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thunderhunter123

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Everything posted by thunderhunter123

  1. thunderhunter123

    tanki space

    I think I know what you mean. If you right click on the website, the option is not there. But try moving your mouse cursor onto the text that is in Russian language. Then right click right on top of it. This could show the "Translate to English" option. It worked for my device.
  2. thunderhunter123

    Tanks in Space

    Best of luck to all who are able to finish this!
  3. thunderhunter123

    [Chapter 3] Tanks in space

    Love the artwork! Good job. This is very unique and new! I can't wait to see more stuff like this.
  4. thunderhunter123

    How many crystals do you have?

    The above is from March 1, 2021. Now I have 3.5 million saved for 50% sales! I cannot wait to get my Perfect Tank 9999 GS. (I will have around this much by TO's Birthday because I don't play right now.)
  5. thunderhunter123

    Meteorite gold box

    For this weekend, Gold Boxes are dropping from Meteorites in the Special Mode. You use Ricochet and Hopper in this mode.
  6. thunderhunter123

    Smoky new critical damage

    I am not sure what the specific question is, but I'll try to answer correctly and informatively, overall. This part is saying that the turret Smoky at Mk1 has 20% chance of Critical. As you upgrade Smoky up to Mk7+, you can have a Critical chance of 50%! More information on Smoky Critical chance, on how the Critical chance is less for the next shot, about Critical on other turrets, and much more can be found on the Wiki. Here is the Wiki for Smoky: https://en.tankiwiki.com/Smoky I believe this means that all Turrets have Critical Chance (a chance to do critical damage.) You can check the specific Critical Chance % on the Wiki. Click this website: https://en.tankiwiki.com/Turrets Scroll down to each turret, click on each one, and see what their critical chance and other statistics are. These are the new Augments that came for the Smoky turret. Click this link: https://en.tankiwiki.com/Augments#Augments_for_Smoky This shows what the Smoky Augments are. Make sure to slowly and carefully read what each Augment does, and the effects that it gives. So Mk1 Smoky has a 20% chance to critical. If you have Cryo Rounds Augment for Smoky, then whenever your turret does critical, you can freeze and slow down the enemy target. For the part about where you said, "apply the effect every 5 shots and a fully upgraded Mk7+ every second one ..." is incorrect. The Smoky turret has a 20% to critical at Mk1. This means that it will have a 20% chance to apply the freezing effect with Cryo Rounds Augment. It is not every 5th shot. Same with Mk7+. When you have this upgraded level, the chance to freeze enemies is 50%! It is not every 2 shots. Let's say you have a fully upgraded, Mk7+, Smoky and you have the freezing Augment Cryo Rounds. If you shoot and hit an enemy, there is a 50% chance to do critical. If you do Critical damage on the enemy, then this means the 50% chance of critical worked! Also however, after doing this Critical damage on the enemy, then next shot will have a decreased critical chance of 40%. So a lesser chance to do critical back-to-back. Don't forget to read about the Augments on the Tanki Wiki for Smoky and the effects they give. There's stuff on Critical as well. Does this answer your question(s) on what it all means?
  7. thunderhunter123

    Special missions

    What Spy meant to say was that: When you first logged into the game, you should have opened up the "Special" Missions tab. After opening up and seeing the Special Missions, only then you should have gone into battle. With this, only then will your Special Missions start to work and progress.
  8. thunderhunter123

    Episode 294 of the V-LOG is live!

    4th Protection Module! Wow! Wonder how many Tankoins it is to unlock. We can get energy from Daily Missions! Let's see these new updates soon!
  9. Vulcan is very strong as you upgrade it more and more. You think it's doing low damage, but it is doing damage around 10 times per second! Each damage you see can be around 22 and go up to 44. So each second, you can do around 220 up to 440 damage. Right now, when it's at Mk0, it will seem very weak to all players unless they are fighting light Hulls. However, with a strong Vulcan (Mk7-Mk7+) you can defeat a Heavy Hull in 9 seconds 4.5 seconds with Double Damage even less time with a Vulcan Burn Augment Also, I am guessing Vulcan hits 10 times per second. I see that I lose in 2 seconds by a Vulcan with Double Damage. So it can maybe attack 15 times per second. So if Vulcan is played efficiently, you can get many kills. You just need to practice and try it a little bit more. The wiki has the details on how much Vulcan does, based on your upgrade level: https://en.tankiwiki.com/Vulcan
  10. thunderhunter123

    Cosmonautics Day 2021

    Nice! I can't wait for the Special Modes! Happy Cosmonautics Day! (Also, we're getting closer to it. TO's B-Day Celebrations! Get ready for this soon.)
  11. thunderhunter123

    What if Hull Augments were Removed - Good or Bad?

