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Everything posted by TheCongoSpider
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20/20 Defender Drone + maxed protections. Anyone who uses a turret that you're protected against would only be doing ~10% of their damage to you. You can facetank anything from those turrets. The other thing is to kill the enemies as fast as possible so you're less likely to get whittled down before you reach the flag.
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The Driver Drone and Overdrive Charge: Not what it seems
TheCongoSpider replied to TheCongoSpider in Archive
I wouldn't say so. You also have to look at the passive recharge times for the hulls. Driver has downtime and your kills may be stolen at any time. If you can't gain score easily in a battle, then hulls with a fast recharge rate will be able to use their Overdrive much quicker than Viking can. Out of the 3 hulls, I say it favours Hornet more due to how powerful the Overdrive is and the fact that you're able to gain Overdrive charge during the duration of the Overdrive. And if it can't activate the drone plenty, it has its fast Overdrive recharge rate to fall back on. If I'm using Hornet, I would use Driver if I'm supporting the attackers from a distance, with turrets like SCCM Thunder, "Scout" Railgun and Gauss. If I'm on the offensive up in the enemies' faces, I will use Defender. -
My secret to getting good rewards from just a small amount of containers.
TheCongoSpider replied to DieselPlatinum in Archive
I've been opening a good number of containers on Mobile recently. I don't notice anything better. I still get a lot of commons and uncommons. -
I do not recommend Nanomass Reactor. If you want to be offensive, I'd use either Stock Isida or Broadband Emitters. Nanomass Reactor would have the best value in the lower ranks where % protection against Isida is in much smaller numbers but the augment is currently bugged and you may not have a pleasant experience with it. Well before the Augment update, at higher levels unlocked damage-increasing alterations. Those alterations made you able to one-shot medium hulls and even heavy hulls. And as you progress through the modifications, the turrets become efficient. You can hit much higher damage much more often than an MK1. With DD, Hornet's Overdrive allows you to one-shot most targets or kill them very quickly and moving on to others. Let's say Incendiary Mix Firebird and Hornet. At MK1, it's DPS is only 300 damage per second without DD. That will take it 5 seconds to kill a medium hull. At Mk8, the DPS is 1,050, and that will take it 3 seconds to kill a medium hull. Mk8 takes 2 seconds less, which gives it two seconds more time to find someone else to kill.
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The Driver Drone and Overdrive Charge: Not what it seems
TheCongoSpider replied to TheCongoSpider in Archive
While finding the % for each action, I needed to make sure that the Overdrives were charging the way they're supposed to be. When I first join the battle, my Overdrives charge in 5-second jumps. So every 5 seconds, it would give you 5-seconds of OD charge for that hull. When I first use it the Overdrive though, it starts charging at the rate it is supposed to be, in 1% jumps depending on how quick the cheating rate is. At any point, sometimes my Overdrive starts charging very quickly at a rate that looks like 3% per seconds for about 3 seconds, and then it jumps down. So I would be on 55%, then suddenly I see it ticking upwards to 64% and then suddenly drop back to about 58%. It might be how quickly your Overdrive % discharges from 100% to 0% after activating the Overdrive. IIRC, Hornet has the longest grace period for retaining Overdrive charge which is about 3 seconds (maybe 2.5). Wasp discharges from 100-0 immediately and Dictator has a very small window where you can retain Overdrive charge. The numbers don't seem accurate though so my guess is that a balance change is coming and those numbers are a part of it. No. Precisely. I guess you could say this is some sort of middle ground between the hulls. If it were 30 seconds, then Wasp would get 39% for a kill that activates the drone, and Viking would get about 19.5% Dictator has the perfect point-to-Overdrive charge ratio for it to be the only hull that Driver would properly work on if the parameter indeed counted in seconds. Hence why I said that "it only worked with Dictator". For a kill with 20/20 Driver if it counted in seconds, here's what they would have gotten: Wasp: 39% Hornet: 33% Hunter: 35% Titan: 31% Dictator: 31% Mammoth: 29% Viking: 19% -
The Driver Drone and Overdrive Charge: Not what it seems
TheCongoSpider replied to TheCongoSpider in The Driver Drone and Overdrive Charge: Not what it seems Archive
@At_Shin This is my response to you. For quite a while, I've noticed that the Driver Drone has been giving me less Overdrive charge than it states it does. Despite this, it was a great drone and did its job. Only recently did I decide to look into this Drone and how it toys with the Overdrive charge of each hull. After toying with it extensively, I tried to come up with reasons as to why this Drone was giving me less Overdrive charge than it should be. And what I found was interesting, but first, the hulls. Each hull receives a certain amount of OD charge for actions in the game. Each action is tied to a certain score that is credited for completing the action. For a while I've been keeping track of how much OD charge the hulls received for getting a kill in the Let's Discuss Overdrives thread. The numbers have changed since the first recordings due either to balance updates or further meticulous approaches. After finding the OD charge for kills, I decided to find the OD charged gained for every possible action in the game. So for about 2 weeks, I've been doing so. I did not collect everything, but I collected most. What I collected will be shown later. It came to my surprise, when I went to the Wiki just now, that the information for each hull's Overdrive was there. And after fact-checking with the numbers, it all came together smoothly. So both numbers from the WIki and experience from battles told the same tale and justified each other. Ever since Overdrives were released and a balance change came, I had always wondered what "Overdrive charge gained from points" meant. I only saw that information for 2 hulls: Viking and Dictator. We did not have any information on the others. I sought after old videos to see how much charge they got and compare them to now to see what impact it had, and the impact is clear now. So, we know that the Overdrives gain charge based on how much score they obtained from actions. But what does that have to do with Driver? Driver states that it "speeds up the overdrive recharge time while destroying tanks", and the parameter that speeds up the Overdrive charging is in seconds. If it were in seconds, then all hulls should have gotten more OD charge than they actually got. After experimenting with different upgrade levels of Driver, I found a pattern. A pattern that ties back to what was aforementioned. The parameter does not give you Overdrive charge based on how quickly your Overdrive charges (seconds). It should be interpreted as score and not seconds. At 5-interval upgrades, I saw how much of an increase there was, and it all ties in with score. At 0/20, which says 10 seconds, the total charge you receive for a kill when you activate the drone is equal to the charge you would receive if you were to gain 25 score. And 20/20 would give you how much charge you'd receive if you were to gain 45 score. For example, Wasp gains 9% charge every time it gets a kill. If you were to equip a 0/20 Driver drone, then a kill that activates the drone will be like if you had gained 25 score. 