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Everything posted by DaringDeer
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DaringDeer Tanki Online Battle Pass Giveaway Channel: https://www.youtube.com/channel/UCyANpdT18lGDlRbV6GHyc8A Contest Entry: https://docs.google.com/forms/d/e/1FAIpQLSftrlDzXiNYNKVolRxlzDoWhczPdrfih4yGSs25NsG9rW2NAg/viewform For my viewers and subscribers I'm having a contest to celebrate 300 subs and 50k views in October. I only ask that you subscribe to the channel if you haven't already and that if you have any ideas for what you would like to see, to enter them in the form. I will have another battle pass contest later in the month and plan to have more contests and events in the future. I will be opening 100 regular containers on my DaringDeer account during an upcoming stream on November 16th at approximately 03:00 UTC and revealing the winner. Whoever can guess closest to the number of crystals I receive from the 100 containers will win a promo for a battle pass. I already have all items that are available via normal containers so I can only receive crystals, supplies, and premium and all Epic, Legendary, and Exotic openings will be crystals. Promo code will be sent via Discord or if none is available, via Tanki forum PM. One entry per person. Entries may be voided at my discretion to prevent any attempts to cheat. In the event of a tie, the first entry received will receive the battle pass and others will receive promo for 3 days of premium.
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If you still have days from previous Tankoin pass and buy another, the days will be added. So if you have 20 days left from previous, you will have 50 days after purchase of another. That is the way it worked previously for me at least.
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Definitely not an interesting challenge for me so will be skipping it as I have a couple recent ones. Tanki needs to figure out a way to make battle passes interesting both for players who are still building up their garage and those who have most or all of the items available. If there had been a useful paladin hull augment or one of the recent tesla augments I would have gotten it for sure.
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Thanks @B.A.B.I. Have had a couple 1 v 1s and have some more, just need to find them. I rarely jump into pro battles because there is not much to choose from when I am playing except XP/BP (I am poo at that) and Silence space parkour battles. I'd love to get invited to some of the old school battles that the top players play but I don't really have an in to them and they're generally in my afternoon when I'm working.
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Yesterday's videos:
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Maybe on small maps but it isn't realistic to think mammoths and titans are going to stroll across giant maps unscathed and be allowed to use their OD freely. If people are sitting back there laying mines they are saving their ODs to counter something like this.
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As mainly a crisis user, I find the changes to Booster to be more difficult to deal with now. Before, I would either hide or enable my armor until their boosted damage expired. Now I have a much more difficult time. I do think to keep cap games interesting and not allow them to be stalemates, something has to be done about mines and status effects. You can say use defender with mine protection or mammoth OD but a coordinated defense on these big maps is going to make capping so near impossible and so painful that everyone just camps or leaves. I see more and more games like below. Entire opponent team defending with a plethora of status effects and crapping out mines left and right. My Most Painful Win on Kolholz CTF https://www.youtube.com/watch?v=L3QYZAKodA4
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I was talking about frustrating stalemates in cap games. Hopper doesn't contribute to that. Rather it is a critical tool to prevent stalemates. There are many games when getting to the flag and out again is impossible with any other hull. Shush ?
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I'm not exactly sure how the cooldown works with Miner drone. It is 10s currently and it is almost impossible to be killed twice in 10s given respawn and protected time. Is the cooldown activated when you drop a mine or when you die? With long battles and 100 mines retained this drone could ruin matches on its own if it is not possible to clear them some way. You are not getting a mammoth across some of these giant maps to use their OD.
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That is a lot to take in. In my opinion, the biggest thing that ruin cap games and turn them into stalemates is excessive mining by miner/camper/saboteur drones and magnum mortars. About the Miner drone, 100 mines seems excessive going up from 30. Is my understanding correct that if you can kill a Miner user twice within 30 seconds, all their mines will all be destroyed?
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I stream most nights as my friends and I play MM and pull out the best battles or funny clips as separate videos. I try to showcase a variety of turrets, hulls, and drones. Would love any feedback you may have. DaringDeer Discord Server: https://discord.gg/QyPFAvcDQp
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The algorithm is working :)
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Can a juggernaut use the nuclear energy supply? That seems like the best place to use it if possible. If you have jammer immunity on can you immediately activate your overdrive after using nuclear energy? My problem with blunderbuss is the randomness of criticals. When I use it the critical hits rarely come when I want them. This can be mitigated with hornet and dictator supercharge ODs but I don't use those hulls often.
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They never remove previous winning entries. The original list of entries is used each time. About google sheet, there are hidden columns but there is not any additional information that makes detailed analysis possible. First columns A-C are the list of winners from each run of selecting winners. Columns F-G is accumulating from first 3 columns. Columns I-J is what is visible in google sheet.
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Do you think YT_Immortal_HeRo_DoW bought 225+ bundles or YT_Mr.BaHbKa123 bought 184+ bundles? I would need proof of that (YT stream or list of entries from Tanki) to believe it. FYI, the google sheet has hidden columns of winners from each pull but not the original list of ~10k entries. Anyone know who BA3-2101 is? I've never seen that account.
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Agree with you @GrayWolf8733. In a normal lottery, selecting winners is an iterative process. If your entry is pulled for a prize, it is then removed from the lottery for subsequent drawings. That's not what happened in the stream. There were 3 selections of 500, 500, and 319. The winners from the first 500 were not removed from the entry pool before the next drawing. Further, there is no way to know how they are randomly picking people within each run. Within each run can the same entry be selected multiple times? I think in practice this tends to favor people that have more entries than the people that have a small number. In a normal lottery as entries are pulled as winners, the remaining entries probability of winning goes up. That doesn't happen here. Following is based on assumption that technical accounts get free tankoins. @DestrotankAI9 is correct that technical accounts purchasing doesn't affect the probabilities before the lottery, but once the lottery is complete, the relevant question though is whether the technical accounts won at a higher rate than 12.5% chance per entry. If it is higher, then tankoins were taken from the community. If it is lower, tankoins were added to the community. With the information available, it's not possible to know. You need to know how many entries each technical account bought. My guess is that the technical accounts pulled more out than they contributed.
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I personally can't complain by beating the odds of 2 selections for 4 offer purchases, but it doesn't see right that press accounts could participate in the drawing. What is the point? They can't do anything with them because they have everything. Plus, do press accounts have tankoins given to them? If so, it is doubly wrong. I do think you could purchase the bundles an unlimited number of times so who knows how many the big winners purchased.
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I play mostly in groups of 4 so almost exclusively long maps. In CTF and RGB, I will always have shaft protection on to start battles. IMO, it is much too strong. It charges and reloads incredibly quickly for scoped shots, the aim when scoping moves very quickly, and it does too much damage.
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2 more timestamped examples from 1 battle. First one it would have taken too long to run across the map to test no damage but you can see the random self-destruct. Second one I random self-destruct in almost the same place and I show no damage bug after respawn.
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