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Everything posted by DaringDeer
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I'm supporting Taspens because I think his videos are the most entertaining, his paint is the best, and he has supported my channel. Who does not like Taspens rage? I think 990 TK is a big threshold for most people to participate. It will be very interesting to see on the challenge site how many people actually buy one of the bundles to get a sense of the size of the community.
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The root of the problem is the game designer's desire to have imbalance in the game and to make players adjust (via container luck, grind time, or money) through a series of nerfing and buffing equipment and introduction of more and more status effects. It is the reason I stopped playing any of my alts. I didn't have the garages on those accounts to adjust without experiencing more frustration than enjoyment.
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Feel bad for wiki team after this update. Everyone give them some love as this is going to be a ton of work for them. This is not a sufficient nerf to Freeze. There is no reasonable reason why it should have such high critical damage. Going from 4x to 3x is insufficient. Nothing should have critical damage over 2x normal damage or there is no mechanism to protect yourself, even with maxed Armadillo. I agree that AP Freeze should not apply freeze effect at all and likely should not have critical damage. Freeze effect removing boosted damage should go away completely. There have just been layer after layer of enhancements recently applied to Freeze that are unwarranted. Not sure how Fire will be after this. You do more damage/tick but will shoot for shorter duration because of increased energy consumption but it will recharge fully in 1 second? If so, you virtually have continuous fire. Burning effect for compact fuel at lower modifications is greatly increased. Striker Stun I think is nerfed well as I always found it to be most annoying alt. Shorter stun and longer reload after locked shots but hunter speed lock on. The nerf to Tesla status effect augments is good I think. They have been incredibly strong. Nerf to paladin OD is good. This OD has been best in game since its release for any mode other than TDM and TJR. I really think it could go farther and either remove AP or jammer effect or reduce duration. Think accessibility of free supplies is going to get worse and cause people to spend more crystals on them making it hard for lower ranks to not be tortured by the time they get to legend. Prices in shop only seem to go up which is crazy. Not looking forward to what they have done though I haven't bought anything except for daily tankoins in the last few months, not even battle passes which really have no appeal to me given state of my account and what they offer.
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If anyone is interested, I'm giving away 2-3 battle passes per month via giveaways on my discord server. One is going on now. DaringDeer Discord Server: https://discord.gg/QyPFAvcDQp
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Wish they would select more interesting questions to answer. These were all silly and uninformative. The last special mode and also upcoming one are not nostalgic for me at all. I think they would need to allow equipment change, allow protection modules, allow fire and freeze resistance for hulls, and disable critical damage. The turrets, especially without augments, are exceptionally unbalanced.
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It uses extra repairs and mines now too per the patch notes.
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The buyers I know buy for new things. The 2 twins alts are not very interesting. If the other twins alts come out before the end of this fund, it will be a big boost, as long as any other bundles in the shop are not more appealing than Silver and Gold. I'd be more than happy for the fund to reach 15m so everyone is able to get access to what they want. But if they do, it is a long road of crystal spending to upgrade Crisis and especially Armadillo. Plus with latest changes, Crisis is more expensive than ever to use. In the end, I hope it will make MM more interesting and competitive. I bought the Bronze bundle on my 3 low accounts that I stopped using after 4th protection slot and critical damage was released because it was so frustrating to play on them. Fortunately had TKs on them doing nothing. If you can get Armadillo up to 50%, it makes a world of difference.
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I know quite a few people waiting to buy silver and gold bundles until ultra containers contain more of the new augments to have better chance of getting a desired item from opening. If Tanki didn't go through the process of changing kept containers into "old" containers and only adding items to "new" containers, people would be more likely to buy earlier. Maybe they are changing that behavior because I had a bunch of saved regular containers and when they added paladin to garage, the paladin hull augments were added to my existing regular containers.
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I use Crisis almost exclusively and 100% of crystals I earn go toward maintaining supply levels and I only buy on 50% sales.
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@At_Shin, @nikunj04, @The.L-E-G-E-N-D Love games like this
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Maf, I liked the other games better too :)
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@Maf crushed us in this one
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Important questions: What will be the contents of skin containers? On the wiki, they are listed as discontinued and have a bunch of missing skins and of course nothing recent. https://en.tankiwiki.com/Containers If you have all skins available in skin containers, will you receive 500 TKs or some other reward? Do the different bundles convey different odds within the TK drawing? e.g. does someone buying bronze bundle have same chance of being selected as someone who buys gold bundle?
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patch notes Patch Update #671 - Released 3rd December 2021
DaringDeer replied to Marcus in News Archive
The 6 minute garage cooldown from previous update still irks me to no end too. -
patch notes Patch Update #671 - Released 3rd December 2021
DaringDeer replied to Marcus in News Archive
Not a fan of the changes. One of the more frustrating evenings of play I have ever had. Hopper is essentially unusable. It flips more than any other hull. If you go off anything sideways you will roll. Acceleration nerfs for Trickster and Crisis makes everything feel painfully slow. The impact of status effects is much, much too high and really indefensible. It is so incredibly frustrating. The only savior is Paladin OD. Lastly these kill missions just ruin cap games because the game goes from 80% campers to 95%. No one goes for flags or balls or helps. The little bit of team play gets squeezed out of the game. I may just stick to CP until this is done. -
patch notes Patch Update #671 - Released 3rd December 2021
DaringDeer replied to Marcus in News Archive
Paladin OD got a big buff indirectly here too. -
patch notes Patch Update #671 - Released 3rd December 2021
DaringDeer replied to Marcus in News Archive
So many big changes for a mature game. I feel bad for people still coming up in the game who try to be smart and focus on a couple combos of equipment. They are the ones who will be hurt. Players with more equipment can just adjust. I feel like the end result of this is going to just be more frustration. Status effects and critical damage made the game more frustrating because you are limited in how much you can protect against. Having the additional strength of jammer and freeze effects just adds to it. Cap games are going to be harder and more campy. -
That was a good, tough battle. You were hammer/hopper, right? Timestamped from my stream: https://youtu.be/Pggv0VvlaPs?t=12208
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I just got around once, getting -2 four times.
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I think either will work fine..
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Glad I could finally get it to you.
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Just sent you promo code via PM. You can use this now or in future and isn't tied to any account. Congrats!
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Congrats to @superray for winning the battle pass. Having trouble sending PM to him though. His account does not show as an available recipient and he also isn't taggable.
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