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Matt_Black

Tanker
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Everything posted by Matt_Black

  1. Matt_Black

    Battery/supplies kit disappearance

    I think the kits are getting a revamp so we might see them back. As I usually play goalkeeper with Sab active it's costing me all my Xtals earns just to feed the drone. I'm so used to using the drone as an offensive weapon that I now find it really hard to play without it!
  2. Matt_Black

    What's new in HTML5

    Still horrible motion, turret control not as smooth as Flash version, kept swinging past target. I thought the graphics would have got better, turning off the stuff that slows it down leaves a very 16bit looking game. Fantastic new interface? Didn't notice. Such a new interface people thought it was a different game! Same Ignorant, rude players. Same OP turrets and hulls, Same stupidly OP overdrives ruining gameplay. Nah same old Tanki!
  3. Matt_Black

    Tankoins in weekly containers

    18 a week so roughly 2 years saving to get 750 batteries. 750 minutes =18 hours of laying minefields. Not much incentive to save. 125% price increase not much incentive to buy either. Are the owners trying to kill this game off?
  4. Matt_Black

    TANKOINS - New Currency!

    I guess drones are really popular. pre tancon's 750 battery kit 5.99 euro's Post tancon's 750 battery kit 1500 tancons or 12.99 euro's Sorry guys I'm not going to be able to defend your bases and flags with mines for much longer. £4.98 every so often on batteries I can do but 12 quid! Of course I could use 225,000 cry to buy them or an M3 protection module. Hmmm tricky one.
  5. A big thanks to the numpties using MM Rugby battles today to drop gold bowes to each other to show off their parcour skills! Nice one, not only did you gather together so I could kill you easily, you let me finish my missions in record time, earn max stars in the 2 or 3 battles I was following you in, and gained me 5000 cry. Any chance you can act like prats again for me tomorrow?
  6. I've never been able to figure out how some players seem to manage to be on all the drugs all the time. Kill them and POOF they respawn and are back at you all drugged up again. this was happening before Drones as well. I can manage to be on two at a time maybe all of them if I hit a couple of drop boxes but I swear I've never seen a Viking/freeze/hammer on less than 3.
  7. Matt_Black

    Why doesn't anyone defend anymore?

    Teamwork is a thing of the past in MM matches. I was playing today hornet/gauss with another guy Hornet/isida teaming up for the flag while everyone else played TDM. Got the flag loads but not able to cap it all game. Yep you guessed it we came last with no stars! Cool, can you tell me what "If you want to play TDM F**k0ff and play TDM, this is CTF" is in Russian please?
  8. Oh yes, killing a viking just as they start their overdrive is one of the few remaining fun things in Tanki at the moment. Now If I could only figure out how to spawn on full drugs and keep them foe the entire game I might be able to compete.
  9. Matt_Black

    Why doesn't anyone defend anymore?

    In 3 consecutive CTF matches I was defending the flag, laying mines and helping others. I only killed 3 or so opponents in each all of which either would have got the flag or had the flag. Last place and zero stars every time. Next couple of games I sit and snipe (loving the new turret) I come 3rd with a stupidly high KD but not helping anyone but myself. This game is really screwed up!
  10. Spending 6000 cry just to get a mission that was not DM. I hate DM, If I wanted to spend seven minutes being spawn killed by drugged up viking/freezehammer I'd go and play CTF!
  11. Has there been a stealth update to the challenge scoring mechanics? Suddenly getting lots of zero stars despite being all over the map attacking and defending. Tanki giving too much stuff away? adding 15 more stages to the challenge still not enough? 100 stages next maybe?
  12. It's good to see the game makers listening to the players. Us " All the games are now just TDM! Nobody plays for the game they play for the stars." Tanki "Here, have a new map that's impossible to play anything else but TDM on" Thanks Tanki, you're the best :D
  13. Matt_Black

    Why doesn't anyone defend anymore?

    Oh yeah I forgot. Arseholes on our team blocking our flag carrier from capping.
  14. Matt_Black

    Why doesn't anyone defend anymore?