    Pretty interesting. I would like more information. Can you post an elaborated topic for this in the I&S Page? Then we will all be able to see and discuss this idea more fully.
  12. thunderhunter123

    Toxic Turret/Effect

    Like people have said above Acid effect is like the Heat/Burn effect. But maybe this Acid effect can lose HP less, but also add another kind of effect, such as reducing a tanker's damage or defense, temporarily. I feel that it sounds nice, and we should add it.
  13. thunderhunter123

    What if Hull Augments were Removed - Good or Bad?

    If we removed Augments, then we won't have an Immunity to the Effect we find most annoying (Stun, EMP, Heat, ...) I would want to keep these Augments as they can help us to survive a little longer by enemies who have these different effects.
  14. thunderhunter123

    Who is here from the begininng

    I got to know Tanki since 2010. I made this main account approximately 5 years later. Even though in the past we had the old MM, old skins, and M1, M2, M3, ... I love what we have now. We have a lot of variety and ways of progressing. We are able to do Missions and the Challenge, get enough Crystals for our own Perfect Tank, and enjoy the new items that have come into the game. The HD Skins looks great as well. I can't wait to see them with XT Skins.
  15. thunderhunter123

    24 Lazer

    How would this blind an opponent? Would their game screen turn white or something? Would they get ink on the screen for a temporary time? It sounds nice! I would like to see this.
  16. thunderhunter123

    Let's Discuss Shop & Payments

    I go into the Shop to get 100 Crystals every 6 hours. You can also click on the Refresh button to get another 100 Crystals. There is also a chance to get 1000 Crystals from time to time. So I basically use the Shop for get some Crystals. I do not buy any Containers, Crystals, Product Kits, Coinboxes, Ultra Containers, ... because they are a lot of money. I try to save Tankoins from the Challenge and Weekly Containers, to use to buy the Battle Pass (500 TKs.) You can also save Tankoins to get Special Offers, but I usually just save 500 for the Battle Pass. (Also, I wanted to say this, but I didn't know when. But since this is the Shop and Payments Discussion, I think it is allowed. Let's see what other Helpers/Mods/Admins think of this.) I am not a F2P player. However, I am not a P2W buyer either. I'm not sure if this word was used by anyone yet, but I have called myself as a "Free Buyer". It's because I use Gift Cards, that I earn for free, to buy in-game items in Tanki Online! I have bought 30 Days of Premium 1 time, and quite a few Tankoins (820 each time I bought with Gift Cards) to use. I don't know if anyone wants more info. on this, so I'll leave my post until here. Thank you!
  17. I would like to get Critical Resist without having to open so many Containers as well. I think they should be put into the Garage as they become more older. Since they are new right now, we will only see them in certain available areas like UCs. But I think developers will put them into the Garage Protection Module Section for Crystals.
  18. thunderhunter123

    Juggernaut(Team) mode needs a rework

    Any combination that you like is good to use. You can experiment with different sets of your favorite ones against Juggernaut and to aid your Juggernaut. I always like using Hunter's OD to stop the enemies coming to my team's Juggernaut. You can also use Titan to help your team Juggernaut.
  19. thunderhunter123

    Juggernaut(Team) mode needs a rework

    Yeah, we want an equal number of hull types on both sides. But remember, tankers can equip other combinations in battles if they want to. So the tanks will not always be similar for both sides. You can still have fun even while using your most favorite combination and face the Viking Hulls with your overdrive.
  20. thunderhunter123

    Let's Discuss Skins!

    Wonder if XT Skins will combine with the HD Skins. Then it would really make the tanks look futuristic and awesome!
  21. thunderhunter123

    Let's Discuss Drones!

    Should we get different Augments for Drones in the future? I really want to get an Augment for Defender where it can increase its defense duration for a longer time while adding another kind of con in the effect.
  22. thunderhunter123

    Egg hunt

    We had a similar contest with looking for puzzle pieces. It was fun looking for each one and getting the satisfaction. I'm sure people love it when they find an egg as well!
  23. thunderhunter123

    Episode 293 of the V-LOG is live!

    Good to see v-logs again! I loved how they balanced Railgun and said for us tankers to continue giving our feedback.
  24. thunderhunter123

    April Challenge I

    Smoky EMP Augment! I wish I could get it. Oh well. In the future, when it's more common. But good luck to all who finish this Challenge and manage to get the Gold Tier rewards!
  25. thunderhunter123

    Critical damage changes and other

    Thanks for the different ways to see what has affected our health in any way. It would be good to see how much we are healing while we are getting damaged at the same time, and compare the numbers with our skills and supplies. Also, thanks for the Railgun Augments balance.
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