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Everything posted by GorgoBlesk
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Smoky, Hammer, Shaft, Striker and Rail also leave marks on walls.
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- Turrets
- Visual Effects
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I do not care about my impact force most of the time. I am one of the few Smoky players who can snipe effectively even in maps like Highways, Brest and Serpuhov which are full of Rails and Shafts. Moving and camping targets are no problem for me. I think that the weak damage also applies for impact force so when you hit an enemy across the map, you have 50% damage and 50% impact force. Shaft, Striker and Rail have infinite range so they have always full impact force. Striker has low impact force but when salvo hits you, it simply counts together.
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I want Monte Carlo and Boombox in MM.
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What is the drawback of Duplet? It has 35% more DPS than stock Hammer.
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Valid Minesweeper while waiting for battles
GorgoBlesk replied to sensei_tanker in Ideas and Suggestions
Also some crystals for high scores. 512 tile = 20 crystals 1024 tile = 100 crystals 1024 tile + 512 tile = 200 crystals 2048 tile = 500 crystals 2048 tile + 1024 tile = 1000 crystals 4096 tile = 2500 crystals 4096 tile + 2048 tile = 5000 crystals -
Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
Do you have Smoky module? If not, you have a problem xD I have lots of MU-ed M1 hulls and turrets. Some of them are almost M2. I got 2 M2 hulls (Titan, Hornet) and 2 M2 turrets (Smoky, Rico). I tend to use too many repair kits in MM so I sometimes need to buy them. I have bought lots of paints long time ago when they gave protection so now I have lots of useless M0 and M1 modules. -
Valid Minesweeper while waiting for battles
GorgoBlesk replied to sensei_tanker in Ideas and Suggestions
64 tile? 128 tile? Too easy. Everything under 1024 is easy. -
Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
The level and MU of strongest hull and turret of each player would count. My strongest combo is M2 2/10 Titan and M2 1/10 Smoky. That means that if I took my M0 Viking and M0 Hammer, it would not help me at all because MM would count my strongest equipment. -
Once upon a time, there was a king and he had 2 sons, Stock Hammer and Duplet Hammer. Duplet Hammer had 35% more DPS than Stock Hammer so he always defeated him in battle. Stock Hammer went to the palace for a buff and king said: 'I can not either buff you nor nerf Duplet. Duplet is my favourite son and I want him to defeat everyone, including sir Thunder and lord Smoky.' Stock Hammer started crying.
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A good Thunder or Smoky player who camps and rotates turret can easily wreck Twins and Shafts.
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I just used a calculator and guess what? Duplet has 35% more DPS than stock Hammer! How is this balanced??? Average reload of stock Hammer (5+1,8+1,8)/3 = 2,85s Average reload of Duplet Hammer (4+0,25)/2 = 2,125s
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I would simply remove that absurd clip mechanic in stock, slugger and incendiary Hammer. That would be a buff for them. To balance buffed Hammer with other turrets, I would nerf Hammer damage by 20%. Stats after my Hammer rebalance: M4 Hammer - 864 damage, 1,8s reload (480 DPS) M4 Duplet - 864 damage, 4s clip reload, 0,25s 2nd shot reload (406,5 DPS, average reload 2,125s) Current stats: M4 Hammer (current) - 1080 damage, 1,8s reload, 5s clip reload (376,75 DPS, average reload 2,85s (!)) M4 Duplet (current) - 1080 damage, 4s clip reload, 0,25s 2nd shot reload (508,25 DPS, average reload 2,125s) M4 Thunder - 880 damage, 2,3s reload (382,5 DPS) M4 Smoky - 535 damage, 1,5s reload (356⅔ DPS, I did not count crits) Conclusion: 1. Duplet has currently 35% more DPS than stock Hammer 2. Thunder and Smoky can easily win 1v1 against stock Hammer 3. Duplet can easily win 1v1 against everything except Fire and Freeze
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That guy is genius xD
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I use Sakura and Breeze. I want Rustle, Needle, Prodigi and Prodigi 2.0
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M2 Titan Smoky with Sakura or Breeze
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Z kil srio? Simple code... A => Z B => Y C => X
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I was fighting against Dictator Striker with 'Cyclone' alt. It fires 8 rockets at once. That Striker locked on me in about 1 second which is surprising because it should lock on much slower. I was even shooting him with Smoky to knock his aim and make him unable to lock but it did not work at all. We killed each other about 3 times. Did he use some type of hack allowing him to lock faster???
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Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
Only the biggest buyers can afford all 14 M2 or M3 modules. You can not be protected against every turret. You can put Thunder, Smoky and Hammer module but Shaft and Rail snipe you, Fire and Vulcan kill you via afterburn, Freeze circles you, Striker fires salvo, lucky Magnum shot and then mine. You simply can not be protected against majority of enemies. Players like different turrets. -
Valid Minesweeper while waiting for battles
GorgoBlesk replied to sensei_tanker in Ideas and Suggestions
It is too long, especially when you want to achieve 2048 or even 4096 tile. -
It should be called 'parkour hack' xD
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Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
There is no need to make it complicated. Players with good hull and turret have usually also good modules and good drones (if they use them). Players with weak hull and turret have usually weak modules and weak drones (if they use them). Some of them would like to use drones but their rank is too low. My 'rating' would put buyer Sergeants and WOs with M1 10/10 kits against M2 1/10 and 2/10 Captains, Majors and Colonels. When they have the same garage, why not? -
Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
Devs should make 'rating' with this formula: Level of hull + MU of hull + Level of turret + MU of turret. M0 and M3 micro-upgrades would have value of 0,5 points (they are 20, not 10). Highest possible 'rating' would be 80. I have M2 2/10 Titan and M2 1/10 Smoky (my strongest equipment) so I should get 'rating' of 20+2+20+1 = 43. This 'rating' would be always based on strongest equipment, not on equipment used in battle. I would have 'rating' of 43 so I should face only players with 'rating' of 38-48. -
What about Fire or Freeze?
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Thunder and Rail have also auto loader for sure because no soldier can reload so fast. Tanks in War Thunder (also in reality) reload much, much slower. BT-5, BT-7 (45mm cannon) - 3,7s Panzer 3 (50mm cannon) - 5s Panzer 4 (75mm howitzer) - 5s Panzer 4 (75mm cannon) - 6,5s Panther (75mm cannon) - 9,5s Tiger (88mm cannon) - 9,5s IS-2 (122mm cannon) - 20s KV-2 (152mm howitzer) - 43s (!) The reload time should simply increase by 10%. That means less DPS if you are unlucky and do not get critical.
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Longer reload but higher crit chance? Why not? It would be great for sniping.
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