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Posts
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Everything posted by Blutaar
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By the way, I have thought of a way to balance RS and that is "simply" to slightly increase RS damage output. As @Viking4s already posted in this topic, RS's consistent damage-value is always lower than the average DPS of stock railgun, meaning that damage-wise RS is not as good as stock-Railgun. Railgun Мk1 Мk2 Мk3 Мk4 Мk5 Мk6 Мk7 Мk7+ Min damage (HP) 390.00 474.41 534.71 582.94 631.18 667.35 703.53 800.00 Max damage (HP) 810.00 972.65 1088.82 1181.76 1274.71 1344.41 1414.12 1600.00 Average standard (HP) 600 724 812 882 953 1006 1059 1200 Average with RS (HP) 596 721 809 880 951 1005 1058 1200 If the min.damage-increase is somewhat higher than 50% while the max.damage-decrease is slightly less than 25%, Round Stabilization would deal more damage on average than stock. As a result, RSs consistent damage would be more effective, but it is not an improvement of stock since normal Railgun is still capable of dealing more damage. The new stat-changes could look like this: Name Description New effects Price Round stabilization ... Penetration: =100% Minimum damage: +60% Maximum damage: -20% 96 000 Alternatively: Name Description Alternative effects Price Round stabilization ... Penetration: =100% Minimum damage: +70% Maximum damage: -15% 96 000 I am not an expert concerning statistical balances, but it's an idea anyways.
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For me, adding RS to Death Herald Compulsator does not add extra value. I also don’t see why DHC would need a consistent damage-output. Personally speaking, there is no need to balance out DHC, as a matter of fact I would see this as a downgrade since it loses potentially higher DPS. Having constant penetration-damage is interesting and perhaps useful, but again Death Herald does not need it. Augments such as LCR and EAS should be fixed, but I think DHC is just fine as it is now. Hyper Space Rounds is basically an improved version of RS. Adding consistent damage makes HSR more reliable to use, not having to worry that your shots deal not enough damage. However, it will be dealing less damage, compared to the current 10% damage-nerf, if the same stat-changes from RS apply to HSR. Instant charge-up would be OP, it would resemble EAS too much, only having more damage but less. Not to forget, RS costs only 96k so it should not receive a large buff
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that seems like a lot of work for only 7 minutes of sniping. Developers should fix this problem, I am not willing to change my computers settings solely for this game
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Shaft + Hornet using Light Capacitors - apart from it being a requirement for Tide's clan, having the ability to drive across the map quickscoping tanks makes Hornet a great match for Shaft. Gameplay becomes more action-packed and even though it requires a lot of skill, I find it one of the most fun playstyles for Shaft What country would you love to visit and why?
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me during the summer event and all other events where gold drops are increased ?
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I assume you mean the achievements at the profile-section. I can vaguely recall that developers were going to implement/show them in the tankers garage, but I don't know where I saw that - neither do I know what or when this would have been happening
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Some weeks ago, I reached the rank of Legends for the first time. To me, I see no point in ranking once again. The only thing that changes is the number after the word 'Legend'
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Yesterday I had leftovers; some lasagne and spaghetti. Dont know what todays supper is gonna be What's your favorite vegetable?
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Nickname Changes, Alt Accounts, & Clan Tag / Name Changes
Blutaar replied to Nolo in Game Discussion
My accounts, I am not planning to make new ones: leonny-boy [Generalissimo] my first account made 10 years ago, yet it has never touched the ranks of Legend Thunder-Bear [Commander] shared account I made with 2 friends of mine, both of them stopped playing and my time to quit is quietly approaching as well BloodPressure [Legend] currently my main account Lancre [WO5] a project I started in May but didn't continue playing on for the last couple of months -
Shaft is the only weapon capable of OHKOing a heavy tank and it is only able to do so when it has Heavy Capacitors equipped, which is an expensive augment. In order to assuredly kill a heavy tank you will need to wait for 6+ seconds, for that trade-off I think it is fair that Shaft can kill heavy hulls with one shot. Shaft is not very popular so dealing with HC-users should not be a big problem As a matter of fact, Shaft previously had a max. damage of 3000 and Heavy Capacitors boosted this damage by 30% (correct me if Im wrong), this was changed some months or years back so reverting it back to its old settings does not make sense. Firebird getting a damage-buff seems balanced for it loses its afterburn-effect. But after some calculating I do agree with you on this one. The total damage output of Incendiary mix is ridiculous, especially with the decreased energy consumption. Either a nerf in energy consumption or DPT would make this augment less overpowered, your suggested stats do seem more balanced than the current ones
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going on holidays with a couple of friends from my hometown. nothing special happened, but we had a nice weekend anyways when does school/studying start again, for you that is?
