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Everything posted by Devoid
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Not sure if it's just me, but I've continuously been forced to sign back into the game and redo all my settings (graphics/battle/sound settings, input device choice, etc.), even after ensuring I checked "Remember Me" box before fully logging into my account. Each time I've tried to enter the game today (3-4 times I'd say, before recording a video I've attached below), I've been met with this same fate: I have to login with my username, password, and 2FA code once again, then re-adjust all settings to fit my preferences. Within the below spoiler, I recorded my attempt to sign into my account, change my graphics settings to fit my preferences, then close out of the game and re-enter following the same premises. After logging in the second time, I navigated once more to the "Graphics" section of the Settings window to showcase that they had been reset to their default values. Do not worry, my password is never shown within the video, only the 2FA code of that specific interval in time which is ever-changing, thus nothing is of use in a hacking attempt. As you can see, the "Remember Me" button is clearly not working for me, and further, the cached settings preferences are not kept when signing back in. Quite annoying. ~ On the first attempt, it also comes up with a red exclamation point after putting in the necessary 2FA code. This is usually what happens when a username/password is incorrectly typed in within the realms of this game, but evidently my 2FA code was not incorrect because I successfully signed into my account. This is likely another bug/issue, but only a intermittent one (as it did not happen the second time I logged into my account, as you can see), if you want to take note of that as well.
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Noticed this bug in a couple games while completing the "Earn points in Siege mode" Special Mission: Occasionally, when a new point becomes activated (after a team captures a point), it shows up with not just the new point (in this instance, Point B) but also an additional point that is not capture-able (in this instance, Point C). The indicator for the not capture-able point stays until that specific point is selected as the point to be captured. Even if a team captures the point that was supposed to be the one that is captured (once again, Point B) and a new point takes its place (such as Point A), if it is NOT the point that had an incorrect indicator for such, it will remain at the top of players' screens, and further last until that point is finally selected.
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Correct, I was completely wrong ? I just assumed they would carry out these celebrations like usual, where there were very few Special Missions and discounts split up between the days of the weekend, but it appears this time they went with a different approach.
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It seems like a cop-out to count Masters of Parkour towards a club’s activity, when clubs are already mandated to produce such videos per other obligations mentioned in the Parkour Club Rules. I guess I should have just expected FeatherLike to solely rely on loopholes to keep their official status after only producing an ORIGINAL video twice a year though… This rule needs to be further elaborated upon then. “Neatly edited” gives off the reasonable assumption that a video must be cohesive and have significantly more depth than mere MP3 files playing in the background of unedited clips to it. Even just a simple CC (Color Correction) should be mandated, and that video does not even have that…
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111 days since your last video that fulfills the quality standards that comes with being an Official club (Feb. 6th - May 28th) I am certain our parkour community is looking forward to seeing what the recently crowned EN Masters of Parkour champions have been working on for almost 4 months now - for better or, more likely, for worse. I guess I just did not realize that apparently FeatherLike is completely above all deadline requirements for our EN locale parkour community ?
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“Ultra Weekend” = ? “Preparty” = ? Only thing different than a normal Ultra Weekend is that there is many different augments available for the time being in Ultra Containers, instead of a set of skins…
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Bought it on I think 4 of my accounts...Hoping to steal places in the Tankoin rally for all 4 of entered accounts (even though they would go to waste on 2-3 of them as I do not play on them ever)
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Let’s just close FTH and open up a spot for Aero for whichever team crops up spamming Crisis drone clips…That’s where parkour is headed ?
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Apparently Tanki's servers being skeleton-like the past couple days meant that when I took 2 turns in the mini-game yesterday (both of which I had a chance of hitting a meteor unless I moved 3 spaces in one of those moves) I hit BOTH meteors but it only ever showed me hitting one... I woke up this morning, did my missions, went to take my daily turn, and I was exactly 5 spaces behind where I had left off, seemingly because the mini-game updated when the servers were less faulty to only then correct its own mistake, sending me back without showing the animation of such. I would not have made it to the next checkpoint anyways, so it is not that big of a deal to me, but still very scummy that this occurred.
