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Everything posted by D.a.n.t.e
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Not everything is bad for non buyers, the MU update will help us save a lot of crystals if we only MU instead of buying the next modifications. Just plan carefully, don't rank up too fast and save. Many kits are not good deals but some are, do some math. If you still want to do missions, focus on the easy ones, and don't try to do all three of them if it looks like you can't. If you play a lot, then PRO Battles could be better for your economy and your enjoyment. Hopefully they'll lower PRO Passes for people that don't want to participate in drug wars.
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EDITED: Okay. If this is the way you were going then you should drop the prices of 30 Day PRO Passes, should start at 4k for the top rank, and please add an option to buy 30 Playing Hours of PRO Pass (expires in 30 days) for a third the price. And give an extra month of PRO Pass to those that bought it recently. I don't think free PRO Passes will be a good idea, because many know how to abuse the PRO system and it will be too good a deal for them, I'm mainly talking about those long battles with weird settings that trap other players for the gain of some. Maybe the reward system needs an update. Most of today's missions are not difficult if one wants to cheat, you'll easily find people doing that in the EN7s and RU19s. And that is not good for players because it creates an imbalance, while some are using their drugs and ranking up to do missions others are ranking up slow and getting crystals and drugs easy. Missions should be based on XP points. I posted how in the other topic. Please add an Undo Mission Change feature/button. Completely random battles will be a bad idea because many players don't have the equipment to compete in all maps and formats. If you still want to do that you should let us know in advance or then you should make Custom Battles free after fixing the abuses. Tanki X should be for the future, because many don't have the Internet connection to handle it now. And finally, do something about many high ranked players only joining the team with the higher ranks in team battles. Maybe there should be only one button to Play in team battles and the system should decide which team you're going too. But that should be done when PRO Passes are cheaper. PRO Passes should get cheaper, specially for new players. That will go nice with their idea of Random Battles (regular battles sans battle lists) and Custom Battles (PRO Battles). New players will quickly learn that PRO Battles are more relaxed and fun, or they can go crazy and play regular battles and have fun that way also. But it is not too bad because your competition will also be in the same situation, except if they are druggers because now they will get even more drugs faster. But keep in mind that druggers are also ranking up faster. My suggestion is to avoid Finish 1st Missions and complete your chain with easy missions without ranking up too fast. The updates we don't see, I think are minor fixes and changes.
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The problem about M3 ranks and their MUs is not the Speed Ups, in my opinion, the problem is that M3s will be fighting against M4s because of the rank brackets and the fact that there are Legends with M3s and Legends with M4s, that is why i suggested before that the rank of Legend should be split into 5 Legend ranks, thus giving low Legends with M3s, buyers and non buyers, have a reasonable time to MU to M4 before fighting against all M4s. If they don't change that I don't even want to try get to the Legend rank.
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No thank you. I'm opposed to the existence of alteration because they make some of them OP like Fire's and Hammer's and others weak like Isida's. Alterations also make the game unpredictable. But I'll give you one, because I'm feeling a bit generous right now... for the Magnum that rotates turret, if they accept my idea. :P New Magnum: - rotates turret (z,x,c) - shoots and aims higher (spacebar) - has a laser type indicator. - damages are significantly lower that today's Magnum Alteration of New Magnum: - it doesn't have a laser type indicator - damages are a little higher.
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The changes to MUs are very good for buyers and non buyers, because now you don't have to buy the next modification, you can just MU. That will save us a lot of money.. The Speed Ups should be longer in time though, to prevent some of quickly becoming OP. In my case I'm planning to only MU most of my equipment. If they would have said 'do you want this MU update in exchange of eliminating all Missions?', I would have said 'eliminate Missions'. But I have to do Missions because the need to be competitive with the others that are doing them and with buyers, whom will always have the advantage. Tanki is the one who, I think, benefits more from the Missions, because those keep us coming back everyday. Personally if they remove all Missions will be better for me, because that will help me not play Tanki everyday.
