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thunderhunter123

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Everything posted by thunderhunter123

  1. thunderhunter123

    Juggy micro-upgrades? Huh?

    You can upgrade Juggernaut by simply upgrading your own Hulls. As you use your Hulls in battle and you destroy/become the Juggernaut, you will get the upgrades corresponding with your Hull's upgrades. Same goes with your Turret used. So if you have 9000 GS in battle, your Juggernaut will have 9000 GS of upgrades. So this is a free way of using Juggernaut during Juggernaut Mode. As the others said above, the Event Helpers upgrade and use Juggernaut for their special Events, ...
  2. thunderhunter123

    Ultra Weekend May 14th - 16th

    Thanks for this Ultra Weekend. I'll be able to do the Special Missions. I can't wait for the Special Modes. The new updates are pretty okay. Let's see how they will change our gameplay experience.
  3. thunderhunter123

    Changes

    Overdrives and the Augments give too many status effects now. I hope they are balanced as we get more HD equipment and their new Augments.
  4. thunderhunter123

    Uranium alteration

    I like how Uranium fires 3 rockets in salvo mode. Plus, after the salvo mode, your reload is faster. So you can basically fire 4 rockets during the salvo process.
  5. Being able to freely switch between equipment anytime makes it more fun. If there is a big map to play in and we have melee-ranged gear, then we can quickly change into mid-range or long-range equipment. Also, being able to switch Augments and weapons is good because we can test out different combinations, to see which items we enjoy using in that particular Map.
  6. thunderhunter123

    What's Going on Here?

    It's good to see everyone benefitting with the latest updates. The developers are getting money with the Shards update, and players are getting rewards by watching Ads and redeeming a lot of Containers. Keep up the good work developers! Let's see how we improve further!
  7. thunderhunter123

    Uber Legends

    Wow, these players play a lot! I think I met some of them in battle. Let's see where they get to by the end of the year!
  8. thunderhunter123

    Let's discuss Tesla!

    I hope they maybe release during Tanki's Birthday! I want to try out this Turret. Maybe it can be as good as Thunder.
  9. thunderhunter123

    tankion to crystal conversion

    The cheapest one to get is 6,000 Crystals for 150 Tankoins. (40 Cry./Tks.) The best one to get is 350,000 Crystals for 7,490 Tankoins. (46.73 Cry./Tks.) But this costs a lot of Tankoins to convert to Crystals. However, you should not convert from Tankoins to Crystals. It's because you should save your Tankoins to 500. Then spend them on the Bi-Monthly Challenges. Each 500 Tankoins you spend here, can give you up to 100,000 Crystals from each Challenge. Comparing it to the Shop conversion price, this one is better. Using the ratio, we get 200 Cry./Tks. for using the 500 Tankoins for Challenges. Plus you get other awesome rewards too, from Challenges! Not just the Crystals.
  10. thunderhunter123

    making a new paint

    You can change Paints easily by going to the Garage, Paints tab, and equipping there. There is no need to download any other non-Tanki related features to your system, as these may be unsafe and cause glitches, errors, damages on your device.
  11. thunderhunter123

    Add physics to mine demployment

    When we extract a Mine, there is a 1 second activation time. In this time, I believe the Mine is invisible and it goes through everything and all the way to the bottom/ground. This is why the bottom tanker gets hit first. Hovering Hulls get Mined because they are not too high above it. Also, what others said about how they use their magnetic effect to initiate the mine's explosion.
  12. thunderhunter123

    Revamp this game, please

    It's the way we write things that give each one of us different point of views and opinions on. From past experience, I read about sarcastic posts, informational posts, and many other components. By reading your post, I read how you wanted to upgrade Miner because it was weak. So this is why I thought of the idea with Brutus Drone and saving until you upgrade. But if you are using another Drone like Defender, that's good too.
  13. thunderhunter123

    Experience

    Playing regularly and daily is good enough already. To get a boost in experience, you should play more during Holidays and Special Events as these days give boost to experience. Another way is by obtaining Premium Account from Containers, Contests, or by buying it.
  14. thunderhunter123

    Revamp this game, please

    He mentioned that he likes using Miner Drone. Here it is. Since he said he only has MU-4 for this drone, I was suggesting to use Brutus Drone while he is saving Crystals to fully upgrade his Miner. But using Defender is very good too. Defender Drone will be my main used Drone in the future. How will those players "soon become Legends" when they quit the game out of frustration? Many of the recent changes implemented are designed to oppress lower ranks. They WILL NOT stick around. I think you and the devs are missing this point... I know what you mean. When I was a non-Legend, I was losing a lot to max Legend ranks. I closed my game tab, and did not play for the rest of the day. I even took a break from playing until I had the interest again. Then I remembered that this is just a game. Even though we lose, we will re-spawn and can continue our gameplay. We will lose, quit for some time, but then when we play again, we'll upgrade with some saved Crystals, and become stronger and stronger. The players who stopped playing will be the ones who gave up, while the ones who continued playing, earned their Perfect Tank, etc. It basically comes down to free choice. We'll feel like quitting, but if you don't give up and continue, then you can succeed in the game, as well as in life.
  15. I think up to 10 minutes is a good length, for a battle, to earn a good score. But longer than this can be bad because players will say that it's taking too long to earn stars. We want to earn our 1-6 stars efficiently, but not too quickly so up to 10 minutes is pretty balanced. 10 minutes per battle is 6 battles in 60 minutes.
  16. thunderhunter123

