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Everything posted by DaringDeer
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I have a full garage and choose to use Crisis about 90% of the time and have lots of experience with it. (Think I am in top 5.) Supplies are not an issue for me as that's all my crystals go to and I just buy up to about 200k of each on 50% sales. To me, it's far and away the most fun drone to use and can be effective in a wide range of scenarios. Trickster surpasses it a bit in ability to pull flags. Camper may surpass it for full camping, though you have to fight with not having supplies 100% of time. Hyperion likely has the best survivability. With Crisis you can defend/camp, midfield, attack, whatever is best for any given moment in the battle. It gives you flexibility. You can speed away from short range turrets and the attack with damage from range. You can turtle up with armor against helios or shaft RFM or vampire isida until the clip is empty and then unleash with damage. If your timing is good you can use quick switches between armor and damage, with supply cost of course, against non-continuous fire turrets. If you want to see in practice, check out how I use it on my YT channel: https://www.youtube.com/channel/UCyANpdT18lGDlRbV6GHyc8A
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If you don't use Crisis you really don't understand the cost of using it. You will be spending every crystal you earn (and more if without premium and scoring high each battle) just to have supplies to use. You won't have crystals to spend on other equipment/upgrades. I don't expect it to be nerfed because few people without it are in a position to use it regularly. (I'm very happy for possibility of vast majority of players getting all these items they were unlikely to get otherwise, though a ton of helios on the battle field is going to make it hard to cap in CTF/RGB.)
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Still feels strong but especially when playing on accounts without armadillo. I really haven't noticed a difference. My problem is really with critical hit multipliers. Any turret that has it more than 2 is a problem in my eyes. I think that includes freeze, fire, striker, and vulcan. With my main account and armadillo, it's not as big a factor. It's when I try to play on other accounts that it is most frustrating. I really wish this moronic kind of talk would die at some point. Blame Tanki for creating the disparity between players and their equipment. Stop being rude to people that spend some money on a game they enjoy that allows it to exist so that you can play for free.
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It doesn't make any sense that freeze effect reduces damage. That side effect should go away. Everyone knows freeze has been too strong for quite a while and needs a nerf of some sort, preferably critical damage.
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I actually got this from an eSports match ultra container on my main account.
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The point of all modes other than TDM is not killing without dying. I don't think the game needs anything more to encourage people to play every mode like TDM. Maybe if profiles/achievements ever get reworked there could be achievements to have kill streaks of different lengths, but otherwise not a fan of these ideas.
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In one of Jumper's recent videos he showed locking onto juggernaut without ever seeing the the juggernaut. This should not be possible. This is timestamped:
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No luck in drawing on couple entries. Disappointed that skins I most wanted are not available in skin containers like steampunk twins/mammoth, old demonic wasp, and new demonic wasp and fire. Anyone know how many tankoins the box would give if you have all of them?
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You've never been able to hide your drone from other people. The settings only apply to what you see.
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I changed this setting to disabled and still had the issue with screen jumping last evening. Unrelated to above as it was happening before my config change, another issue I have noticed over the last few days is that double-clicking on items in the garage to enable them has been much more difficult. It often requires me to double-click a piece of equipment multiple times. Previously, you could double click while your mouse was over an item and it would equip it. Now, if the mouse moves a pixel between the first and second click, the double-click will not register. Very frustrating. Will see if I can find example from my stream last night.
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Do you mean the Windows "Enhance pointer precision" option? If so, I'll try it out next time I play.
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What do you mean by this? I'm not doing anything drastic with the mouse when this happens. I'm just following the target.
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I posted a message to this thread that mobile users are able to change their protection modules without cooldown but it appears to have been deleted. I cannot understand why it would have been deleted. Another issue I have is that my viewport will jump left or right causing me to miss shots. It happens fairly frequently and people have commented on my videos that it occurs to them as well. Here is timestamped example:
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Mobile players are able to change their protection modules without the same limits as PC players have. This is an unfair advantage and should behave the same on both platforms.
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My guess for Trickster and Crisis is that your acceleration will no longer be increased for your hull, just the top speed.
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valid Decrease Needed Time to Change ONLY Augments in Battles
DaringDeer replied to Devoid in Ideas and Suggestions
My biggest issues is switching hulls in game, not thinking about the hull alteration at the same time, and ending up with a useless hull alteration. Personally I'd like more flexibility on that end. e.g. if you switch hulls then the same hull augment as before is enabled by default (or none if you don't have it) and you don't have a cooldown to change the hull augment one time. On a similar note, is it true that mobile users can change their protection modules whenever they want and are not limited by garage cooldowns? If so, that is a tremendous advantage. -
The goal is to disrupt business of a Russian company to indirectly hurt the country. Unfortunately DDOS attacks are relatively simple to initiate and difficult to deal with if you don't have a significant amount of infrastructure and bandwidth to protect oneself. I have no doubt that putting that in place after the fact is costing Tanki money and jeopardizes their hosting with LeaseWeb as well as loyalty of frustrated players.
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valid Proposed fix for using Magnum with Viking's OD
DaringDeer replied to qwds in Ideas and Suggestions
It's difficult with stock and fixed angle augments. As OP noted, on some maps it's virtually impossible to use. You end up having to prop your butt on a wall or shooting from a down ramp or just dump your OD off the map. -
I believe it is hosted by LeaseWeb in Haarlem, Netherlands.
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The communication from Tanki around all this has been terrible. There should be instant, automatic updates to discord and web when servers are having problems.
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I just got Helios last night on my low legend account and it is stupidly strong with Crisis. 40/50/60 kill games regularly with hopper. You can't run into a group of people but you can just endlessly pick people apart just outside of medium range turrets.
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Smoky EMP vs Stun is almost impossible to discern in game.
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I think there is a bigger disparity between EMP Twins and others. EMP Twins is far and away much stronger than Smoky or Fire to the point where I feel bad about using Twins EMP. So I'd rate Twins a 10, Smoky a 7 (it was much, much better before max damage range nerf), and Fire a 5.
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