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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    MM balancing really is not working...

    My worst experience so far was a Kungur battle where the highest GS on my team was 7777, with many of my teammates much below that (around 5k), yet the enemy team had 4 players above 8.5k GS, 2 of those had more than 9k. The rest of their team had good GS as well compared to mine. It was bad. The unequipping of the protection modules must've broke something in MM in the short run. Because battles aren't what they used to be before the conversion. It's getting demotivating.
  2. TheCongoSpider

    How to kill parkour miners

    I like how the new Overdrives allow us more leverage to deal with these players.
  3. TheCongoSpider

    Let's Discuss Vulcan!

    @iWillHealYou @Dhikr @123tim456back So you saw the videos. Will just give a rundown of some of my thoughts that I had during the battle. Sandal CP. The first one I recorded.
  4. TheCongoSpider

    Bugs and Glitches Reports

    It will be fixed after the server update.
  5. With choice, there will be optimal combos. I do like the idea of switching Overdrives between weight categories, for instance, if you have Hornet Mk7 but want Wasp's Overdrive, but your Wasp is Mk2. However, this would just instill the notion that some Overdrives are better than others, and would put those better Overdrives on hulls that would be the most optimal with it within that weight category, and... ...you said it yourself here. Hornet's Overdrive is "so good", that it is worth playing it despite its disadvantages against Wasp or disadvantages in general. And that you wouldn't be using Wasp bombs if you would be using Wasp instead of Hornet. What can be concluded here? That Hornet's Overdrive is generally better than Wasp's Overdrive. And "ew, Hornet drifts too much. Wasp has that stability I need to keep aim on the enemy to get better value out of the Overdrive", and so, Hornet's Overdrive is now optimal on Wasp. And it will continue to filter until you see the optimal combos everywhere. Not to mention that this can also raise uncertainty levels since we've had hull-specific Overdrive for so long that it would be upsetting to encounter a Viking thinking you can take them on only to see that they use Hunter's Overdrive on you. Or trying to get close to a Titan to kill it only for it to use Mammoth's Overdrive.
  6. I meant why did you think your account was going to be terminated because you used Viking over Hunter.
  7. TheCongoSpider

    Um... explanations for new overdrive situation????

    Disliking the Titan nerf because there is no more healing Disliking the TItan nerf because there are no more Venn Domagrams. RIP Venn Domagrams. ?
  8. TheCongoSpider

    Um... explanations for new overdrive situation????

    My idea would have been for Titan 2 to disable Titan 1's dome if Titan 1's dome was up for more than 10 seconds. If it was up for less than 10 seconds, then Titan 2's dome would do what wolverine suggests. Yours sounds better though.
  9. TheCongoSpider

    Um... explanations for new overdrive situation????

    Interestingly, I've been seeing more Titans after the nerf than before. And it's interesting to see so many Titans fighting each other at once. Had a Highways ASL where 8 different Titans were at each others' throats at the blue base's bridge. It was just dome after dome after dome after dome. More heavy hulls = more FORTIFICATION. Maximum Bulwark. Isida included.
  10. TheCongoSpider

    Ideas for Supplies and Drones!

    Oh that. I completely forgot about that. Oh come on, that was, like, 4 months ago. Twins is a short range turret with innate splash damage.
  11. No recoil (if it exists) is annoying. And I most often see this (if it exists) on Vikings.
  12. TheCongoSpider

    Ideas for Supplies and Drones!

    It's effective at long range, but that does not mean it's barred from using it at close range.
  13. I encountered one in MM Sandal a few days ago.
  14. TheCongoSpider

    Let's Discuss Drones!

    I believe the hours is the hours played for some drones is calculated differently depending on their effects. I believe one-time-activation drones show less time than the ones that run for long (Defender). Also, a battery is deducted every time you first spawn in a battle (including when you reload your game). The player could have simply left the battle deeming it unfit for their time, and that would have been a battery wasted. For self-clarification, you can ask your friends or the players you know to experiment with the Drones. Let each of their drones be idle in the battle for an extensive period of time and let them record the changes in the hours played after. That should, in theory, give you part of what you need to know of how hours played is calculated on certain Drones. Then again, I was testing something with the Sprinter Drone and stayed in a PRO battle for more than an hour, yet on my profile it says 0 hours played. Maybe it only works in MM battles.
  15. TheCongoSpider

    Let's Discuss Vulcan!

