Jump to content
EN
Play

Forum

Aigaion

Advanced
  • Posts

    1 005
  • Joined

  • Last visited

Everything posted by Aigaion

  1. Aigaion

    Vectors

    aaand I just learned al this in physics Dx
  2. I don't like that :/ and wrestling is more fun, plus doesn't really matter
  3. Aigaion

    Ideas for Turrets!

    I agree, but, nerfed twins? naw mate, they buffed it if anything, believe me.
  4. that's way too much of a pro, and no cons
  5. Aigaion

    Ideas for Turrets!

    I'm not a fan of your guys' ideas :/ it just seems like a wired glorified Vulcan, not very realistic either.
  6. Aigaion

    Petition to permanently ban star week events.

    no one is forcing you to earn stars, or even participate.
  7. Aigaion

    Ideas for Missions!

    I really like this idea, they're both filled with nub freezes, might as well
  8. Aigaion

    Ideas for Turrets!

    just so everyone knows how it works: (no spontaneous fission reaction, sorry sensei) https://en.wikipedia.org/wiki/Particle-beam_weapon
  9. well, thanks for the info, I originally wanted to make an APC/AFV light hull, but the size and it just sorta turned into a medium hull. and yes, I understand that realistically it would be weaker than a medium hull, I stuck with game balance, keeping it between Hunter and Viking armor.
  10. tbh it is debatable if tanks would still be tanks if they had wheels, but your right, I did model its looks after an APC, the wheels make it honestly more unique, my only reason for adding wheels. If it was lower and had tracks, it would just be a strange hunter. PS it's even faster than Viking too, but not by much, and yes, to balance it has less stability as you said perfectly. I also did do some research and found that wheeled tanks and APCs generally had a greater speed than there tracked friends, but mobility was the biggest disadvantage they had over orthodox tracked vehicles.
  11. I like the tank flinging idea of the juggernaut :/ but yea,
  12. Hull Idea - Trigger Concept picture (not to scale) Medium hull. Has the fastest speed among the medium class, but with low maneuverability. Overdrive renders the whole tank almost perfectly invisible, with whatever it carries. A medium with a large-ish size. It's the first effective wheeled tank, with an 8x8 low friction drive system, it can hit a higher top speed of any other medium hulls. The second tallest hull, making it a bit of a target. Inside its lightweight armor houses a small engine that provides its speed, but little torque, so it's not going to be pushing any mammoths any time soon. And in the sacrifice of speed, its been fully stripped out of all unnecessary weight: race car style (cupholders seats etc.) it has not much in the way of weight, so it can be pushed around relatively easily. On the icing on the cake of disadvantages, the 8x8 system was originally designed to handle like a car, but with unexpected budget cuts, it had to make do with a simple tank-style steering it wasn't designed too, the result is a horribly high turning circle. On the other hand, its overdrive is something of legend, developed in complete secret since the 80s' it uses a top-secret light refraction field and heat-masking stealth ability makes it able to nearly perfectly render the entire tank invisible, and invisible to all enemy radar for a small amount of time, along with whatever it is carrying. Trigger Stats Armour Speed Turning Speed Weight Power 1500 7.80 60 1250 800 M0 Master Corporal 600 1932 8.39 65.4 1645 925 M1 Warrant Officer 3 18,500 2359 8.85 72.9 1729 1006 M2 Colonel 95500 2647 9.20 77.9 2207 1148 M3 Marshal 205600 3000 10.55 80 2500 1150 M4 388500 Things worth a mention - Overdrive's invisibility effect lasts 15-30 seconds, I haven't decided - While invisible, your turrets muzzle effects will still be visible (this also includes shaft and striker's laser sights) - Invisibility effect will NOT be detected by the hornet's overdrive "tank-finder" ability - during invisibility, if you have a flag or a ball, the item's icon will still be able to be seen at long range across the map as normal. Kit ideas with the Trigger hull "Glock" kit- Smoky M1/Trigger M1/Rhino paint/Dolphin M1 protection "Phantom" kit- Railgun M2/Trigger M2/Kalidascope paint/Falcon M2 protection "Shepard" kit- Hammer M3/Trigger M3/Sahara paint/Wolf M3 protection
  13. Aigaion

    Ideas for Turrets!

    so, like a smoky/railgun, sounds interesting.
  14. Aigaion

    Ideas for Game Modes!

    honestly, no mode ideas here sound like something I would even play/enjoy, and plus, the more modes there are will increase the waiting time for nearly every other mode, if anyone plays these ideas in the first place.
  15. Aigaion

    Ideas for Turrets!

    as normal riddler, was not thought out before posing I already kinda posted an idea like that, but when the shell hits, there is a delay than explodes with normal damage and a heated afterburn
  16. Aigaion

    Star Week begins October 16th

    wow, that looks awesome
  17. do you even... parkour??? there's like 1 in every parkour room.
  18. Aigaion

    Ideas for Turrets!

    Finally, I can agree with you on something.
  19. it's... really not, I've had to explain the subject of alterations quite a bit to newbies
  20. Aigaion

    Ideas for Game Modes!

    how will you be able to "pick up" a box? what key would you press to pick it up? how would it work, physically? tanks don't have hands. too top it off, it seems every one of your ideas I disapprove of adds as you put it "a fun new feature" well you may think it is fun, but it seems to have no point, and to further overcomplicate this game. No legitimate reason it should be added other than "fun".
  21. yeah, that's true, but the point of this is to at least simplify as much as possible, even if some info is not displayed you would still know one side of the alteration, better than none.
×
×
  • Create New...