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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. How close to the target are we talking? Like pressed up against the target? Or is there some distance away from them? And is the target moving away from the magnum Viking? Remember its splash damage was decreased. While this makes it harder to severely damage enemies within it, it also makes it less of a hazard to use Magnum at close range than before. Sometimes the shots deal no damage to the enemy, and therefore no damage to itself. If they had DA as well as the protection, they could survive about 3-4 shots if they get unlucky enough with their damage distribution while pressed up against the target. With DA and 50% protection against themselves, they would only be receiving 25% of the self-damage. That survivability is boosted with the Defender Drone but I assume that the Drone wasn't used in your cases.
  2. Ohh, well you made it sound like it was happening to Viking only, and not that it had the worst experience. Yeah I've seen a lot of instances where a Viking + Magnum, Thunder or Striker activate their Overdrive near a wall trying to shoot someone far away then a teammate happens to shoot them at the back of their tank and make them turn into the wall and self-destruct. It's funny when it happens to enemies.
  3. I meant I never see this happening to Viking players specifically for the intent to disrupt their score earned. The ones I come across who do this are usually mults. Sometimes it's by accident because they were running away from something and bumped into right as I'm about to fire at someone and miss. Most often, it's them trying to go through a part that's clearly blocked and don't want to find an alternative route. But from my experience, I don't see this happening outside of pushing someone off of the flag or capture point. What boils my blood is when I'm playing with hornet and my Scout Railgun or Sledgehammer Thunder teammate is trying to shoot someone from afar and keeps hitting me while I'm trying to aim at a far-away target that's also shooting me. There is nothing I can do in that situation but be a yo-yo for my enemy and teammate's enjoyment, truly powerless.
  4. I've never seen this happen. And when it does, it's never visually intentional. How long has this been happening for you to say this now?
  5. TheCongoSpider

    Let's Discuss Railgun!

    But why? Is it because of Stock Railgun? Or its alterations. There were many Railgun protection modules before the latest batch of alterations were introduced. It could be because of how potent it used to be and now its weaker modern self is suffering because of that. But you barely see Stock these days. You see its damage-increasing alterations everywhere. And it's what that damage increase can cause that prompts players to be cautious and use protection. Couple that with the fact that it's the most used turret in the game, then you have yourself Railgun's current situation.
  6. TheCongoSpider

    Can Shaft do 8000 points of damage in one shot?

    Shaft with Heavy Capacitors and double damage alone can get 8,000. Doesn't need Booster.
  7. TheCongoSpider

    Let's Discuss Vulcan!

    I'll see if I can send a video of successful circling sometime soon.
  8. TheCongoSpider

    Let's Discuss Vulcan!

    Oh, no. It doesn't do well on Massacre. You need to keep mobile and the geometry on that map is terrible for Wasp Vulcan. If on Massacre, use a medium or heavy hull with Vulcan. The maps I do well on are Magistral, Industrial Zone, Polygon, Kungur, Forest, Barda, Aleksandrovsk, Sandbox, Solikamsk, Tribute and Iran. If anything, Wasp Vulcan does better in the mid ranks where there are less chances to be one-shotted. It's more of a feat in Legend battles and it might pay off better to use Hornet up there. Beware, though, you flip easily against Smokies, Railguns, Ricochets, Twins, and Gausses. This is the ideal way to use it with Wasp. The main thing you want to be doing is circling enemies. Circling them is hard without RAT. Fibonacci spiralling is the most satisfying thing to do against an enemy, especially heavy hulls.
  9. TheCongoSpider

    Let's Discuss Vulcan!

    Were you comfortable?
  10. TheCongoSpider

    Let's Discuss Vulcan!

    Try it with Wasp and report back. I want to see how universal this combination can potentially become (like Thunder + Viking).
  11. TheCongoSpider

    Let's Discuss Vulcan!

    Wasn't able to beat the number of kills but at least I got more score and less deaths.
  12. TheCongoSpider

    Let's Discuss Matchmaking

    I've been getting Osa a lot in the past week. Had an instance where from quick battle, I got an Osa SGE, then got an Osa TJR, then got an Osa CP. And this morning, I got an Osa CP, then an Osa TDM, then Industrial Zone CTF, then another Osa CP.
  13. TheCongoSpider

    Release 24/01/2020

    It was a BUG?
  14. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    Well you don't know what is going on behind the scenes. They may be still trying to fix the bug while juggling other stuff, be patient (although that may be harder to do if Striker is your go-to turret).
  15. TheCongoSpider

    Release 24/01/2020

    Very nice.
  16. TheCongoSpider

    Container Project to Learn Reward Probabilities

    Another quintuple common.
  17. TheCongoSpider

    Let's Discuss Railgun!

    How big are we talkin' here? ?
  18. TheCongoSpider

    Vulcan, a new way!

    Some more great battles with it:
  19. TheCongoSpider

    Ideas for Augments!

