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Picassoo

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Everything posted by Picassoo

  1. Percentage-wise the decline has sped up considerably, even though most games first lose lots of players after peak time, then find stability. That's according to Google Trends.
  2. The guy mixed up the terms. He meant 'P2W' for sure. Too obvious that what he meant was bringing back old Tanki. Given that noticing this should be easy regardless of how intelligent you are, I assume you are mocking this guy. Why is that? You think all people know good English?
  3. I just watched a WoT vs WT video. One guy wrote a comment mentioning Tanki. Guess what? A lot of people answered there, and pretty much all of them agreed that TO died in 2014/15. Some pointed at 2016. Look at TO reviews on steam, or answers under the announcement regarding MM intriduction. Also removing the option of creating standard battles. There is no way to argue that today's TO is better than it used to be or that updates are keeping it alive. It simply isn't true.
  4. I totally agree. They have to report to their manager who in turn reports to the game owner(s)(or directly to the owner). If players are happy without new features being added some devs might lose their job. So they created three new turrets, three new game modes, OD's, MM, Challenges, Alterations... All these features needed their work, and still require balancing and fixes/adjustments.
  5. New features keep people interested, that's sure true. But wait 1-2 weeks, and the hype is gone, while the features permanently change the players experience. Think JGR, RGB, ASL, OD's or Gauss.In my opinion the problem is not just balance -- a perfectly balanced game may still be boring. Sorry for triggering you! Hope the effect was brief.Interestingly, our views differ on that matter. I think Tanki was an original game, with no other like it. Making it similair to other games spoils the point of playing TO. All the new gameplay features made the game sort of dull. Of course, being ripped off is not exactly criteria for removing a feature. But successful features do not have to work in different games, unless they are very similair. Hopefully that sounds reasonable now.
  6. PRO battles are of little interest on low ranks because they are not the 'default' gamemode. Players who participate in them earn less crystals, and they are kinda hidden from new players. As for Magnum, the concept is simply game changing. It hinders defense and you can't be sure that you'll survive even with no enemies in sight. OD's apparently do not work as intended. In practice you just get to wreck enemies from time to time, but you also can't perfectly plan an attack because one Mammoth can spoil it. 7 mins does not give much time to repeat that.
  7. Picassoo

    How bad updates came. What do you think is their point?

    It started in 2016. I remember when I logged on in November of this year to find that I couldn't create battles. Lots of people in the chat kept asking why, while those who already knew started cursing at the devs. A few months later missions were removed from PRO battles. That was what started the revolution of how battles would be created and played. Server-created battles remained similair to PRO for some time, but the for freedom of map choice you had to sacrifice crystals, which in turn started the imbalance between casual PRO battle players and peoplw who kept clicking the 'quick battle' button. Later on the battles have been continously shortened, drug mechanics were modified, and Magnum was introduced. MM system made map choice completely impossible. While the increase in Mission Chain rewards made people happy for a while, it made it impossible for casual PRO battle players to compete. Challenges and containers made weekend players completely incompetent and devaluated cosmetic items. By the way, it was stated in a V-LOG that XT skins would only be available in the shop and containers. Now any no-lifer can get them for $5. How do the devs argue why they update the game like that? Here are some examples: 1. RK nerf. One player suggested it, so nerfing the RK is considered listening to players (even though the idea was by far not popular). 2. Shortening battles. In one V-LOG they simply said: "shorter battles mean more fun". Nothing else. No real reason. 3. MM system. Mods kept saying that all the negative comments regarding it were a result of predudice. When the update was released it turned out that the players were right. Yet the update was not removed. 4. Making PRO battles available from WO1. No reason at all, simply part of the anti-PRO canpaign. 5. Introducing new turrets. It was always just a few players who wanted new guns. The concept of Magnum is incompatible with this game. 6. Overdrives. They just said it would be "cool". 7. Challenges and containers. Just ripping off other games. There were some more bad updates, but these are the major ones. Why do you think the developers keep pushing such updates?
  8. Picassoo

    Why doesn't anyone defend anymore?

