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Blutaar

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Everything posted by Blutaar

  1. Blutaar

    What to buy? Which is better?

    Never stated adding projectile speed won't nerf the turret, I only mentioned that the added speed might not turn out that bad. Again, 500 m/s is noticeably fast, I won't take any conclusions in what sense Smoky will deteriorate. Main reason projectile speed is added is because it is more realistic (I shouldnt mention that word, did it anyways) for a projectile to travel properly instead of having an instant hit, just like Thunder and Vulcan received that feature, for Smoky is still a normal tank-gun
  2. You can click the username in the battlelist, not in the chat or kill feed if thats what you mean
  3. Bruv, everyone in the clan be Generalissimo all of a sudden ?
  4. Hi. Maybe you didn't fully understand my comment; I meant to say that I have been playing on HTML for a long time now, so I havent played on Flash at all. Did you mean there has changed a lot on HTML or Flash? I doubt the latter has undergone any changes since Tanki won't update that version of the game anymore.
  5. I joined a battle, where my team had the disadvantage of being in a 4vs8 match, on which I made a remark. My teammate steel_rock didnt quite agree with me, leaving an offensive comment towards me in the battlechat on which I replied. This was his reaction, he did this during the entire match. I couldnt participate and help my team, neither could he but I think he didn't care about that, he even wasted his precious Berserk OD on me... Two teammates tried to help me out. Here, I was stuck for over a minute, after I already got pushed against the wall for another minute. A boosted Gauss shot freed us, but he didnt stop chasing me after that. A call to the moderators didnt help - voting a player results almost always in no interference at all EDIT: SO to @R_I_Z_W_A_N_678 and @tankist_ivan_GTO
  6. Blutaar

    vulcan's incendiary band and fire immunity

    None of that makes sense, at all. The augment allows enemies to catch fire because you are ignited. You hull augment prevents you from overheating, so your projectiles shouldn't catch on fire - it doesn't matter if you theoretically "should catch fire", you are prevented from doing that, so you are simply not able to heat others; nothing but common sense. Of course this does make the Incendiary Band augment useless; then don't equip it with Heat Immunity.
  7. Havent played on Flash for months if not a year, to what extent is Flash different from HTML?
  8. Best man was promoting himself "You fool, you fell for one of the oldest tricks in the book"
  9. I have seen too many topics about removing turrets/hulls or complaints about items, I am not even bothered anymore to try to understand you
  10. Just click on the name and put your cursor on [vote]. You can also use the battlechat if you have quick fingers
  11. Blutaar

    [Forum Game] Answer the question

    I believe in the existence of life in outer space, to the stars and beyond. Celebrating UFO-day in order to keep faith in this theory/general believe is encouraging for both myself and all other people (inhabitants of earth) Do you believe in aliens? Why or why not?
  12. Blutaar

    What to buy? Which is better?

    I wouldn't say Smoky's upcoming update will deteriorate the weapon, instead I think gameplay will become more interesting. Thunder's update didn't result in a bad turret, they are still present in large numbers and the Grizzlies in battle show this as well. Its augments got a unique and interesting switch too, and it is for sure that Smoky's augments will change as well. According to my own prediction, it's likely that Assault Rounds and High-Precise Aiming System will get an increase in projectile speed, while Autocannon might get a further decrease in speed - just like Thunder's Subcaliber rounds and Sledgehammer. What I am trying to say is not to frighten yourself with the possible downgrades of the new Smoky, things may turn out okay. Just like Thunder; even though it got a large impact in its mechanics, it didnt keep people away from using it. I myself am quite interested in the update and will probably use it on my main account again. Not to mention that projectile speed is a realistic aspect of a universal turret, but that wont enlighten your pain ?
  13. Blutaar

    Independence Day

    None. We already get discounts from World UFO day this weekend
  14. Blutaar

    Anticipating the tesla turret

    Isida on steroids in short
  15. I click on those free crystals quickly without properly looking, so I don't know if I have gotten one of those
  16. Blutaar

    What to buy? Which is better?

