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Posts
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Everything posted by Blutaar
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To me, you were the embodiment of the Tanki Forum, creating a fun and pleasant environment for many players by keeping talks and discussions both lighthearted and on-topic. I always enjoyed seeing your comments here and talking to you in battle. Thank you for everything, and I wish you the best of luck with everything you plan to strive for in life.
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wow that is so cool, almost looks like a real turret. when will they add this to the game ?! ?
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Why y'all talking about salvo shots as if that is the only issue with Faust. I get screwed over majority of the times by those fast-charging arcade shots. Completely negates the salvo reload nerf. It ain't a balanced augment, mate. There is a reason people spam it in MM. It is also the most used Striker augment, sharing its spot with vacuum after the recent Build&Fight event. A damage nerf would be more appropriate.
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give it 3 more years and it would be old enough to date
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Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
Blutaar replied to Committee in Game Discussion
With "not mutually exclusive", I emphasize that one cause does not make the other invalid. In this case, MM imbalance is probably a result of both player inactivity and promoting real-life currencies investments. Opex stated that MM imbalance is partly done on purpose to make battles fast-paced which encourages players to play more battles. Whether this solely has to do with harvesting money, I do not dare to claim. But it wouldn't surprise me if that is a beneficial (side) effect. -
At the very least pass this idea on. I lead a clan on one of my accounts, but I refuse to buy any slots myself to expand the clan. I got various members that are more than willing to expand, let them be able to buy slots as well
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Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
Blutaar replied to Committee in Game Discussion
Unlocking and upgrading new gear, that is what. Don't have enough crystals to buy or use new stuff? Go play daily, because containers are the primary income of crystals and supplies. Effectively invest that in versatile gear. Still lacking behind? Too bad for you mate, that is what this game has become. Deal with it -
June or July most likely. For sure not soon
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Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
Blutaar replied to Committee in Game Discussion
1. If you ain't willing to adapt to different situations, then why should others adapt to you? Moreover, the game has turned into a state where battle selection based on gear has become infeasible due to smaller playerbase. Personally choosing your own battles like the good ol' days no longer works. 2. Rhetorical question I assume? Don't think others don't have the same experiences as you, we all started somewhere with either one specific combo or multiple underlevelled items. My alt account also thrives on only two maxed combos, while everything else is low Mk-level. Makes me wonder: what tank are you currently using? Agree on this. Smaller maps are crucial to make MM gameplay more dynamic and diverse. There are plenty of PRO-exclusive battles that are just perfect for MM implementation, apart from some minor adjustments perhaps. I can manage in few large maps like Dusseldorf. Other large maps that are more open like Lost Temple and Berlin are straight up boring since half of the time in battle is spent on driving and searching for opponents. This has been a thing for years already. It has become more important to be very critical and selective when it comes to selecting what gear suits best and is most efficient to maintain in the long run. I agree that fast pacing in gameplay has a lot of downsides, but faster promotion also rewards your efforts and dedication. In the early years, it was a hellfest ranking up because gaining experience was just so frustratingly slow (I am not kidding: I've played since 2010). Unfortunately, game mechanics like EXP harvest cannot be changed upon players' decisions - it is all up to the developers to change it when they feel like it And nowadays, in a generation where people can simply download a mobile app, and purchase whatever they think is cool or fancy, effectively selecting gear and saving up crystals is no longer the prime tactic preferred way of gameplay. To put in short, we will continue playing alongside/against low-ranked and low-skilled players - regardless of rank progression. -
Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
Blutaar replied to Committee in Game Discussion
Those are not mutually exclusive, mate. Of course it has to do with a smaller playerbase. The fewer people online, the harder to fill battles with equally ranked players. -
Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.
