than original, then I may support them. For me it is one of the many things that annoy me about Tanki. I want surprises to come from players game skills not from the amount of crystals or money they spend on alterations. All they do to balance alterations are things like 'increase damage and increase reload time". They may as well make a Magnum alteration with a damage to destroy all enemy tanks in a map, and to balance it make the reload time 2 minutes. When will they learn that Hammer and Fire alterations are OP? when they find that every tanker is using them? Luckily I'm in the low middle ranks where I rarely find altered turrets, and hopefully I get tired of the game when I reach higher ranks. Actually, the more I write, the more I think, the more I think, the more I find Tanki absurd. Therapy? Now with the coming M0 alterations, it will be hard to know if there's M2 Rail or not in the battle, until we get one shot or have the chance to hit 'v' I guess. There are more important things Tanki should be focused on, in my opinion. But many people probably don't care about things like balance because they only join the winning teams with more high ranks. End of therapy. Thank you for the opportunity. ;)
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But I don't find you in that battle!? I know... I'm kidding. That's not good. Then I don't know why they said they were going to shorten the bracket for Legends. One explanation for that could be the fact that there are fewer players. If they could only listen to my idea of making missions be about XP Points, they wouldn't care about brackets. Even if there was a bracket of 3 ranks, with XP Point Missions, it would not matter if only 2 players were fighting against 2 other players in the other team.
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They did a little. Now you won't find yourself playing against Legends.
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Good Live Stream or video of the Live Stream, because I only watched the posted video. The announcement topic could be better though, more simple, maybe add a countdown clock to it because the UTC thing is confusing (not your fault), and you should update the title more often, for example, now you should remove the 'post your questions' part, because some continue posting questions, and they get upset when they see no answers. Thanks
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I think they base their decisions mostly on the numbers the get from the system, when they see that people are also cheating in Regular Battles then they'll try another solution, if they don't remove missions completely. One example of that approach was the answer (in the video) to a question about Rico's high Impact, and he answered by saying that they look at the numbers and if they see players favoring a particular turret more than the others, then that indicates to them a possible problem with that turret. In part it is a good approach, because numbers don't lie. But numbers don't give you the whole picture. And of course they don't take into consideration players, like in this case those that have special missions and those that bought PRO Passes. Maybe for them we are also just numbers. All this talk about numbers reminds me of Adam Curtis' documentary The Trap.
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Lower PRO Passes so people can find refuge in PRO Battles while you are doing your changes. Or better, give us one month free. Some Parkour could relax us. But do a quick fix: Parkour kills should not be counted in our K and Ds and K/D ratings.
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UPDATED - EN Community Livestream - Post your questions here
D.a.n.t.e replied to theFiringHand in News Archive
I got it! You don't like getting killed every 30 seconds, right?
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