    Yes as a seasoned defender you can make a difference but when your team is playing TDM at the other end but you opposition is playing rugby it's very hard. I've started quitting games like that. Why should I expend my supplies helping a team that plays that way. What upsets me is when I successfully defend the base the entire game, stopping people taking our flag, and covering out players returning with the flag by getting between them and the incoming fire and get nothing for it! I had the weirdest and shortest game that also proves my point about poxy small maps and the favored turrets. Highland and the opposition had a 50 /50 split of hammer and freeze all on viking. I don't think the game lasted more than a minute for 5 goals! Both still massively OP for ages but when Vulcan gets an insane buff it get's ultranurfed instantly. The players are getting ruder too. If I happen to be in a spot another player wants They'll push me off either over the edge of something or into fire. And I've lost count of the number of times I'm heading for a health box for a newly spawned player to take it even though they are already on full health.
  15. Matt_Black

    Why doesn't anyone defend anymore?

    I have noticed a distinct lack of players defending in MM CTF and Rugby lately. Okay so it's not the most glamorous role but a good defender or two can make all the difference. Now it's like watching 6 year olds play football, everyone is attacking. My theory is that it's because of the monthly challenges. Defenders don't get many stars unless they are pretty good. ( I usually play defense with Titan/Vulcan M4 and completed last moth's challenge with 10 days to go) so it can be done. But it's hard being the only defender with the whole opposition attacking! Another theory is that it might be down to the players online. Late at night (GMT) some good games can be had but late afternoon and early evening is very poor.
  16. Yes I dropped loads of golds to myself in a private battle. So many in fact that I got kicked out of the battle for inactivity before I could collect any of them! Dumbass :D
  17. I thought dropping a gold was so that you could shoot at the muppets who go for it!
  18. A freeze player NOT on full drugs! What were they thinking! A Hammer/doublet player shooting me without DD enabled. The tank just stopped in amazement that I didn't explode! 15 players in massacre actually playing a really good game of Rugby ( of course there was one who kept trying to play TDM at the other end of the map to where the action was but he eventually quit when he was stomped upon). This is stupid because all of my missions were Rugby and all were TDM with a ball apart from that one. If you want to play TDM then go and play it. Since the updates and the stupid overdrives Tanki is like watching 8 year olds play football. They all chase the ball around the field without a thought of defence and then a gold drops and they all abandon game and charge off after it.
  19. Matt_Black

    Mobile Version

    So we got matchmaking, shortened games and all manner of other cr*p so the game could go mobile. I tried it today after my controller died. In a word Unplayable. On my Samsung tablet the graphics are dark and muddy, very difficult to see what's going on. The controls are too cramped and small even on a 10" tablet, way too sensitive and seemingly the fire button also turns the turret sometimes and sometimes not. Move slightly off the button and it changes the camera angle! I'm not sure what I've done in the settings but the turret now turns by itself! I've been astounded by how poorly some people have been playing and I now apologize. Having just spent a couple of games driving into walls, stuck in and area of the map and can't get out, shooting my teammates while trying to turn the turret, landing on my side and not being able to turn the turret and generally acting like a noob. For those of you who can play the mobile version at all my hat's off to you. Hopefully it will die a horrible death and we can have longer matches and the battle list back. . . .yeah right!
  20. Matt_Black

    Tweaks to Overdrives, Turrets, and Drones

    Initially I was disappointed with the Hornet OD but it is very useful in the small castle maps when playing CTF or rugby. As a goalkeeper (camper) I like to be able to see the enemy coming and now I can do it through walls! Sadly there has been little in the way of balance in tanki for the past couple of years. MM, drones and alts has pretty much seen to that. with enough money invested you can be pretty hard to kill. Just look at all the freeze and hammer combo's zooming around the battlefield on full drugs with a drone to keep them charged up killing one tank after another. Even 20/20 Titan gets one shotted (or two) by Hammer and Freeze can kill me even on DA before my barrels have spun up. Where is the balance in that? The only way to balance this game would be to have shots effect everyone just like real life. Wasp overdrive would kill everyone in the radius, Magnum the same, Hammer gets splash damage just like thunder. Thunder splash gets everyone. Rail shoots through a friendly then the friendly gets the peak damage and the enemy gets a reduced damage and so on. Oh and give all but the long range turrets a minimum damage range of 5 meters. Inside that they do 10% of the minimum damage and 100% self damage.. Just because I'm sick to death of no skill Viking/hammer/freeze slamming into me killing me instantly and waiting around for the respawn.
  21. Matt_Black

    Ideas for Turrets!

