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Posts
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Everything posted by Opex-Rah
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Nope, it's Valve. They are getting some hatred for CS2 lately but I am sure everybody going to love them even more in two years when they iron all the things out. And also after they update TF2 bcs gddmt!
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Pumpkin grenades next year, you wait. This is easy one https://www.popularmechanics.com/military/weapons/a40450717/tech-allows-troops-to-see-through-walls/ WDYM? It is actually genuinely for the money. The players are always upset if they find new augment lacking, so I don't fight it anymore.
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Eventually, someone smart will ask why it wasn't done sooner. For history and for those who are interested in how game development works, I leave this comment. It took so long because these changes were enabled only after new code was developed, tested, and implemented in the game. Specifically, the ability to manipulate the initial and terminal angular speed of the rockets. When the Scorpion turret was developed the design documentation required only initial and terminal linear speed for the rockets to be manipulated. Not the angular speed. If my English is too complicated think about it this way: the linear speed is how fast rockets can fly forward, and the angular speed is how fast rockets can turn. For the prototype, it seemed like the linear speed was enough to do everything we needed with the rockets. But the actual gameplay made it clear that having only the linear speed makes it too hard to keep interesting vertical arks and not make rockets chase tanks throughout the entire battlefield. So the update to the mechanics was required. And the new code is expensive. If you find yourself in the same situation and thinking about making a better prototype I need to warn you. The better way is not to improve planning. The better way is to make it iterative. If you'll become a game developer you will be amazed at how hilariously easy it is to see your mistakes in production, but insanely hard to see them in advance when the only thing on your hands is a prototype. You can take yourself only thus far with planning. If you want to go beyond and make a mechanic better than it was initially planned you need to find a way to release it faster so it fails faster so you can iterate on It faster. This is why modded games always feel better. Some insights and ideas you can find only by playing with the mechanic in the wilds. I mean, what's worse going to happen? Are the players going to ask to fire you? ? This is irrelevant if you can keep improving the mechanics.
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This is going nowhere, again. I made a point that I do hear you and you can influence how the game goes forward if you pay attention. And I got ignored right away. Well, this is a good reminder of why I prefer jokes and dodging to talking the point. Will keep doing that from this point on going forward. Anyway, I need to try one last time. In a nutshell (yes, I can do this joke too) the old Tanki is dead and you can’t bring them back. You did not pay attention to what I just said, so I’ll say it again: The old Tanki is dead and you can’t bring them back. The reason why you feel like you are talking to the wall is because you keep asking for the Old Tanki to come back. When you asking to remove augments, remove hover hulls, revert this, and revert that all the Developers can hear is a request to bring the Old Tanki back. You keep asking for it and feel frustrated because ‘for some reason’ your feedback doesn’t seem to get through. If only you could find the right words, if only you could be convincing, persistent enough, if only you could yell loud enough they would hear you. No. You need to read again what I’ve said and read it for what it is. I said your feedback is getting through. We hear you. I said that clearly and directly. We understand that you want the Old Tanki back. We can’t do that. You may disagree that we can’t do that, but as you can probably see, it doesn’t change how things go. Years are going by and it doesn’t change. This is why I ask for certain specific feedback. The only way is a way forward. Again: You can fight what I am doing or you can ride along with me to have a chance to change something. It's your call.
- 68 replies
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Dear [Player's Name], Firstly, thank you for taking the time to share your feedback with us. We genuinely appreciate your passion for the game and your willingness to provide constructive criticism. Your opinion is invaluable in helping us improve the overall experience for all our players. We understand your concerns about ongoing issues and the need for prioritizing bug fixes over new updates. Rest assured that our development team is actively working to address the major problems you've mentioned. Here's a brief overview of our plans regarding your concerns: Server Lag: We acknowledge that server lag during events can be frustrating. We are actively investigating this issue and are committed to improving server performance to ensure smoother gameplay during events. No-Damage Bug: The issue you've pointed out with the Magnum and other turrets not registering damage is on our radar. We're actively working to identify and resolve the root cause of this bug to enhance the overall battle experience. Battle Screen Text: We understand that the notifications and player names on the battle screen can be distracting. We're exploring options to provide a cleaner and more immersive gameplay experience by addressing this issue. Regarding the length and challenge of events, your feedback is well-received. We are continuously reviewing our event structures and will strive to make them more engaging and rewarding for players like you. We value your input in helping us strike the right balance between challenge and reward. As for your concern about the rate of progression, we'll take your feedback into account when reviewing our experience and reward systems. We want to ensure that players of all levels can enjoy the game without feeling rushed. Your feedback has not gone unnoticed, and we are committed to making the necessary improvements to provide you with a better gaming experience. We truly appreciate your dedication to our game, and we hope that you'll continue to enjoy it as we work towards these improvements. Once again, thank you for your feedback, and please stay tuned for future updates as we work diligently to address these issues. Your support means a lot to us, and together, we'll make the game even better. Best Regards, [Your Name] [Game Developer Team]
- 68 replies
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It would be awesome if this discussion would return to the question of why longer events feel wrong. Reading if players' nicknames are justified as a number 3 priority of the game's problems is not interesting.
