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GorgoBlesk

Tanker
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Everything posted by GorgoBlesk

  1. DM - full of Fires, Freezes, Twins and Duplets TDM - full of Rails and Shafts CTF - balanced mode, good for every turret CP - balanced mode, good for every turret RGB - short range version of CTF ASL - useless unbalanced mode JGR - Juggernaut is weak, it needs triple incendiary Smoky
  2. Exactly. Isida runs out of energy too quickly to deal any serious damage.
  3. And Rails, Thunders and Smokies. RIP all other turrets xD
  4. Critical hit is a bonus which gives Smoky a small DPS advantage over Thunder. Thunder has bigger damage per shot and splash, splash is great when used correctly. Both turrets are equally strong. They are great at long range due to 50% weak damage. However, incendiary Smoky is better than other Smokies and Thunders because incendiary crit is much stronger that standard crit. Repair kit is the only way to stop OP afterburn. I have almost 40000 crystals so I will buy Incendiary alt for Smoky soon.
  5. Every smart player would put that altered Thunder on heavy hull. Still, 10% range increase is not much and I do not want bigger splash. Campers like me would also need to correct their aim after every 1 or 2 shots due to recoil. I think that impact force should also increase by 50%, damage by 10% and reload by 20% but otherwise it looks balanced.
  6. I play CTF unless I have TDM, CP, RGB or ASL missions. Then I play these modes. I always switch DM missions and I switch ASL missions when they do not give crystals or RK. I do not play DM and JGR, I do not like ASL but I sometimes play it. No problem with other modes.
  7. GorgoBlesk

    Let's Discuss Overdrives

    BP is better for camping, XP for attacking. Rail is also good with medium hulls - Dictator for camping, Viking for attacking and Hunter as the most versatile hull is good in both camping and attacking.
  8. There is already 1 Freeze alteration that reduces cone angle. That is more than enough. Freeze could have a 'turret ring jammer' alteration. It would simply prevent the frozen enemies from rotating the turret. Of course, -10% damage.
  9. Only good Thunder alt is Subcaliber rounds. No splash, no self-damage. Good for players who do not utilise splash and get often self-damaged. Small rounds charging machine gives you -20% reload and -20% damage. That means the same DPS but lower damage per shot. Bad for peek-a-boo, bad when you start 1v1 fight with reloaded turret. You hit more often so you are maybe annoying with impact force but you also need to make aiming corrections more often due to recoil. Overall, this alteration makes Thunder worse. Sledgehammer gives you -30% reload but you have only 10% range (<15m). Almost all the time, you will shoot beyond this range and 50% weak damage will be applied. It can be effective but very weird to use.
  10. When long range turrets annoy you across the map, you simply can not kill them with Twins. You have not enough range.
  11. It makes complete sense. Isida has enough energy for 10 seconds of healing but ONLY for 5 seconds of attack. Simply said, Isida is broken. Now I want an alteration which gives me 10 seconds of attack but decreases damage by 25%. It means that Fire and Freeze would out-DPS me but I would perform better in longer fights. Simple maths: 5*100=500 10*75=750 I could do more damage before my stupid energy runs out.
  12. GorgoBlesk

    Extremely rare occurrances

    That guy with 4,5 k/d was a camper for sure. Do you remember his combo?
  13. GorgoBlesk

    Exactly how TO will die

    The best version of Minecraft is 1.8. Since then, it is constantly getting worse and worse. War Thunder is constantly updating but the developers care about game balance atleast in tank battles. It is the most realistic tank/airplane simulator but there is still a lot to improve.
  14. GorgoBlesk

    Let's Discuss Overdrives

    Wasp with Mammoth OD would not camp. It would simply kill enemies by ramming them. It would just rush, activate OD and chase the enemies to death. By the way, Wasp Rail (BP) is a brilliant camping combo. It can simply wait for enemy campers to turn turrets away to get some easy kills and then do that perfectly timed peek-a-boo which results in showing only about ½ of hull side for about ½ second. Enemy campers have no time to react unless they were hidden and waited for that Wasp to peek. Rail is ideal for this because of high damage per shot. Thunder and Smoky have smaller damage per shot (but higher DPS) so they can not wait 10 or 15 seconds to get only 1 shot without taking damage. Rail can do that.
  15. GorgoBlesk

    Wishes and Predictions

    I use M2 Titan Smoky. I will snipe them.
  16. GorgoBlesk

    Let's Discuss Matchmaking

    I played Future CTF with my M2 Titan Smoky. I spawned far from any suitable camping position so I simply attacked. I killed 2 or 3 enemies and grabbed the flag, I also managed to capture it. Yes, with Titan. After respawn, I saw enemy flag near our base. Enemy Hornet was trying to return it but I killed him and took the flag. When I was close to capture it, enemy Hunter Shaft took our flag and simply ran to his base without even firing at me. When our flag was returned, allied Viking Fire blocked me and started firing at me. I pressed F but that noob Fire was just turning back to battle. Viking Isida who helped me a lot captured the flag. I ended 1st in winning team with 15 kills and 2 deaths.
  17. This alt looks VERY weak. It is not worth a single cent. Decreasing your DPS by more than 10% just to score a crit after kill? Crits are not as strong as you think unless you snipe a lot. Smoky should get an alt which removes crits and increases damage or weak damage instead so it would be less luck-based.
  18. What about 10 seconds of attack but with only 75% damage?
  19. Juggernaut needs a stronger turret, for example triple incendiary Smoky. Why? Attack is the best defence!
  20. Rail should never try to win 1v1 against Thunder or Smoky because of shot delay and enemy impact force causing Rail to miss. Rail should peek just when the enemy snipers shoot at another target. Good Rail player can be extremely dangerous and annoying.
  21. GorgoBlesk

    Why are Isidas and Thunders noobs?

    I have also lower k/d than you because of all the crappy combos I used before Smoky buff. I even did not turn turret before a year... Now I use M2 Titan Smoky and I am constantly improving my k/d due to excellent sniping capabilities of Smoky.
  22. GorgoBlesk

    Wishes and Predictions

    Non-buyers do NOT need 14 modules. In fact, 3 are enough. 3 modules against the turrets that you hate being killed by or that you consider as OP. My module choice: Thunder, Smoky, Hammer
  23. GorgoBlesk

    Why are Isidas and Thunders noobs?

    I have no problem with fighting against generalissimos or legends, I often kill them with my M2 Titan Smoky.
  24. GorgoBlesk

    Let's Discuss Containers!

    I do not drug speed boost unless gold falls, I like to be slow xD
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