    There is no reason to have this alteration if Missile Launcher "Cyclone" exists. This alteration is impractical anywhere but TJR, and you even stated it's best for there. This is clearly pandering.
  20. TheCongoSpider

    Ideas for Turrets!

    I find it to be in a pretty good spot after its 2 damage buffs. It has untapped potential with light hulls as well. Some players say they don't play with Vulcan either because it is not worth the effort trying to play it or because they find it boring to play with. The gameplay with it on Wasp is amazing. I do reasonably well when I come up against any protection modules. I'd need to use almost if not my entire energy bar to take them down. The silver lining is that it presumably has the least protection module equip rate of all the modules. So it's not likely to come up against protection modules in an average battle.
  21. TheCongoSpider

    Let's Discuss Drones!

    Doesn't make sense to me to use it over other Drones. I would rather a strong effect + 5% attack and defense than just +10% attack and defense. No.
  22. TheCongoSpider

    The stupidest sight in tanki today

    I can't believe it. Two Juggernauts that knew each other ignored each other. The in-battle chat kinda confirmed that they willfully ignored each other while also having duels. Don't wanna post it as the chat was very toxic.
  23. TheCongoSpider

    Ideas for Augments!

    My gripe with Railgun is that 5 of its 7 alterations are said to be more powerful than Stock. Whether on paper, by word of mouth from its avid users, or both. LCR is your classic "high damage, high reload" alteration. It's firing rate to me only becomes a problem at M4, where its parameters are most efficient. You either go for Stock with a moderate damage output every 3.7 seconds, or a high damage output every 5.22 seconds. But really, between Stock and LCR is the damage I expect a Railgun to be dealing. It's a long-ranged turret after all. RD can deal more damage than LCR potentially. But it can also deal low damage. You get more damage to offset the decreased minimum damage, which results in an increase in average damage per shot. Some battles with it, half or the majority of my shots are average damage or lower, while in other battles, the majority of my shots are average damage or higher and I pity anyone who had to go up against that expecting a regular Railgun but instead getting a boosted one. The impact force increase from it makes enemy Railguns flip my Wasp if I survive. And I use a turret that cannot get my Wasp back on its feet so it's annoying every time that happens. ? "Scout" is much better for sustained fire. I would say it's better to 2-shot the medium hull very quickly than to have a high chance failing to one-shot it. And it retains Stock's impact force. If it's far away, I cannot do anything to it if I'm using a slippery hull. "DH"C. I cannot comprehend why it is in its current state. On paper, it's just Railgun but every time you get a kill you reload. The 10% delay time increase is barely noticeable against it. It used to be +10% to the base reload (a bigger number), but then they buffed it by placing the +10% on the shot delay instead. If I had "DH"C, I would see no reason to use Stock Railgun. If you're going to make an alteration that instantly reloads after a kill, the general formula is to decease its damage output by a good but not too bad amount. But the amount we're talking about is a difference of a shot every 3.7 seconds vs every 3.81 seconds. Hyperspace Rounds...the fact that allies contribute to the damage increase is just...no. That's a +100% damage boost from penetrating one tank. Compared to the +70% damage boost you have a very low chance of getting with RD. The tank doesn't even have to be an enemy. Really the only thing to worry about with this is the impact force decrease if it ever comes into play. The 10% maximum damage decrease only takes away what little chance you had to one-shot a medium hull. But to get a 100% damage boost on top of that? Wow. Don't wanna seem like I'm venting but to put it into perspective, if you have DD and you get 2 tanks with the shot, the 2nd one gets the (slightly less) equivalent of if a Stock Railgun hit it with a max-levelled Booster Drone. Bottom line? They just outshadow Stock. I see people calling Stock Railgun bad all the time and that that is one of the reasons they use the alterations. Other players may get mad at LCR or RD Railguns because "it breaks the game's balance and it's unfair". I get mad because I know that Stock can't ever be this efficient. Every time my M3 medium hull gets near one-shotted by an LCR Railgun or gets one-shotted by an RD or Hypersapce Rounds while I have 28% protection against it, I just think about how Stock would have taken 2 or 3 shots just to bring me down, and that it would be dead before it got me. Hoping that I didn't sound hostile saying what is above, I will say this. MM is chaotic. MM is your main source of valuable rewards. You need to be very efficient there. So to me, it is perfectly understandable if I never encounter a Stock Railgun. It's sad to think about, but I know that that's just the flow of things. If a turret needs an alteration to be a comfortable pick in what is considered the game's main aspect, then that is a problem itself that needs to be addressed.
  24. TheCongoSpider

    Ideas for Augments!

    Reducing its damage would make it less used? So this means Stock Railgun isn't cutting it in MM, right? Isn't the bigger problem here the current state of Stock Railgun in the game's balance? Stock Railgun goes up against the same protection modules, but would be doing less damage on average. Stock is at an innate disadvantage. At the moment, I'm not in favour of reducing the alteration's damage. What I am in favour of is tying the impact force received from the shot to do damage it deals. Low damage? Low impact force. High damage? High impact force.
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