    BBQ Party

    Nice! I can't wait to try this out!
  17. thunderhunter123

    Revamp this game, please

    The bright sides are that you are a Legend+. So you have strong gear compared to the other players. Also, everyone will soon become Legends and get better equipment. Developers will maybe even decrease the range of ranks as we continue giving them the statistics of each battles. I agree with this. It will take every F2P player this much time to get the 4th Module. But we are F2P players after all, so at least it is possible to get the Tankoins to unlock it. At least we don't have to pay real money. Plus, we'll get stronger as time passes and as we use our saved Crystals during sales for the upgrades. Then, we'll be able to handle the stronger players. Yeah, true. I would also like to get this more balanced because now, a lot of Turrets give Status effects along with the Overdrives. At least Protection Modules still help to defend against up to 4 Weapons. But I would love to get the Critical Resist Module. The bright side is that you can always use Brutus Drone like me, that wastes no Batteries, until you save up for your main Drone, Miner. Yes, true! I hope developers know the state of the game, and how to manage it, as we go further into this year, etc.
  18. thunderhunter123

    Revamp this game, please

    Everything developers do is for maintaining their economy. They want to help tankers get good rewards, but also obtain the revenue to keep the game running on HTML5. If we just got things added for free, then there would be no way the game would stay alive. So it's better to be thankful for what we have like free Shards, free Stars ... We can always switch Turrets/Hulls to fit the Map playing style. Magnum is unique. We can use it to get enemies behind a wall. It's nice that we have this turret because it shoots in parabolic way, while all other ones are just a straight projectile turret. Gauss is not that powerful if we have the defenses. It's as strong as Thunder, Magnum, and Railgun, and it's weaker than Shaft's sniper mode. I used Gauss, and my Sniper Shots did around 250 damage to the enemies that had defenses. I even had Double Damage activated. So all you need to use is some Double Armor.
  19. thunderhunter123

    Revamp this game, please

    I think everything we have right now is good. Nothing needs to go. But some things just need to be balanced like Hopper, Crisis, and other over-powered items. I think developers are doing this gradually. Just as how players were asking, they already changed the supply mechanics, given us ways to complete the Challenge fully, and even gave us Shards to get more Containers!
  20. I could have had Thunder XT sooner, but I couldn't get the Battle Pass. In the past, we didn't get Tankoins too much. We also did not get Stars from Daily/Weekly Missions to help finish the Challenge. I also couldn't get Premium to help me finish the Challenge faster back then. (But I finally do have Thunder XT Skin now!)
  21. thunderhunter123

    Make it make sense!!

    Light Hulls have 2000 HP, Medium Hulls have 3000 HP, and Heavy Hulls have 4000 HP. Most Turrets cannot one-shot tanks. Some turrets can such as Shaft's sniper shot that can do 3000 damage, and magnum that does quite a lot. Other turrets do around 700 damage with a regular shot. When you shot the tank the first time, it exploded, correct? That Hull might have had just a few HP left, allowing you to destroy it with one last shot. Also, when using Gauss and supplies, you had Double Damage activated, correct? That Hunter had a regular shield, which I presume is the Double Armor supply. This means that Double Damage and Double Armor cancel out their effects, making the Gauss turret do its normal damage. This means you cannot one-shot a tank. Railgun does up to max of 800-1600 damage to a tank. You cannot one-shot a Hull, like Hornet, because it has 2000 HP. Finally, the supplies in the game have changed how much effect they give. You can check and read about the latest changes here:
  22. thunderhunter123

    Best and Worst Combos

    No, I just meant that if we are using a combination to attack enemies, then a heavy Hull with a melee-range weapon would be a poor choice. But as you have said, using Isida, Ares, and Trickster Drone can be helpful with healing, defending your base, and also attacking.
  23. thunderhunter123

    May Challenge I

    Lucky to all who can do this Challenge. I am almost done with school/college and will be able to play the May B Challenge. I hope to get Spectrum and the cool, new Augments some other time. (Maybe from Containers, ...)
  24. thunderhunter123

    Ideas for Paints!

    Can we get Animated Dinosaurs Paints? One Paint has a T-Rex doing a cool animation. Another Paint with a Triceratops, ... Only the few main Dinosaurs, not too many.
  25. thunderhunter123

    Best and Worst Combos

    Best Combos are Medium Hulls and Medium ranged weapons. (Striker, Thunder, Smoky, ... with Hunter, Viking, Dictator, ...) (very balanced ; can attack enemies, close and far.) Worst Combos are maybe Heavy Hulls with a Melee ranged weapons. (Mammoth with Isida, ...) (would not be able to attack all enemies.) But all types of combinations are good because it also depends on the type of Map that we are battling in. Some Maps uses Mammoth and Freeze to slow down enemies in the team base. Others use Thunder and Wasp for mass damage and its Overdrive Bomb as an ambush, etc.
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