Blutaar replied to Committee in Game Discussion
change your equipment. there is a reason people can access their garage and equip different gear mid-game smaller playerbase and lower activity lead to battles with great rank differences. everyone has those. but these do not happen that often. i can't check your profile because it is hidden, what rank are you and which ranks are you facing? mate what do you even expect developers to do about this? -
I am never productive in my mornings
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Why the bad luck? It's not like i'm cursed and whatsoever
Blutaar replied to HEAVYWEAPONMOBILE_1 in Archive
Tfw RNG hits like a truck. In case you aren't familiar with the term, RNG stands for Random Number Generation. In other words, you are subjected to chances you have no way of influencing and changing. Rather, there is a very small chance you do get the item you want. Chances of that happening however are very low - hence 'good luck' happens a lot less often than 'bad luck'. We all struggle with bad luck, most players don't get from containers what they want. I am also unlucky when it comes to container rewards. It is just part of this game. Players that share screenshots of rare container openings (e.g., skins, OP augments) are just very lucky. But most of the time, it is because they buy tons of container keys, so that they have more opportunities to get good rewards from the containers. These are often buyers that spend tons of coins (and probably real-time currencies). My advice to you: be patient and do not open any Ultra Containers when there are no interesting items in the exotic pool for you. Do not be tempted to spend money to buy more containers: chances of getting a good item are still incredibly low, which makes it tempting to buy even more keys. This is called gambling. It can be very addicting, so I advise you to simply not partake in that. Best is to continue playing with the augments and items you did get from containers, and wait for a lucky container drop to come your way. -
Only when in scope. In arcade mode, it has range limit since damage/HP-restoration decreases over distance. Moreover, Shaft HE has crits disabled, so it is only able to heal long range every 10 seconds - unless you use quick scopes. I still agree with you though, and I shall continue standing by my argument.
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It is a rare augment which only a small fraction of active players has. In its current state, Nanotech Shells is inferior to other healing alternatives and arguably one of the worst augments for Thunder. You rarely see anyone using it in combat. Shaft has the main advantage of healing allies over large distances, with great preciseness. I think Thunder Nanotech deserves a proper buff like this, taking into account that the max. splash damage (or in this scenario healing) is only 3 meters, beyond which damage/HP decreases, and that projectile speed makes successfully hitting an ally challenging enough. What would be even better, is to fix ally tracing at range, because in its current state the augment just doesn't work.
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Our club boss died can you tell them we need to assign a new leader? They say I'm too young to individually start a war
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I do. But various examples in the past indicate differently
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If no patch note is announced on Thursday, then don't expect one to come that week. We don't get weekly patches anymore
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I'm with you, it rarely snows here anyways. Give me a cool title or something as well
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I dare to say that I hate listening to musicals - not even bothered with musical movies. It is not a personal thing against Frozen, but the movie genre in general.
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Summer has yet to come here mate, I have yet to feel the blood and skin dripping off my bones. Also, I don't like winter, I don't want to build a snowman. Also I don't like Frozen so we can scrap that part too
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Then it seems our opinions differ here lady. I have been playing this game since 2010, and albeit I haven't had any troubles identifying my enemies - I would just ignore it and hope I'd survive - I find it a nice feature to have. I could hide or throw a shot into the highlighted direction. Do we really need it? Not necessarily. Is it a convenience? In my opinion, yes. I find it similar to the auto-self-destruction feature. I hate it a lot, however what I dislike most is that it gets automatically turned on when cache data is deleted, or you play on a different device. Too bad you are not fond of the new damage indicator, but that is okay. That is why it is a setting that can be turned off. Perhaps they could make the 3D indicator somewhat smaller or let the arrows fade away quicker. As said in corresponding patch note, it is still a prototype and may get further tweaks later on. It may also improve the setting itself, so that it does not activate randomly
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I don't know if you followed past patch notes, but that arrow is not meant to tell you where to drive to. It is a damage indicator that shows the direction you were shot from. You do not need to act upon it, it is simply an informative feature. If anything, it is convenient to know enemy's line of fire so that you know location of your opponents, but if you find it too disturbing then disable it in settings:
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In a sense, I can agree that slower charging leads to better targeting. AGLM is more oriented towards blasting shots recklessly, so an increase in amplification is reasonable. However, for Vacuum, this also means a decrease in TDO since you get to fire fewer shots within the same time window. Not to forget, there is still a projectile trajectory with fixed velocity bound to Magnum, so accuracy is not always to be expected when using this weapon. And for an augment that is even less focused on precise shots, it is a bit strange to have an amplification increase specifically for Vacuum and not for Magnum as a whole. If anything, I believe it should be listed as a nerf. But it really depends on the developers' aim with this change