    Smoky is a neat turret, it has not undergone much changes throughout the years and its everyones first turret, so every player has some bond with it. I used Smoky on my main account for many years, but since I started this account I didn't feel the need to play on my bigger account, so I haven't played with Smoky for a long time. I mainly used the Stock version and the augments HPAS and AR, together with Wasp, one of my all-time favourite combinations. So I haven't played with smoky anymore since and I am not that up-to-date with the turret. But based on what I know, I tried to make clear as many of your points as possible: Upgrading Smoky from mark 1 will cost you 433 000 crystals, not taking into account the costs of micro-upgrading. You are most likely better off buying a kit that has Smoky included since you get both a hull and Dolphin-module with it as well, all for a lower price. Sledgehammer has slightly more reload than Smoky, but also more damage. However, Sledgehammer loses damage over distance and its projectile travels rather slowly. Not to forget that Thunder has splash-damage while Smoky has the unique feature of dealing critical hits. Besides, Smoky has a larger arsenal concerning augments than Thunder so you can try out different ways to play with smoky. To remind you, Incendiary Rounds and Autocannon are mainly used in the high-ranks, hence Heat Resistances/Immunities are not uncommon. I am not sure when I say that not many tankers equip Dolphin modules nowadays, but I can tell you with certainty that Smoky-protections are not that common, especially compared to Grizzly-modules, so I am convinced this is not something to worry about. However: developers have spoken about turrets receiving changes in projectile speed - Thunder and Vulcan have gotten this change in their firing-mechanics: next up is Smoky. So even though you can enjoy the instant-hit feature of this turret at the moment, it is going to be removed soon. Leaks from the Russian Wiki stated that the newly added projectile-speed of Smoky is going to be 500 m/s, which is a lot faster than Thunder, Vulcan and arcade-Gauss. When this update is taking place is not known, but it can be assumed that Smoky will function differently compared to the version you know today. To what extent this update is going to change Smoky or affect its augments is unknown as well, but you can compare it to the update Thunder has undergone.
  17. Blutaar

    Hornet Ultra skin

    If thats the case, what are the developers planning to do with the Prime and Ultra skins? The main reason for Prime's reintroduction was that people didn't enjoy the newish 3D-look on the models, hence they released the 'new' Prime-skins under a new alias being Ultra. How will a distinction be made between the two skin-series if everything gets converted into 3D?
  18. How ironic, within barely 14 days Rapid Fire Mode got both buffed and nerfed. Making full use of you arcade shots is going to be more intensive than previously - this goes for all Shaft-augments, but will affect RFM most
  19. Not necessarily a specific turret, but I can't stand it when I am being killed by afterburn...
  20. Blutaar

    What to buy? Which is better?

    Well... sure. If you like it, go for it. Remind yourself that it is very difficult to get the hang of Magnum so you will need to practice alot before seeing the results. Or you could just buy RGC, but my standard advice is to only buy a weapon if you like the stock version; don't buy a turret solely for (one of) its augments. I will probably buy Magnum soon too, because I received the XT-skin for it - unwanted - and won 2 shot-effects - also unwanted - so I have to make use of it, haha
  21. Blutaar

    UFO day in «Tanki Online»

    If I am not mistaken, that was prior to the Titan update. But I will be online for some hours now, let's see what we got ?
  22. Blutaar

    Hornet Ultra skin

    As far as I saw there is little resemblance between the two skins. the rotor-blades on both skins looked different from each other, as well as the side of the tank. Also, I don't find the XT-skin that detailed. It is hard to distinct the appearances, I couldn't play with the XT-skin and the other skin is a relatively smaller image. But since Ultra skins have more polygons than default skins - hence they are more detailed and paints appear smaller on them - I am convinced that this is the Ultra skin... EDIT: the skin in the garage seems somewhat off compared to other default skins, supporting my assumption even more This might also be a hint for a future update, where they are transforming all skins into 3D-models, but that's just a speculation ?
  23. Blutaar

    UFO day in «Tanki Online»

    I just read the Wiki, but we haven't had any meteorite-involved events after Titans recent update, so we aren't quite certain of it right?
  24. Blutaar

    UFO day in «Tanki Online»

    SInce Mammoth and Titan are no longer immune to meteorites and everyone had the chance of getting the Lifeguard drone, I guess things are more fair now. I am looking forward to this event ))
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