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Everything posted by Opex-Rah
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I need to comment on this injustice. Many players can testify that I never ban on the spot even if there is profanity going my way, even when players wish me death. Also, many players can testify that when I am in the mood, I can tell a lot of interesting stuff. All it takes is to be respectful in the chat. What happened was either an interesting coincidence or this particular player had recently (previous battle for example) crossed the line in the chat. One doesn't get 168 hours for nothing. As other players said, this is ideal when new equipment is tested in battle conditions whenever possible. Having arranged 'special' games with 'special' invited players results in 'special' augment settings nobody likes. I know, I did that. Please be respectful in the chat so that when the chance comes you can argue with the dev on the spot.
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Yes
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Well, that was embarrassing. Fixed.
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Scorpion normal damage: 1250 New Railgun normal damage: 1340 Scorpion critical damage: 1500 New Railgun critical damage: 1870 Scorpion range: 100-150 50% New Railgun range: 100-150 50% Should I revert the changes? ?
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Hey guys! If anyone here is ready to make all the remaining HD skins in a month for 3000$ please send me a PM. I am willing to pay you with my personal funds.
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Ahh, good question! First of all, it is true that we got only one map in like a year. But, while the first map took us almost a year to design, create and implement, this new map took us only two months. We got more than one remaster underway next so you kind of can guess what is our plan here We took long enough to figure out the pipeline and how much 'new' stuff we need to prepare for each new map. Now we are going to work on pipeline optimization to achieve our production goals. They are to make remasters of all the MM maps as soon as possible. It is a shame new players can not see a great game out there beyond outdated graphics. We need to fix it. Now you can see how keeping the MM map pool limited is a reasonable decision while we are in the remaster phase. Adding new MM maps will have a great impact on production estimates so we need to hold any new maps implementation while we are at it. Besides, I know those maps. They are my responsibility since I joined Alternativa. The last bunch we added to MM wasn't good, you can recall how we even removed the Kolhoz map some time ago out of the MM. Any maps out of the MM have some gameplay or thematic issues that prevent them to be a good addition. Can these limitations be overcome? Yes. Should we do it while we are working on remasters? I don't know about that one. This is why we try to 'compensate' map shortage with new HD skins, map aesthetics, etc. They are limited choices, yes, but I would never call them laughable. This is a long-term production decision with its own pros and cons we made looking through many options. If you want this game to keep going you'll have to bare with us while we are working on this game's long-term future.
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Cause we have a plan to make remasters of all MM maps. This 'why not just' will cost us greatly in the long run Do NOT tempt me, I can go beyond and above! I am a seasoned Warframe player and I know some stuff about deranged overkill and how to make it ? (this whole sentence is a joke)
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Aha! This is something worth looking into, thank you
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Well, it was effectively removed in all the recent events. This is why I am asking why this is even a topic. There shouldn't be a mission like that, or I messed up somewhere. Can anyone tell when a mission like that was used the last time?
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Something beyond my power. And not to fall into an off-topic discussion I need to ask when exactly we used this specific mission to make it into TOP3 of a WINNING team? I know we have this option, but most of the time there should be either just TOP3 (which is easy to do in a losing team) or just WINNING TEAM (which happens eventually). Am I missing some recent event?
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Oh look! A moderator hide a post in here! As if nobody have seen what was in that post
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I guess I have to respond, otherwise, the universe will collapse. On a serious note, I am responding to show everyone else how sometimes patch notes are accidentally complex and there is not much way around it. So here is a stated change in the said Hammer Magnetic Augment. There is no reload speed bonus and there is additional critical hit that can put on the status effect. Is this a nerf or a buff? First of all, it is a change. The augment might become effective or ineffective only if a specific use pattern is taken into consideration. A dull point, but a must. Second of all, one should review the whole Augment before jumping to the conclusion. How this augment worked before? It gave a 10% magazine reload speed and a guaranteed status effect on the last shot in the magazine. How it will work from no on? It give a guaranteed status effect on the last shot and a status effect on the critical hit. Now if one is a Paladin of the Devine Order of Holy Hammer (this is a joke, please do not take it seriously) one can spot that there is no 10% magazine reload speed bonus. One can conclude that it is clearly a nerf as you won't be able to land a follow-up shot on the enemy without supplies anymore. So what is the point in this augment? Lets dive in into specifics. Hammer reload time is 7,2 at Mk 1 to 4,4 Mk MAX. A status effect gives 2 seconds of EMP effect. -10% magazine reduction therefore gave a 6,48 to 3,96 seconds of reload time on the previous version of the augment. One can see that clearly this augment could not use a 'zap-and-tap' combo even bore the change. Not justified a title of a wanker so far, lets go deeper. Now to the second change. Now you can apply a status effect on the enemy by a critical hit. It is random, but get this! Hammer reload time between shots takes 2,5 to 1,8 seconds. With a 2 second EMP status effect it seems like that after this change the augment actually CAN use a 'zap-and-tap' combo. Something that wasn't possible before now become possible! Even more, having a status effect on a critical hit means that one can use supercharge effect effectively. If every hit is a critical hit, and every hit is and EMP hit that basically means this augment is way stronger then it was before. I guess I have been insulted for nothing once again. Or did I? This entire story might have been just hilarious but there is a question I have regarding any patch notes. It is clear that patch notes will be inevitably complex and people will get upset over nothing all the time. But what can be done about that? Not posting patch notes is not an option. Posting more explanation like that one above is robbing people of fun communication they might have on a forum. Also it takes too much time and nobody read these. Posting a comment 'NERFD' 'BUFFED' or 'CHENGED' before every explanation? I dunno, this might work. Let's see if there are better ideas out there.
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I so much love reading these on the first day
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Well, judging by how these first reactions are going, I should've not to issue additional standard containers alongside more ultra containers for the event. The more you know.
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This is still under development and will not go to the next release. I need to explain that this is not a rework of the system, but an additional system certain weapons can or can not abide by. There won't be a system to know that the next shot is a crit-shot, at least it is not currently planned. Crit chance information is purely for debugging purposes.
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Nope. Unless you are a Hornet user
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My head would literally explode trying to balance another tier. I am only a mortal man after all. No, we don't have plans for a higher tier of augments. I have plans for more variability within current legendary augments.
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I am always around. Hidden from view. Ready to strike.
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Well, you know. Those balance patches are eventually will come to the legendary augments. I am almost done with the building of a new foundation 0 is my interest then
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ACTUALLY, that might be my intention. To put every augment into containers and also has them available in the shop showcase. Not the current showcase, mind you, but some new showcase with new stuff I have planned around
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So how many millions of crystals would you pay for a legendary augment?
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Challenge accepted lol
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