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Good idea! Hazel should post his ideas here so we can examine them. Thus hopefully preventing a bad update. ;) :)
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UPDATED - EN Community Livestream - Post your questions here
D.a.n.t.e replied to theFiringHand in News Archive
Deleted. Sorry Maf, I was just kidding. -
UPDATED - EN Community Livestream - Post your questions here
D.a.n.t.e replied to theFiringHand in News Archive
With the possible coming Random battles (without battle lists) what options will we have? Battle types like CTFs, DMs, or all will be random? Will the matchmaking idea Hazel mentioned the other day try to match players of the same or close to the same ranks? Across servers? Is it possible for you devs to consult players before some updates and changes? Or is it a horrible idea? Thanks. -
I cheated today. -_- I didn't have enough time to play. It is easier than before because it is easy to find people who want to do the same. Nevertheless I decided to share this along with a revised idea I gave before. Missions and PRO Missions: (but in one system) - One for those that play regular battles and the other for those that play PRO Battles. - It is needed for Tanki because these keep players coming back everyday. Unless Tanki wants to help us with our addiction. - It is needed for players because it helps with their economy. - All missions should be based on experience points: Any battle, CTF, DM, CP, TDM, Maps... - One of the three mission slots will be for easy missions, the other for medium and the other for hard. This is because, like I, sometimes we don't have enough time to play. - The weekly reward will be based on what missions you did, if you only did easy ones you'll get low rewards, if only hard missions then you'll get high rewards. If you did all three a day it will only count as a hard mission. If you did mixed missions the system will calculate the mean, the same if you mixed regular Mission with PRO Missions. - PRO Missions could have lower rewards than regular Missions and they should lower PRO Passes costs. (if possible) - Each Mission order will have a switch for PRO Mission. Once you get a PRO Pass you can switch your regular Missions to PRO using the switch. Similarly you can switch off for regular Mission when you want to complete your missions in regular battles. - For the latter to work all missions will be the same for you, meaning same xp points, the only difference when you switch form one to the other will be the reward. - Once you switch form regular to PRO the Yellow Start could turn to Red. This is my rough revised idea. Thanks.
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You still have days for keeping your level 4. I'm not sure how many days.
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Sound is a vibration that propagates as a typically audible mechanical wave of pressure and displacement, through a transmission medium such as air or water. (Wikipedia)
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The mission system is flawed, they need to fix it. And then they can bring it to PRO Battles. Or make a separate Missions for PRO Battles. Before, in regular battles, if anyone said I need a flag, I just killed him/her. Now I don't help him/her but I don't kill him/her either if he/she doesn't shoot me, because I think he/she is desperate to complete his/her missions. In other words, now because of this situation, many are helping each other. And then they say 'gg' as if they fought a good battle.
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valid Lifting up camera tilts it excatly above your tank
D.a.n.t.e replied to andrisrv in Ideas and Suggestions
I don't like the idea, it will be too convenient for those that learn how to do it. And it will make Magnum OP. It is OP already when your team is dominating.and you camp aiming the enemy's spawning area. -
You are right about my 'hull type' and 'turret type' idea. But the others are good. Can you summarize your Mission requirements? Your 'Complete missions only in 4v4 battles and up', what happens if one of the 4 players leaves?
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And Magnum too, it's still around.
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You asked for our opinions. that was my. ;) The 'mission compatible symbol' is a good idea too, but it'll require more code and, since it is Tanki, it could cause more errors. My idea is simpler: Idea 31: PRO Missions - Once you get a PRO Pass or have one you'll start seeing PRO Missions. Examples: (for your rank) - Earn 250 experience in battles (medium mission/rewards) (center) - Earn 500 experience in Massacre (hard mission/ high reward) (right of center) - Earn 100 experience in CP (easy mission/ low reward) (left of center) - Earn x experience using a Light Hull - Earn x experience with a Long range turret (this could be a way to control FireWasps) - Finish 1st, capture 1 flag and pick up 1 DD in Island (1 speed boost reward) (April 1st 2018 PRO mission)
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Let's discuss possible solutions to the mission update!
