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Devoid

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Everything posted by Devoid

  1. HTML5 Physics in a Nutshell
  2. I thought parkour within TO was bad enough with the HTML5 physics severely limiting parkour opportunities, but the Developers found another way to make it worse... Maybe there should be a feature added where in parkour battles, Plasma Torch operates the same way it did prior to this update, just a thought. Couldn't be bothered with suggesting it in the black hole labeled as the Ideas and Suggestions section; someone else that actually cares about this game can go ahead and do that for me.
  3. Discrete control Congrats @Spektrix
  4. I'm getting featured on a Tanki skin???
  5. Devoid

    [FA] Fallen Angels

    I'm in this club.
  6. Devoid

    Psychological Effects of Tanki

    While it's well known that I am not exactly the biggest fan of the Helper team within this game (I'm not going to go into reasoning, that's not the point I'm attempting to make), I will say, being a member of it had its benefits psychologically. Working in an atmosphere where everyone is distanced, at least for me, gave me some very useful experience that came into play with internships I had during the pandemic, and I was able to more successfully work with employers/clients from what I learned from the Helper team's remote working style. I also learned the importance of managing perceptions, as this was something I often fatally failed at doing, but now, it's my top priority when working under the leadership of one or several layers of people. CYA (obviously not something I can fully spell out) is definitely an important skill, one that everyone needs to learn. ?
  7. Devoid

    Parkour Discussion / Q&A

    As we saw in the past, The Flying Parkourists members weren't exactly thrilled when Fight and Flight received Phoenix too, to say the least. Nonetheless, changes weren't made due to the upset of a few people, as the general population of parkourists agreed with the issuance of Phoenix for another club, and that'd be the same situation that would occur if/when clubs are given a specifically colored version of Phoenix/Aero based on their club's official color choice. A few people might be upset because they lose their orange and yellow Phoenix, but it'd, as a whole, increase the worth of putting in the effort to be a parkourist in an official club, and that's a better outcome.
  8. Devoid

    HTML5 on Steam

    Since when was I able to use my main account on Steam? I was forced to create a completely new account through Steam to play and parkour using Flash, and I spent a great deal of time getting my account to a specific level where parkour was possible, any other person could have done the exact same thing. That’s why I’m upset mainly, the fact that I had to create and actively play on a sixth account because all my other ones could be exclusively used in the HTML5 version.
  9. Devoid

    HTML5 on Steam

    Physics are supposedly going to be reworked, yes, but they haven’t been yet, and they also mentioned that the physics wouldn’t be exactly like Flash, so who knows what to expect. I would much rather be able to play on the Flash version through my Steam account up until the exact day physics are changed, and even beyond then if the physics are still bad (since they supposedly won’t be the Flash physics).
  10. Devoid

    HTML5 on Steam

    First, Tanki removes the ability to buy in a currency other than the one most prominent in a user’s country, now they remove the only way anyone can use the Flash version. Two hard-hitting, awful updates back to back in 48 hours.
  11. Devoid

    Secret Rooms

    This is the same secret room that was gotten into in this video and logged long ago:
  12. I agree Shaft is over-powered and in need of a nerf, but same thing with Tesla, and this would at least accomplish one of those objectives without making the other turret too over-powered because of this update.
  13. But floating hulls that can jump up into the air or shoot icicles are realistic? Tanki isn't meant to be a realistic tank game, that's what World of Tanks is for.
  14. Devoid

    Changing the color of Tesla's balls to reflect the team it was shot by

    It's impossible currently to tell whether a Tesla ball is shot by an opponent or by an ally team mate, so I propose that a solution be made to fix that: coloring the ball a specific color (red or blue) depending on the team it was shot by. Balls shot by a team mate would be blue (similar to the laser of a Shaft on your same team), and this would allow for you to understand that it will pass right through you instead of exploding and dealing damage to your tank, and balls shot by an opposing Tesla user would be red (similar to the laser of a Shaft on the opposing team), allowing you to steer clear of the ball so that you don't receive damage upon it exploding. I think this is a much needed quality of life change with the sheer number of Tesla balls flying around the map at any given time, and the confusion that comes with not knowing whether it will damage your tank or not.
  15. Sure Well yes, but it'd balance out the confrontations between a Tesla up close against a Shaft, since Shaft can hardly compete at short range with any turret, much less Tesla (since it's arguably the most over-powered short range turret. It probably shouldn't since I agree that that would be fairly over-powered, especially with the damage output Shaft does and the high potential of one-shotting an enemy with a fully charged snipe. Maybe there could be a system put in place where the damage is reduced over a distance, similar to how the arcade mode of fire for Shaft works, where Tesla balls shot very far from the Shaft user did little damage, but Tesla balls shot at close range would be enough to seriously damage/eliminate an opposing Tesla user. Also, from the opinions stated by other people in this topic, it could potentially be implemented in a way where the Shaft doesn't do any damage to the Tesla user, they would just destroy the ball shot by the Tesla, that would still effectively get the job done regarding the over-powered usage of Tesla's ball shooting mode. Well, this is actually something that needs to be fixed anyways, since it's hard to tell if a Tesla ball will pass right through your tank (meaning it was shot by an ally) or if it will explode upon impact with your tank (meaning it was shot by an opposing Tesla). As we see with Shaft, the laser of an ally is blue, and the opposing team's laser is red, so maybe we could see something like that with Tesla too, where the balls are at least slightly tinted red/blue (depending on the team it is coming from). That's something that needs to happen anyways, aside from this Shaft idea, and I will create another Ideas and Suggestions topic proposing that as well.
  16. Devoid

    August Challenge II

    This "Jamming Shot" augment sounds rather pointless, but I guess we'll have to wait and see whether that's the true case or not.
  17. That's actually a very good idea, it would work similarly as a nerf for Tesla without being too overpowered/game-breaking.
  18. Devoid

    Share your Artwork!

    You should put some Gaussian Blur between the artwork layer and the text layer so that the text is more legible
  19. If you read my idea, it's largely supposed to counteract the situations in which a Tesla is hidden completely from the opposing team, yet is shooting balls and hitting them to deal damage to opponents from behind cover. Same thing with Shaft's ability to shoot the Magnum turret, but it still exists in the game... ?
  20. Devoid

    Shaft Ability to Snipe Tesla Balls

    Similar to Shaft's unique ability to damage a Magnum user by sniping the end of the turret that's peaking out from above a wall, Shaft should be able to snipe a Tesla ball, dealing damage to the Tesla user that shot it. This new feature would provide a way to counteract the strategy Tesla users use to damage targets on higher ground, by shooting a ball up a ramp and shooting it steadily to damage opponents in the vicinity above the ramp. Note: This feature would ONLY work in Shaft's sniper mode, not the arcade mode of shooting.
  21. Congrats bro @Happier
  22. Finished the Special Missions
  23. Devoid

    Bugs and Glitches Reports

    The Viking HD skin appears to have changed back to the traditional Viking skin from before Viking HD came out
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