    Damage should apply to all tanks irrespective of what side they are on. It's slightly ridiculous that a magnum round will damage opposition and the shooter but no one else in the blast radius. Make all shots count regardless of who it hits. Wasp overdrive should kill everyone in the blast radius. Mammoth overdrive should kill any tank it touches. Railgun should still be able to shoot through friendlies but it will cause as much damage to the friendly as to the enemy. I think you get the idea. On some of the maps I've found it's better to shoot my own teammates with thunder for the splash damage effect then it is to shoot the enemy.
  22. Matt_Black

    Tweaks to Overdrives, Turrets, and Drones

    Well every 15, no 10, no 7, no 5 minute game is now TDM no matter if there is a flag, ball or any other objective. Kill tanks, get stars, get Xtals. Strategy? Team play? That's so last year! Happened again today a few times in rugby, I like rugby and capture the flag. As a proud titan/vulcan camper it's nice when the enemy comes to you, makes it all the more easy rather than chasing them round the map. Even split of viking and mammoth on the other team with my titan and a really lost looking dictator messing up the otherwise perfect 50/50 split on our team. We lost, no surprise! I'm also seeing lots of mammoth/magnum combo's OP turret on an OP hull makes for POOP for the other players :D
  23. Matt_Black

    Tweaks to Overdrives, Turrets, and Drones

    WOW the strangest thing happened today while I was playing TDM. Well there was a ball and stuff but nobody paid much attention to it but that's not the point. What was strange is that on the whole map there was another player NOT using Viking! Yes that's right two players not using Viking! Weird Huh?
  24. Matt_Black

    Tweaks to Overdrives, Turrets, and Drones

    Not that anyone who matters will read this, and if they do it will make no difference but I want to vent anyway. Why Tanki! The game is now like playing a 2X speed. Gone is any strategy and team play just rack up as many kills as possible as quick as possible. Every game is TDM regardless of the actual game being played. Does anyone there think about what these "improvements" mean before dumping them on us? The whole point of small hulls is speed and concealment, except now were jammed into small maps most of the time so speed is negated and there is nowhere to hide. Not forgetting that just about every turret can now kill the light hulls with one shot, double armor or not. Freeze/isida/hammer, I just let them kill me as it's not worth fighting back even if I get a chance then I pause out until they go away. You might as well not bother with new hulls just go down to 2 as every map is jammed with Viking and Mammoth. Mammoth, the hull built for defense is now the go to kit for scoring in TDM, whoops sorry . . .rugby! In fact it's just about impossible to score without it! Most annoying though is you keep buffing the OP turrets and nerfing the lower ones and then when people complain you nerf it again. Yes I'm talking about Vulcan. Lots of other turrets do self damage but none of them have that damage reduced by self damage. Thunder does lots of self damage up close but what if by doing self damage it reduced the damage to other tanks by 75%. This is what you have done to Vulcan. Oh yes I forgot you gave us 10% more damage when not overheating (which is about 10% of the time). Lets even the playing field here. All turrets now do splash damage. Freeze freezes itself slows down and does 50% damage to itself. The same with firebird 50% damage and tick damage. Hammer now does random self damage up to 100% at close range. (I'm sick of being killed by no skill Hammers on full drugs slamming into me BANG BANG your dead) isida does damage to itself when dealing damage but heals itself when healing. I think you get the idea. I get that none of this will happen as it won't make any MONEY which is what tanki is all about.
  25. I guess the game dev's really hate Vulcan. I thought it would be fun to try Viking+Vulcan, four seconds of screaming chaingun fun! Viking is a poor choice for Vulcan as it's stability is crap and I was being bounced all over the place and hitting little. Eventually the overdrive powered up and. . . . . Nothing. Burning tank, no screaming gun rotating a thousand miles an hour and still doing low 2 figures damage when I eventually managed to hit someone. Guys if you really hate it that much get rid of it and replace it with another long range turret, one that has no splash self damage, the ability to fire continuously, and no minimum range penalty. To really cripple it you could make it all but useless on smaller hulls, practically impossible to track close targets due to a turret mechanic that was supposed to help but now doesn't. Oh and a stream of glowing bullets showing the enemy exactly where you are don't forget. It was possible with skill to fight off freeze, isidia, and firebird at close range. now it's a free kill to anyone who can get close to you and keep you firing. Do you overheat while they kill you without taking significant damage, or do you stop shooting while they kill you? Devs if you gave everyone a 70% protection module for freeze there would be uproar. Buy that;'s what you have done to all Vulcan users. What did we get in exchange? Half a second less spin up time and 20% less damage overall? Not exactly a fair exchange is it? How about a 50% reduction in damage when overheating with incendiary band but give us better turret speed. Buff the plus and minus elevation stats and drop the spin up time across the board.
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