25 score would give a Wasp 15% OD charge. And, as done with a 0/20 drone in a MM battle, Wasp received 15% Overdrive charge. With a 20/20 Driver, it would be as if you had gotten 45 score. That would give Wasp 27% charge and as done in a MM battle, Wasp received 27%. So, while Driver is worse than what it lets on, it is still a very great drone that can certainly change the tide of battles. I would like to give a huge thanks to the Wiki Administration for publicising the parameters for each Overdrive. This confirms that Hunter underwent a buff when its supply-disable ability was nerfed. For those who wanted to see, here is the % charge each hull gets when they perform actions in MM battles in chronological order. Larger numbers were rounded down to the nearest 1. Kills: Assists: CTF flag capture/flag capture assist: Returning the CTF flag: ASL Flag capture: Control Point neutralise/capture: Rugby touchdown/touchdown assist: Destroying a Juggernaut/assist: SGE point capture/assist: Isida healing from 1-100% HP - this one was a bit unreliable and from doing it with each hull, I ended up with similar numbers for each. It was hard to keep track of. They are supposed to get the same % OD charge as a kill but I'll put what I saw and will try this specific action again in the future.- 19 replies
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Wasn't there a topic like this before?
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Sure, pick it up. You have nothing to lose if it stays inactive in your garage.
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Supplier* Engineer isn't reliable for getting a lot of extra points.
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Thanks, I'll practise this.
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I agree. I die way too many times with Vulcan when I'm about to kill someone.
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Try it out for yourself. You have it.
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As a Shaft, it should be your duty to dispose of Lifeguard users. You have the highest damage for a single shot, enough to one-shot a medium hull on equal footing. Ideally, you'd want to activate the drone as quickly as possible. Preferably after they spawn or are heading to your base. That way, they'd only have 2 defense mechanisms against your team, the the repairs done by the drone and their own repair kit. A Lifeguard user with strong protection against the enemy team's turrets and a medium/heavy hull is the most dangerous one. Use your high-damage per shot to make it easier for your nearer teammates to deal with. You need to deal the brunt of the damage to the player. With LC, you deal a good amount of damage in a short time. If the user in injured, a shot with DD should finish them off and activate the drone. Be as aggressive as possible to that player if you're using LC.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
It consumes repair kits when it is activated. -
Well letting the Juggernauts spawn at roughly the same time would be the most fair. I've had times where I spawned as the first Juggernaut and I gained ~30% charge before the first enemy Juggernaut spawned. And I used that to my advantage and killed him before he got his. If both start at the same time, both will be on mostly equal footing barring modification differences. And I'd assume that someone with fast internet speed would likely have upgraded equipment as well, which is a win for your team.
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MM balancing - imcompetency or favouring russian players?
TheCongoSpider replied to TinBoxGunner in Archive
Groups vs Randoms. We don't have an official indicator for groups. The best we can do is look for identical usernames or clan tags, or the occasional suspiciously clever and effective teamwork from random members of the enemy team. We are told that Groups will always fight against other groups. Every time I clearly see a group in the enemy team, I will ask my team if any of the members are in a group. Most of the trime, no response as there is the obvious language barrier and I don't want to take too much time in the heated battle just talking. A few days ago, I played an ASL battle. The teams weren't full. My team had had 4 members at the start and the enemy team had 6. I immediately ask my teammates if they were in a group. And this: For nearly two minutes in the battle, it was just us and a newly spawned player coming near 5 minutes left. The original 4 were me, LTG, Pindlboy and Luxario. I wasn't in a group. LTG and pindl weren't in a group. And it took long for another player to enter our team, so it's unlikely that maxrider45 was in a group with Luxario. Black.L-Caufelix may have also been in that group due to him having Dictator Isida, the same combo as BlackBoy. One was using Support Nanobots and the other was using Broadband Emitters. Very clever. This is the closest documented thing to Groups vs Randoms I've had. End of the battle: -
My unluckiest 15-container opening earlier had 13 commons, 1 uncommon and 1 rare.
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It's also interesting seeing the amount of Shaft shot effects players are getting, because on the lower accounts, I received two Shaft shot effects. Seeing others get Shaft shot effects and and me getting them as well on the lower accounts, I had high hopes for my Shaft account. Sadly the best thing I got there was 150 batteries.
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I opened 112 containers in total on 9 accounts. 5 main accounts and 4 inactive accounts. It was very unfortunate that I got 2 hull augments on my inactive accounts and 0 on my active accounts. Moreover, the inactive accounts (which were much much lower in rank) got many epics while none of my active accounts got an epic. Sad. Overall I'm disappointed but it was free, so I'll take what I got.
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Heat Resistance. I bought it during the sale. I had to choose between my Viking and my Titan and I chose my Viking.
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ControlledChaos and Maf gave ways.
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