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In a game where many particular augments and drones make game-balance unstable, and you chose to adjust these two alts. Why do you consider above mentioned augments unbalanced, to what extent do you experience an item overpowered?
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LWIAY and meme-review, always amusing to watch lol Which do you prefer: swimming pool or the beach (apart from COVID)? She shot a photo of her husband, held the picture underwater and hangs/puts it on the wall. Afterwards, she is having dinner with her husband
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review The top 5 best and worst skins in Tanki online
Blutaar replied to LOLKILLERTOTHEDEATH in Newspaper Archive
No, a skin is a cosmetic item than can be equipped on all turrets and hulls at any rank, no matter the modification. Therefor, a particular skin will not change appearance when the corresponding turret/hull is upgraded. You can obtain skins by getting them from regular containers, Ultra Containers and Skin Containers, they are not given away for free -
I didn't think about that. If that's the case, I do understand their choices and I agree on them - sort of. Graphic and visual wise, Tanki Online is lagging far behind other games - reworking the game's visuals will make TO more appealing and fresh/modern looking
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Receiving a new look on your upgraded turret is something I always looked forward to, TO's previous plans to keep one devault skin caused quite the havoc within the forum-community in the past, I wouldn't understand what motivated the developers to yet continue those ideas and ignore the player's arguments. It's likely that more people may turn their back on the game. In another way, I could relate to introducing yet one skin, especially since there are several skins per turret/hull; the problem I see is that such skins are relatively difficult to obtain for a regular player. If the devs decide to implement this new concept of theirs any way, I am convinced skins should be somewhat easier obtainable, or a new series of less uncommon skin should be introduced.
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Noticed this as well. I feel very uncomfortable using Shaft now, especially since I mostly used Shaft for quickscopes and mobile sniping; I find this very hard to do now. Thanks for this "tweak" , I hate it
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I thought developers scrapped the idea of having only one skin per turret/hull - it would be a great disappointment to see the implementation anyways
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review The top 5 best and worst skins in Tanki online
Blutaar replied to LOLKILLERTOTHEDEATH in Newspaper Archive
I like most of the (upcoming) Legacy-skins, mostly for the nostalgia - although I got to say that the great presence of Railguns and Hornets have made me dislike these corresponding skins. The new Ultra-series look really clean as well Apart from that, I am fine with most skins in general. The only skins I am not too fond of are Vulcan PR and Firebird DC; the former resembles standard Vulcan Mk1 too much and doesn't look special to me, the latter one looks a bit farfetched: apart from the cool red-glowing grille, it's just a skin with many attached Halloween-accesoires on it rather than being a complete skin - what exactly am I looking at? -
Does that mean we can expect only 1 skin for all modifications for Ares? Does this apply for all turrets/hulls in the future, once the new skins are transfered?
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Being a concept of a hovering/floading tank doesn't necessarily mean it should be implemented too. I have already known of these UFO-like tanks for years and I've seen video's and clips of early tank-models and I never liked it, it looked odd for it doesn't look like a normal tank and - apart from hovering - they do not seem any special; introducing new controls will make such hull function even quirkier and not comfortable, the case with Ares, but give it normal controls and the hull is just a normal tank with no tracks... Ironically, I find different turrets not weird in any way, Freeze and Isida that is, it's a more sci-fi'ic approach developers had taken in these designs. I do not find this strange because they function normally - turning left/right, and then press space to shoot - just like all other turrets. This is not the case with Ares, since both its controls and physics are different from the current seven hulls.
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I never really understood the concept and purpose of a flying tank, what do we need it for anyways? Releasing another hull is something long-awaited, but this was the last thing I was expecting
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Ahh... a nice day of gold-farming exp-farming. Gold-hunters weren't too pleasant with my presence unfortunately Yes I am abusing boosted Gauss here, but so what? This event is perfect for hunting down large group of tankers
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This is a great idea! As a Legend who has no perfect equipment yet and who only has 6 Mk7s in his garage, I feel uncomfortable playing against people with relatively stronger equipment. However, I would suggest to implement this feature for the first couple of Legend ranks, a player who is (approximately) Legend 15 has had enough time and crystals to upgrade his/her garage to the same level of a Legend 40 (to say so): To adjust your suggestion, I would say something like this: - Legend 1 / Legend 5 - Legend 5 / Legend 10 - Legend 10 / Legend 15 - Legend 15 / Legend 15+
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