D.a.n.t.e replied to D.a.n.t.e in Let's discuss possible solutions to the mission update! Archive
Now after the update, the high emotions and maybe the realization, at least for some, that the mission update will not be removed. I'm opening this topic for us to discuss the different solutions people are talking about. What we think should be done and which are bad ideas for example, so maybe we players can come up with one coherent voice. This topic will focus on solutions to the specific problem and not on the update itself, because the update includes many other changes. For that reason I don't think it should be removed or merged. It could also helps the Update topic stay a little bit cleaner, for lack of a better word. I think most of the ideas will focus on how to bring missions back to PRO Battles, but it could also be about other changes to make Regular Battles better for all players that want to complete their mission. We can also create a POLL here, or I could list the good ideas (many likes) here in the first post. Have any idea? Feel free to post it. :) -
Your ideas are good but could be too confusing for some players. It will require like a Terms and Conditions and an FAQ. People could learn though.
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Magnum needs to be weakened a good amount, it is OP in maps like Noise. In Noise you just join red team and get kills after kills. It also needs to turn, because many times they are blocking path ways when they are trying to aim or turn. The keys setup could be as simple as: Z = Left X = Right C = Center Spacebar = Tap for Low angle shots and Hold for Higher angle shots. There will be only one speed, which at a certain angle will make the projectile reach from one to the other in the longest map. That means you can't just bombard low floor in Noise with quick taps, You have to do it like Thunder or aim very high carefully..
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A lot of people are complaining in the chats and in battle chats too. And when people have the same concerns, they come together and come up with interesting solutions. Not as easy as 1 flag battles in Island, but they are good or bad, depending on your morals. ;) Finish 1st, Flags, Points, Kills and Supply missions are easy to cheat, that's why I'm for Experience missions.
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I agree with you on that. Where I disagree is with the removal of the update, and I don't think they'll remove it. That move will necessary for them, is bad for PRO players who payed for the Pass, then relied on missions for their incomes, assuming honestly, and some even embarked in long special missions. In my view they need to come up with good solutions for those people, at least temporary solutions until their PRO Pass expires and their special missions are complete. The game may need to change, and devs have the right to change it, but they should have some consideration with their users. The solutions I'm talking about are for dealing with the drug abuse so the game is more balanced or create PRO Missions. Let's see if they do anything.
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What causes the Fire+Wasp problem? Could it be the battle reward system?
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In PRO or in regular?
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Good point. Or lower PRO Passes so more people can escape the drug lords. If they lower the rewards of PRO Missions, they could also add 'Finish 1st in Island Map' Mission for a reward of '1 Speed Boost'. jk
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I was thinking about different missions for PRO Passes too. Let's say you don't have PRO Pass, you look at your missions: Finish 1st, 5 Speed Boosts and 500xp in battles. But this day you don't want to suffer in regular battles, you buy a PRO Pass, go to check your missions again and you'll see that they are the same 3 missions you saw before, you slowly start to curse "shh...", "where are my PRO Missions Dante was talking about?" you ask, then you notice something you didn't noticed before, at the top of each mission it says Regular Battles, "then where the blip are my PRO Missions?!" you yell, "maybe I have to click the Change button" you think, and you do just that, now you see a new mission, it looks different and at the top it says PRO Battles. "Ohkay". You can change the other missions for free the following days, unless you pay to change the remaining 2 missions to PRO with crystals. "what PRO mission he/she got?" the reader asks. 'Earn 500 Experience in Massacre' Yep, that's how Map Missions returned to Tanki, and everyone live... Common! it's a good idea. You guys ask too much, you know.
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