    Different drug mechanics. Before you would most often fight on one drug, as smart cooldowns were longer. Also, longer active time allowed defenders to keep defending after once being attacked, while the attackers could wait for the right moment to attack. Magnum and unfair scoring system additionally makes defending obsolete. Overdrives as a whole hinder defenders. Losing is no more a problem with shorter battles and changed fund distribution, so there is no motivation to protect the flag. Tanki used to be a constant fight between attackers and defenders. Now it's only about rushing mindlessly on full drugs. DM is more fun but still nothing like old Tanki.
  9. An interesting speculation. I tend to stick to a different theory regarding the sound of 2020 Tanki: https://www.youtube.com/watch?v=K8E_zMLCRNg
  10. That's not entirely true. The game used to be more simple yet involve more tactics such as flanking, jumping down on enemies, juking around corners, distracting defenders and attacking together in different ways. Now it feels more like clicking on drugs and activating OD's at the right moment. The pace of players quitting accelerated with updates such as the removal of custom standard battles, adding MM and OD's. Sure, there were some fun events like The War II, but now we have Challenges which are all about grinding already devaluating cosmetics and promoting no-lifers. I had a three year break since 2014 and instantly I noticed the game is less fun. It's not that I got bored. MM battles are too short for team combat, DM is somewhat more enjoyable. You can't choose the map you want to play on. PRO battles are dead because of the devs' slow yet aggressive campaign against them. You got part of it right, though. Nostalgia is involved here as well, since there were more players and friends to play with. Also, some people will surely get nostalgic of 2019 if the game keeps on going in the same direction as it is now. I must admit that even 2017 and 2018 were still way better than what we have now.
  11. Supplies were 45 seconds long and the cooldowns between them were longer. Most often people would fight having one supply active at a time, then take another one, be more powerful for a short while and then keep fighting on one again. Now you are dead at least or useless after 30 secs.Old supplies were better and far from what you say since they actually had longer cooldowns.
  12. Glad to see new maps, but it would be better to have 4v4 or 6v6 on Cross instead of modifying the map. Like in TX. I have no idea why you buff Gauss though.
  13. Picassoo

    TANKOINS - New Currency!

    So you can name yourself 'Essence' or 'Deception' or some other crap? Your nickname is cool bro, just keep it as it is. Hope I save your $15 and nickname.
  14. Picassoo

    TANKOINS - New Currency!

    I hate to disillude you all, but this will not make TO great again. The game was way more fun before MM/Quick battles and Magnum were introduced. Most players who joined the game in 2015 or earlier would still be complaining (like they did back in the day when the said features were being introduced) but they quit instead. So I doubt this will make TO draw new players -- we have only 20% of the playerbase we used to have, and only those players are happy. Also, Tankoins allow you to purchase from the shop, but you can't buy Premium account. The devs will probably reduce the amount of crystals you can get from containers as they add Tankoins. You will get Tankoins, but you can only spend them on skins or expensive crystals instead of getting the latter for free to spent on equipment. It is good to be happy. But don't let your hopes mislead you. I wish all of you who are addicted to stop grinding Challenges and missions in MM battles. Grinding in a game is terrible, and this game won't even live long. Just play PRO battles or MM or quit Tanki, all for the sake of enjoying yourselves yourselves. Or maybe your parents need more help? Maybe your friends and family are missing you? You can do so many things instead of working on a Challenge. Happy Summer Holidays!
  15. What's the point of making the game more complicated? The alteration seems to be designed for people who buy Batteries to be able to drain them faster in exchange for an advantage in battle. I don't think TO needs a new Drone. Do you have improving gameplay in mind, or is it just this: -- "Man, it would be fun to have a new drone! Let's make one up!"
  16. Well, defense and sneaky attacks were easier for blue. It wasn't a very balanced map anyway, but Magnum spoiled the whole point of it. Used to be popular and fun before Magnum was introduced.
  17. Picassoo

    What am I missing?

    I payed enough to get 15/20 equipment + drugs. I most often end up first on the leaderboard. Still I hate what the devs did to the game. Back in the day I didn't pay, yet I had more fun. Tanki is overall a worse game, if you buy or not.
  18. More in Silence. In Noise the blue team Magnums are very limited. Regardless it killed Noise. So the comment is not utter tosh. It simply contains a mistake.
  19. What? It didn't really generate they much crystals. The map is simply cosy and fun to play. Players generally like such maps. Serpuhov, Rio and Kolhoz -- popular maps back in the day -- all have some of this in them.Noise offered unique and fun gameplay, until it got spoiled by Magnum. Generally reds have an advantage as Magnums, but even a balanced Magnum game is boring and nothing like Noise used to be.
  20. And these people, ignorant or not, are the customers.Many people quit due to the game-breaking updates. The game has to put up with them or die.
  21. How long can that last with so little players? Developers do not listen to players, the game is way less fun as it used to be... Also, why would buyers want to pay if their $100 XT's are given away in challenges when it has been stated in a V-LOG that they will only be available in the shop and containers? Who would trust such a company? (BTW I never bought XT's, I am just sharing my own observations)
  22. Picassoo

    Let's Discuss Supplies...

    How about Magnum? Repair kits and open maps make the turret somewhat balanced in MM, but in PRO the turret completely destroyed Noise and makes other maps (such as Serpuhov) less fun.
  23. Picassoo

    Let's Discuss Supplies...

    Nowadays drugs have to be spammed and on average they reduce a tank's lifetime to 30-40 secs. Before most players drugged one drug at a time because the smart cooldowns were shorter and they were not so popular. In short, drugs used to add something to the game. Now it is simply less fun. You can complete missions in order to get drugs, but I do not recommend grinding without having pleasure in playing (often the case with MM players). I'd quit the game or play PRO battles. Just pray so there are no Magnums.
  24. Picassoo

    The UFOs are coming!

    Mammoth is OP with normal golds, too. You can't really counter it, either. A Wasp/Hornet has half the HP and no immortality effect.
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