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Everything posted by GorgoBlesk
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What Is Your Opinion About the Current State of Tanki Online?
GorgoBlesk replied to Maf in Game Discussion
It would be the only place where Fires and Freezes would not need to pay attention on all those sniping enemies, just trade kills xD That would mean - less Fires and Freezes in MM !!! -
You are expert xD I think incendiary Smoky is more dangerous than cryo Smoky because afterburn is OP.
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What positive things do you want to see in Tanki Online?
GorgoBlesk replied to KariWolves2 in Archive
I encountered M4 hulls and turrets. I also encountered Duplet Hammer, Dragon Hammer (afterburn), incendiary Vulcan, incendiary Smoky, cryo Smoky, Uranium Striker, Cyclone Striker (8-rocket salvo), corrosion Freeze (+10% damage), Scout Rail (fast reload), 3-shot Shaft, stable Twins, unstable Rico, long range Twins, long range Rico... I do not care about drones, they are just a useless Pay To Win feature. You are right. Modules are not OP because you can equip only 3 of them (I use Thunder and Smoky modules all the time, I switch between Hammer and Shaft module). Making them even weaker would still be a good idea. -
Why most players use Viking? It is simple. Low height and good speed make it great with noob turrets like Fire, Freeze and Twins. Hunter is much better with turrets like Smoky, Thunder and Rail because it has more weight and it is higher. Most players use short and medium range turrets so Viking is ideal for them.
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I fought against Cyclone Striker who could lock in about 1 second xD
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Tanki is easy to play compared to realistic games like War Thunder. Player needs just to learn aiming and turret turning, then to find a suitable combo(s) for them and start learning the most effective tactics for these combos. Players who get used to Rail shot delay can quickly become good Rail players.
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What positive things do you want to see in Tanki Online?
GorgoBlesk replied to KariWolves2 in Archive
Strong modules are bad for gameplay. They make turrets weak and useless. It is frustrating to play against M3 module. -
What supply do you like? A: Battery B: RK C: DA D: DD E: SB Player chose B. "Thank you for choosing option B. As a reward, you get 1 repair kit!!!" Player: "lol thx"
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Special maps for 4 teams (Red, Yellow, Green, Blue) should be made. Each team would have 4 players. It should work in TDM, CTF and CP. In special events, there could be battles with 8 teams (Red, Yellow, Green, Cyan, Blue, Magenta, White, Black).
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What positive things do you want to see in Tanki Online?
GorgoBlesk replied to KariWolves2 in Archive
What about this? M0 - 5% M1 - 10% M2 - 15% M3 - 20% M4 - 25% or 30% -
Thunder needs just as much skill as Smoky, maybe even more because of splash (possible self damage) and longer reload. Thunder needs peek-a-boo more than Smoky. Both Hammers have the same damage per shot. Difference is in the reload time. Calculate average reload of both Hammers and you will see that Duplet Hammer has 35% more DPS than stock Hammer. That automatically makes Duplet Hammer the most OP turret in Tanki. The second is incendiary Smoky.
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Drones have a close relation with supplies, they should be 5th. Modules 3rd and paints 4th.
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It was a joke xD By the way, Smoky and Thunder are the most versatile turrets in Tanki. Also the most OP after Duplet Hammer. They are effective at any range.
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You are right. New overdrives would ruin any remains of game balance.
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Medium hulls are not strong enough to survive more than 1 sniping enemy. When 2 Smokies or Thunders aim at the same tank, even heavy hulls have no chance. Duplet is absurdly strong even against my Titan. It kills me with 4 shots in just 4,5 seconds. I can shoot only 3 times with Smoky at the same time. When you manage to survive Shaft with 1 HP and a random Smoky or Thunder shot ruins your RK, someone will easily finish you.
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What positive things do you want to see in Tanki Online?
GorgoBlesk replied to KariWolves2 in Archive
No kits, no overdrives, no drones, Duplet and afterburn nerf, new hulls, new turrets, new paints, new shot effects, supply cooldown rebalance, hull and turret rebalance. -
Group of campers should have teamed against that noob Duplet, it would end differently.
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Maybe devs will once add a new alteration which allows Fire to snipe O-O
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Mods, admins and devs use these empty servers for Fire Wasp xD
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To serve and to protect xD
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Good Thunder, Smoky, Vulcan, Shaft or Rail can easily kill Twins across the map. Rico and Duplet Hammer have bigger DPS so they usually win against Twins. Fire and Freeze need to get close but if they get, Twins is dead.
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I counted average reload of both stock and Duplet Hammers. When 2 heavy hulls fight each other, they have enough time to recharge their clips before they kill each other.
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Most of the players in RGB and CTF play like in TDM but there are more snipers in CTF then in RGB. Quite interesting. I shoot at enemy carriers when I see them but I do not carry any balls or flags. Titan Smoky is a combo for killing, not for capturing.
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I would like this: Primary gun - triple incendiary Smoky Secondary gun - double duplet Hammer Make Juggernaut great again xD
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Valid Fix Matchmaking battles by choosing players through GS
GorgoBlesk replied to DEVlL in Ideas and Suggestions
That is great. My k/d is low because of my past mistakes (I started to use turret rotation just before a year, I used noob combos like Dictator Fire...). Now I am trying to increase my k/d as much as possible (M2 Titan Smoky is ideal for k/d) so I would like to snipe you xD
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