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Opex-Rah

Developer
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Everything posted by Opex-Rah

  1. You think its taking us too long? I'd say it's taking us not long enough ? https://store.steampowered.com/app/3872910/Tanki_Classic/
  2. I don't consider Isida to be in its final state, all I can say.
  3. There is no concrete proof that Lightning ball exists, so you're lucky to have it at least sometimes. Actually, no clue, need to investigate.
  4. Wait... you play xp bp mode for score? Whaaaaa? Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?
  5. Ok, I am interested Yes, give it to me! Here it comes! No. Weather It's an answer you like or not. Next.
  6. There is something I need to mention here as well. First of all, the exact Alterations to be used are not truly set in stone. The specific settings are much easier to change in the future — unlike the situation with TO. I don't feel there's a need to dive into the details, but it should suffice to say that the impact of TC's Alterations could be minimal, even in a "Death Herald" scenario. Again, my goal is flavor, not the whole "let’s make it so different they’ll buy it just to see how far it goes" approach. In DH’s case, I could make the reload after a kill only partial, like with that one Thunder augment. But there's more to it. With the ability to easily tweak just a few settings, I can test one alteration, see how it feels, and if it doesn’t work, I can turn it into something entirely different. TO Augments require custom code, relevant text, and a few images. In TC’s case, it's even simpler than that — just the settings. Paints are a great comparison. In the old system, players had to choose function over vanity. That had its pros and cons. One major pro was how easy it was to read what your enemy was using. With skins and Alterations, we aim for the opposite. You choose based on appearance first. The functional difference should be just enough to justify having a distinct piece of equipment — within the whole M0–M1–M2–M3 framework, mind you. What bugs me is that there are some people advocating against having Alterations in skins, while at the same time advocating for bringing modules back in paints. I understand that they come from the point of view that we should just make it exactly as it once was and not change a thing — but then we’d have to go over why I believe that approach won’t work again. I’ve always said that we’re not trying to recreate a specific version of the game. If it bugs you when we call it Classic because you have a different idea of what "Classic" entails, then I’m sorry for the misunderstanding. You can think of it as a Director’s Cut. In that case, you might understand why we chose to call it Tanki Classic. "Tanki Online: Director’s Cut" doesn’t exactly roll off the tongue.
  7. C'mon. You don't trust me that much? Of course you don't, that's how I got you with the voting part ? Critical damage will be reserved only for Smoky, as it should be. IMO we are not adding some small parts of Tanki to the Classic. Most of the mentioned system were in the version of 'Classic' we always aimed for. As I believe I said in the interview we are making 'the best version of the old game we could have'. I also believe that there is no point to argue over details until this version of the game exists only in my head. In my experience, players have limited imagination. They need to try things first.
  8. Every hull will have the old star overdrive from the year 2017 where it gave you all supplies at once back and gave your tank full repair kit effect. Yes.
  9. I'll address this here, why not. The Augments/Alterations. First let's start with the Uranium missiles as the most aggravating one. When you hear Uranium playing the game these days you have a strong picture in front of your eyes of OP aug killing everything left and right. How come the devs talking of this at the same time when they say these alterations are not going to be OP in the Classic? Short memory indeed. Just recently Uranium was one of the useless augments for the Striker. For many years it wasn't even a Legendary one. Saying that in the Classic these augments will have a different philosophy behind them we mean it. Of all the versions of Uranium we had we'll use the one that fits this philosophy. We can do that, we have the data. Or lets take the other one for example. The «Death Herald» compulsator for the Railgun. For the majority of time in Tanki this augment wasn't even an augment. It was an alteration. And it had a significant downside when you don't kill you target you reload/charge slower then normal turret. This is kind of DH we are planning to use in Classic. There is a huge difference in 'how the game feels' when you have the same mechanic tunned differently. Augments are not Alterations. Alterations got downsides and sometimes significant. What we are going to do in the Classic is a minor differences between skins to have just enough spice when the feel a bit different. That's it. In the end, you always can vote against this decision. It will be a bad decision in the long run, you will ruin the project, but I am not going to die on this hill in an epic fight of opinions. Tanki Classic and Tanki Online are two very different projects. At least in my eyes.
  10. I do not share this point of view:
  11. This is not for motivation of getting these.
  12. That depends on the cost of iteration. In this particular case the cost is low, it can be reverted whenever so its better to just do it and collect the data.
  13. It took me 1500 keys to get first legendary augment on a fresh account. I don't like how it works. The point was to create an adequate progression for a new player, not a paygate. I'll keep the logic, but I'll change it so only one rare augment required, not the whole rare augments drop table.
  14. Opex-Rah

    Striker XT HD

    Wait till you get the real joke)))
  15. It's going to be pretty hard to miss while it stare at your soul. Look, I know it is irritating and whatever reason we had to implement this will not going to comfort you. I hope you'll appreciate that we used best known practices to make it in least clicks possible.
  16. This is precisely why we are doing this. Having crystals and other stuff without EXP is a paid feature.
  17. Careful what you wish for. After you'll see the new Iran you should be afraid of changes we could do to the Rio.
  18. Opex-Rah

    Tanki Online turns 16!

    I have to admit there is no logical explanation to it.
  19. Noted. The patch changes are unrelated.
  20. The report. Where, when, to whom. Can I see it?
  21. What reload was intended? Can I see this bug report?
  22. After this weekend, I have to say thank you. Thank you to everyone who purchased early access to Klassika. On the very first day, we reached the level of support needed to lift the restrictions on the project’s development. Yes, there were likes, views, discussions, and interest — but in the end, it all came down to money. That’s what determined whether the project would live or die. For the first time in my 12 years of work, I’ve seen players collectively ignore the cheapest offer. The number of players we have now isn’t just enough for a closed test — it’s enough for a large-scale closed test. After all these years, our dream of bringing back those very tanks has never felt more real.
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