    I remember that battle, I have a screenshot of it. That was one of the more mid-tier ones though. ? It was frustrating trying to sneak past you. Was rewatching the ones I recorded. I guess they're fit for consumption, but I wasn't able to properly circle anyone for demonstration. The ones I post are the mid-tier and god-tier battles I have with it. There are battles where I would have done much better if I equipped Dictator or Mammoth, but it's best to go with the assumption that Wasp Vulcan is the only combo you have so you power through. Will post some in a bit but for now, you can watch a past recording here. Edit: also, I objectively play better when I'm not recording because I can get 60 FPS when I'm not recording. When I record, I get dropped to 30 FPS maximum. So the quality of the gameplay drops with it and because of certain lag spikes, I lose some duels.
  16. TheCongoSpider

    Tanki needs a little conservatism

    The same means Hornet has to remove that setback is the same means every other hull has. The other setbacks to Hornet come passively, just like the HP, with its low weight coupled relatively bad traction. Can be knocked around easily and if it's getting away, it's harder to turn sharp corners and high impact force turrets can push you into walls for easier access to the team to destroy. It's no surprise people use the Overdrive from far away or from a distance where that would be minimised, i.e one-shot or high damaging turrets that can deal their damage from range. Using it with melee turrets is risky, as it involves you getting close to the enemies, putting your life at great risk due to low HP. People optimise based on what the Overdrives do. That's why some combos from the past are no longer seen as commonly as now. They just don't synergise well with the Overdrive compared to others. It's hell trying to utilise Hornet's Overdrive with Isida. You're easily knocked around and your cone angle is the smallest of the melee turrets, meaning you lose aim much more easily. It pays off better to use it with Firebird or Freeze, which have gimmicks that can help them in tough scenarios like the one explained before. And then you go further and say it pays off better to use it with a ranged weapon. You deal good damage and you can do it without much of the innate fear of dying before dealing good damage or any damage at all. I see this just the same as using Vulcan with Viking's overdrive compared to using Thunder or Smoky with Viking's Overdrive. One deals more damage overall and deals it faster. With Hornet, one deals the same if not more damage, but safer.
  17. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    That sounds about right to me, although the missiles should be doing a bit more damage.
  18. TheCongoSpider

    Complaint Book

    But why? Are you saying Hunter's Overdrive shouldn't have a counter? And smart Hunter players would know to kill the most dangerous enemy first, in this case being its direct counter, Dictator.
  19. TheCongoSpider

    How long before this game's demise?

    Riddler says Tanki will never die. There's your answer.
  20. TheCongoSpider

    Tanki needs a little conservatism

    Altered Rail is OP* You're not getting far with Stock Railgun unfortunately.
  21. TheCongoSpider

    Let's Discuss Magnum!

    Yeah it's insane. The clean reload time has been decreasing and only been decreasing since 2018. When the reload was decreased to 2 seconds, that's when the armageddon started. Many, many, many Magnums starting popping up. And then with the increase, came the increase of awareness for its alterations. After a while, it filtered out and the most common alterations for it is the one that would be deemed most powerful or influential, those currently being RGC and Mortar. And with the splash damage nerf, RGC got boosted compared to the others because using it encourages you to get direct hits anyway. Compared to the others, RGC is OP. RGC is what Magnum's true potential looks like. This is what Magnum is like when it gets direct hits whenever it wants, doing full damage whenever it wants. Add it with Hornet's Overdrive and it becomes the nuisance it is today. I still believe they shouldn't have reduced it to 2 seconds. They should have kept it at 3. There is such a large dip in the reload time from M0 to M4.
  22. TheCongoSpider

    Let's Discuss Vulcan!

    I did record a few, but they're potato quality. Still wanna see?
  23. TheCongoSpider

    Tanki needs a little conservatism

    Comfort and the ability to take good screenshots, as well as having more things to possibly screenshot than HTML5. HTML5 feels cramped to me. Don't know what you mean by this. I get booted out of the game much more often than the game tells me that an error occurred. I get booted out every 3-4 battles now. I just reload after my 2nd battle. If I talk in the chat for some time upon reloading, I'll do one battle then reload again. It already has this in Flash.
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