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DaringDeer

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Everything posted by DaringDeer

  1. DaringDeer

    Respawn

    I am all for spawn protection going away at higher ranks, especially in cap games. I can't imagine how many times I've killed someone going for the flag, they respawn before I'm able to pull, and I am not able to survive the invincible respawned enemy. This is major reason why speed drones (Trickster and Crisis) are so important in these modes. Other options would be not allowing player to attack while under spawn protection spawn protection ends when the user takes some action (shoots, moves, turns, scopes, etc.) increase respawn time to increase penalty for dying
  2. DaringDeer

    Jammer

    Best description of Jammer effect I have ever seen.
  3. DaringDeer

    Mammoth OD vs. Ares OD

    I think Ares OD is stronger and much more practically useful. It heals team and leaves a very wide path of destruction with extreme damage in area of impact. Mammoth OD has short range of effect and ends if you die. In my experience, I almost always die at some point during the usage of OD. It does have the benefit of clearing out dead tanks which theoretically has it's advantages but I think I have been flipped in the process more times than I have actually knocked dead tanks out of the way.
  4. Doubling HP was a silly, extreme test. There's a lot of room for balance between current state and doubling HP of all hulls. I think you just need to effectively increase survivability by ~25-33% to make a huge difference in playability of this game. That's just a piece of the puzzle. The balance of turrets and augments is all out of whack with camping long-range turrets being much too strong for minimal exposure. The incentives are wrong to get people to play for objectives.
  5. Everything does too much damage and/or tanks have too little health. It is what is making the game all about camping.
  6. Very happy to see increased openness about issues and this vlog answered almost all the questions and concerns I have seen.
  7. I'd vote yes for that and even more strongly for hull alteration. I have a bad habit of changing hulls without checking the hull alteration. Even more strongly I would love to have each protection module slot be able to be changed once per battle. It would give you back some of the flexibility lost.
  8. With current version of gauss, which I strongly, strongly, strongly detest, there is almost no reason to not use salvos constantly and hide while reloading. The scenarios I can think of to use arcade shots is when you have supercritical effect or when you have a target almost dead who is very close to you to avoid self damage from salvo. Thunder is going to play differently because the rhythm of the shots is faster than gauss's salvos. Thunder requires you to expose yourself more and has damage fall off compared to gauss salvo so you need to be closer to be most effective. Thunder Hyperspeed gameplay is close to Gauss's salvo-focused gameplay. Thunder EMP is nice augment but it's much worse than Hyperspeed (big maps) or Vacuum (small/mid maps). Unless you have a bunch of crystals you don't know what to do with, I wouldn't suggest upgrading Thunder from Mk1 to Mk7/8 for that augment.
  9. DaringDeer

    Team Plasma

    Thanks Pythor for setting this up
  10. DaringDeer

    Arcade (Updated on 05.12)

    This isn't like previous events where there were winners and losers and winners received rewards above what was earned during game. This game you just get the treasures that your team earns. I'm not even sure if you need to earn stars to get your team's rewards.
  11. DaringDeer

    Let's Discuss Protection Modules

    I just have it locally. Couple years ago I created a tool to pull profile data daily for specific accounts and a website that displays the data in interesting ways. Thought about putting it up publicly but never did. They've been talking about replacing current profile system for that long and I didn't know if what I created would continue to work.
  12. Dead tanks are just another blocker to capping in CTF and RGB which is already too difficult now. It helps campers when campers need no more help in current meta. I'm fine if they are still blocking objects but make it dramatically shorter (1-2 seconds).
  13. DaringDeer

    Day of the Dead 2022

    Was hoping for lollipops in rewards of special missions
  14. Spy is the first person I have seen that say they like this update. I do not like it and It is a common irritant for many, many players.
  15. DaringDeer

    Ideas for Game Modes!

    Lots of things in this game are not how I would like them but I still choose to play it. If you watch my videos or read my posts you'll know what I think are problems in the game. IMO it is not hulls and their ODs.
  16. DaringDeer

    Ideas for Game Modes!

    Stadium TJR. If you get locked you can't avoid the rockets. Except in little cubby holes in center under ramps.
  17. DaringDeer

    Ideas for Game Modes!

    I was taking you seriously until I read above
  18. DaringDeer

    Ideas for Game Modes!

    Scorpion and a few other overpowered turrets/augments just need to be nerfed. Current Juggernaut is hardly more powerful than normal tanks now. The amount of damage that can quickly be applied to Jug makes it generally unenjoyable to play as it. It causes Jug to turtle up behind a wall in back of base, turning the game mode into TDM with too many campers.
  19. DaringDeer

    Bugs and Glitches Reports

    This has been happening for a long time to me as well. For me, when the game starts to go screwy I try to stop shooting and that can prevent the crash.
  20. DaringDeer

    Let's Discuss Protection Modules

    I haven't kept up with pruning dead accounts and adding good players to track but this is what I have from my tracking over last 2 weeks. I almost always go into battle with Armadillo/Gauss/Scorpion/Thunder.
  21. DaringDeer

    The «Trick-or-Treat» mini-game

    I don't know. I just got my press account a few months ago.
  22. DaringDeer

    The «Trick-or-Treat» mini-game

    Press accounts don't have access to the minigame.
  23. DaringDeer

    Update your game client

    Still waiting for a fix to uncapping FPS with new client. If I include "--disable-frame-rate-limit" as described in https://en.tankiwiki.com/How_to_raise_FPS#Uncapping_the_max_FPS (worked for previous version of client), the client will load to gray screen.
  24. Will caveat this to say I think Tanki likes to have these types of items which are game breaking and paywalled to encourage purchases and will not make changes until it is more generally available like in BP. Have played with it a fair bit and it is entirely too strong. Damage from any turret should never be this high when you can peek and shoot without any lock on process. (At long ranges, I have seen damages in 4600 range with Crisis DD against unprotected and as low as ~860 against someone with 50% thunder and Crisis DA.) It is too much. Damage has to be reduced on the high end for some semblance of balance. (The damage is quite low in short to mid range.) It would make sense to remove/reduce splash damage and/or reducing fire rate. The idea of slowing down the shots is a good idea but I wouldn't go slower than stock or it would be completely unusable except against stationary targets. Make the projectile speed increase much smaller (e.g. 25-50%) rather than 100% over stock to require more skill. This augment and Vacuum, along with Gauss and Scorpion and to some extent Rail and Magnum, are making the game not very fun right now. There is every incentive right now to hide behind walls and peak for a moment and go back to hiding. You'll score better, earn more crystals, die less, and use less drugs. Everything does too much damage now. All these turrets need changes or tank health has to increased. Scoring and rewards should be more focused on completing objectives of the game type rather just getting kills.
  25. Mine critical hits are 5% individually. You got lucky. If you have supercritical effect active from hornet or dictator OD, won't that will make all your mines do critical damage too?
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