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They did not include it in the Patch Notes, but thankfully the Masters of Parkour 2023 paint finally had its texture updated to match that of the tanks seen in v-log promos about the contest
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I do not see the paint anywhere: in the Shop like it was supposed to be available in, or otherwise (the Garage)...Is it not released?
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They might be trying something new this time around, where the Contest Organizers automatically get the paint since they are unable to participate themselves. This is a travesty for previous groups of Contest Organizers that judged this contest though, since - as far as I know - they did not get the paint...
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FINALLY! Paint is not the best, but can't wait to see it in-game (and keep it)
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It's still possible in SOME regions of the map to go out of bounds - You generally just have to climb one of the "cement walls" that line the map, rather than entering the outskirts of the map anywhere near the gates that would usually be the easiest method. I will elaborate further on why below the image proof showing it is possible. I did some very brief testing to try and discover any sort of pattern with where you will be destroyed, and failed to find any true consistency. Biggest finding is that there appears to be a relatively large region around both gates where you will be destroyed if you enter. There is a house in one of these kill-zone regions by a gate (on the left side of my tank in the above image, though it is not directly pictured from where I was angled), and it appears it is not possible to land on that specific house, but all the other buildings in the outskirts of the map seem to be within the "safe zones" (allowing you to try and land on them without being destroyed). Hopefully this helped, and everyone is more than welcome to test/research this matter further and document their findings in this topic.
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This team’s “speed” is not shown because they already completed the current ongoing race and so their speed is irrelevant…Not super obvious, they just indicated this by including the little “checkered flag” icon, and they moved the purple car past the “FINISH” section on the right.
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The phrasing given by the Forum Mod team is priceless - Especially considering the nature of the post... Unbelievable that we receive bans in the chat for posting anything "vulgar" (such as saying something about the chest of a female being visible), yet the Art Department feels there is no issue with visually depicting this material. Just because social media has taken a nose dive to where explicitly showing oneself off has been mainstreamed as okay doesn't mean this game should feed into it.
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It’ll be interesting to see how this edition of this “contest” pans out with the Rally event going on concurrently…
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It’s Tanki: It’s not like other games, not in the slightest.
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Mere days into the event, and we're already seeing a failure on the Developers' part: No team was eliminated following the Elimination Race that just concluded. I assume the Developers forgot to include an if/then statement in the code that would automatically eliminate the loser of a specified event...
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They did that this past New Years celebrations too...Only difference was that the rewards were Ultra Containers instead of Tankoins, but it still existed.
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Do we get to keep all of the paints after the event concludes? I would hope we get to keep them after purchasing the bundle (similar to the “Arcade” event), but I want to make sure this is an accurate assumption and not just me getting my hopes up.
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The new way of displaying information on events is very helpful - Thanks for taking the time to roll this out!
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Congrats to @Spy for taking over the Forum as the new Forum Administrator! I think a resurgence in Forum activity can now happen with someone being as active and diligent in growing and building on things as you are :)
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Do Lightweight augments now only reduce hull weight to 1500 then? Previously these augments reduced the weight to that of the lightest modification level of the lightest hull (1000, that of Wasp with no upgrades), that's why I'm wondering... Going to be really irritated if this is case, as that's the equivalent of the prior M2 Wasp, which, in the old days, used to be, in my opinion, the most useless Wasp modification level as it wasn't light enough to be good on that front, but not fast enough to be good on that stage either.
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17 days to complete this entire thing, whereas with the "Trick-or-Treat" mini-game, we had 27 days. Hopefully this time there's more DDoS attacks than there were during that event, we need those Lollipo...I mean Gingerbread (sorry for getting confused, the events are identical otherwise) from the Token(s) of Apology...
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