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I can see the emotion, but I need to know why the emotion. There are games out there having live-ops events longer than a month. Imagine Tanki having something like that. What exactly is wrong about it? I mean, you have discounts and certain game modes as many weekends as before. So which exact part of the event impacts excitement? The important bits don't seem to change.
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Blasphemy or not? I'd like to see more opinions, pls
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Hmm.. but the number did not change the whole day. How is that possible? Ahh, I see!
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You know what, yes. You should look forward to week-long event modes on Halloween
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After the past three years, I am sincerely curious about what kind of new existential horror your wrath will bring upon me if I don't. Patchnotes aren't gone, they are on a hiatus. Next week expect something nice that is long overdue.
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The next update will be #777 I presume
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I need to comment on this injustice. Many players can testify that I never ban on the spot even if there is profanity going my way, even when players wish me death. Also, many players can testify that when I am in the mood, I can tell a lot of interesting stuff. All it takes is to be respectful in the chat. What happened was either an interesting coincidence or this particular player had recently (previous battle for example) crossed the line in the chat. One doesn't get 168 hours for nothing. As other players said, this is ideal when new equipment is tested in battle conditions whenever possible. Having arranged 'special' games with 'special' invited players results in 'special' augment settings nobody likes. I know, I did that. Please be respectful in the chat so that when the chance comes you can argue with the dev on the spot.
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Yes
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Well, that was embarrassing. Fixed.
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Scorpion normal damage: 1250 New Railgun normal damage: 1340 Scorpion critical damage: 1500 New Railgun critical damage: 1870 Scorpion range: 100-150 50% New Railgun range: 100-150 50% Should I revert the changes? ?
- 104 replies
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Hey guys! If anyone here is ready to make all the remaining HD skins in a month for 3000$ please send me a PM. I am willing to pay you with my personal funds.
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Ahh, good question! First of all, it is true that we got only one map in like a year. But, while the first map took us almost a year to design, create and implement, this new map took us only two months. We got more than one remaster underway next so you kind of can guess what is our plan here We took long enough to figure out the pipeline and how much 'new' stuff we need to prepare for each new map. Now we are going to work on pipeline optimization to achieve our production goals. They are to make remasters of all the MM maps as soon as possible. It is a shame new players can not see a great game out there beyond outdated graphics. We need to fix it. Now you can see how keeping the MM map pool limited is a reasonable decision while we are in the remaster phase. Adding new MM maps will have a great impact on production estimates so we need to hold any new maps implementation while we are at it. Besides, I know those maps. They are my responsibility since I joined Alternativa. The last bunch we added to MM wasn't good, you can recall how we even removed the Kolhoz map some time ago out of the MM. Any maps out of the MM have some gameplay or thematic issues that prevent them to be a good addition. Can these limitations be overcome? Yes. Should we do it while we are working on remasters? I don't know about that one. This is why we try to 'compensate' map shortage with new HD skins, map aesthetics, etc. They are limited choices, yes, but I would never call them laughable. This is a long-term production decision with its own pros and cons we made looking through many options. If you want this game to keep going you'll have to bare with us while we are working on this game's long-term future.
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Cause we have a plan to make remasters of all MM maps. This 'why not just' will cost us greatly in the long run Do NOT tempt me, I can go beyond and above! I am a seasoned Warframe player and I know some stuff about deranged overkill and how to make it ? (this whole sentence is a joke)
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