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Everything posted by mjmj5558
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Petition to make this the Christmas map this year.
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3990 as far as i remember.
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Cyro hammer sounds interesting to use, and dictator EMP immunity will come handy too. Too bad i have all the augments from the silver tier.
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It will be uncontrolable on mobile.
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They are actually active, but behavung differently. Boosted armour doubles the HP of the juggernaut, which you don't notice, because it's always active. Same gous for BD and SB. The damage and health paramters are set for the juggernaut with these bunoses calculated in.
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Exatly. I think the best would be if fire and freeze, and only them would have this.
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Anti immunity immunity and anti immunity immunity immunity when?
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In a V-LOG, as far as i remember.
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I don't think that they can see such informarion, but I'm not a moderator anyways.
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Exatly. I think the old music fits well to tanki, and now the sounds in the garage are rather anyoning than useful. I'd be happy if at least we could have an option to turn it on.
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Goodbye, and good luck in the life. As a fun fact, for few days i thought @Incorp is you, because you created several alt accounts that time. Then after you started talking to "yourself", i realized ...
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I don't think it's so hard to win, because the score per attack was increased to 6. Also, it'd now vecome too hard for the defenders with this change, and actually, as an attackee, it's possibke to drop the flag to someone if you are on it ( at least, that was the case few years ago. I don't know if this changed).
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A new milestone reached, 2000 rep, earned in a bit less than two years:
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Nice idea! Sounds like an interesting gamemode! When you catch a gold, but don't deliver it to your base, and get destryoed, others could pick it up to make the gamemode more interesting. (i'm not sure if you meant that with one part of the text)
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If you want to heal: use SN If you want to deal damage, then you don't want to heal a lot. The current healing rate is fine, because you can still help the allies, but lowering the damage of the turret will make it uneffective for attacking. That's why, I think, it shouldn't change. Healing a lot and focusing on enemies is not possible.
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Hovering juggernaut won't be a new gamemmode, those who play with hivering hulls will get it instead of the track juggernaut in Team Juggernaut mode. I don't really like this due to balancing, though.
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Sadly that happens with a lot of great ideas...
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The early acces period was so long that i've almost forgot about the hull.
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Good decision! Well, giveb how rare ODs are, i'm fine with that. Tho it might be irritating when you do have the OD. I don't think this augment was OP, but this doesn't seem lile a huge nerf. GREAT, finally something was done about this. I'd be happier if hopper gets a change in a way that it can't climb walls nor stay in the air for a longer time using recoil, but this is a good start. However, I don't think the OD needed nerfs, it's pretty useless outside of capture modes. There could be a feature that blocks you from instant capturing after landingy instead.... I don't think this change was needed, but i can only say more after testing out this new thunder. ? Great, I agree with this change. Booster could be still very OP, especially with some turrets where it could break important barriers. The reasoning could be changed to "The performance of this drone *was* still superior to all other drones" to avoid confusion. Happy to hear that, it's a great map, at least from what I've seen in the DM mode. Aaaand i'm still waiting for the shaft buff.
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Congrats for becoming a team leader @Person_Random!
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Just to clear some confusion, PRO battles won't become premium only mode with the upcoming updates to them, you will be able to join them without having anything. Premium will be needed to create battles, not to join them.
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What are the best situations to activate the new nuclear energy supply for you?
mjmj5558 replied to numericable in Archive
I'll just save them and use them together -
If you say this about booster, defenderor hyperion, i wouldn't be suprised. But actually, blaster is not easy to use, because you need to get to the face of the enemy to get any benefit from it. So, right now, i don't think that any nerfs are needed for it.
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I don't think this would be a correct way to balance shaft. The whole point of the turret is being able to oneshot mediums.
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