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Everything posted by thunderhunter123
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Discussing about actual battles, P2W players are better than F2P. F2P players have benefitted in battles by using the above pros mentioned, and given by the developers. Also, F2P players are still strong if you save up Crystals and Tankoins, and just focus on making your Perfect Tank. This is what I'm doing at the moment. I'm at almost 9699 GS with the next 50% sales. I don't have the 4th Protection Module right now so I'll be at 9699 GS when done upgrading. I saved Crystals only for use during Sales. Not for smaller 25% sales. This is what you should do as well.
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It would be cool if we had these. The Juggernaut does not look too intimidating compared to the other opponents that it goes up against. Having Skins will increase its uniqueness and encourage others more to become the Juggernaut.
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Yes, using other Turrets makes the game much more fun. You might end up liking another Turret more then Shaft!
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Nice! The Special Missions are do-able. Thanks for the Ultra Container rewards! I can't wait for the Special Mode!
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We F2P players are able to get Shards and more Containers. The Bi-Monthly Challenges are do-able now. We can get Stars from Daily/Weekly Missions. We can now always, at least get 200 Tankoins per month just from Challenges. We can get more Tankoins from all the Weekly Containers because they are now 8/8 Daily and 15/15. They used to be 10/10 and 20/20. Now it's easier to accomplish them.
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It's getting more livelier now. Like what Maf said, the developers can get money from players who watch Ads in the Mobile version. We can watch Ads to get Shards. Everyone benefits! Let's see what they install next ...
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valid Decrease the number of mines in the game
thunderhunter123 replied to r_Fish.tank980 in Ideas and Suggestions
The points given by me are just some things that I currently know about the gameplay/mechanics. I do agree about things like Hopper's overpowered effects with Crisis, some of the new over-powered Augments, ... So I just like to say what we can do to handle them, while they are overpowered. But I would like them to be balanced. -
valid Decrease the number of mines in the game
thunderhunter123 replied to r_Fish.tank980 in Ideas and Suggestions
Yeah, but not all players will be putting Mines back to back. Some/most will go defeat other tankers, etc. Plus, tankers do get destroyed and get their Mines removed as the result. But I think 25 Mines is kind of a lot too. So how about up to 15 Mines per player? -
valid Nerf trickster (and rename it please), booster and defender
thunderhunter123 replied to mjmj5558 in Ideas and Suggestions
Nice changes! I do want Defender to be strong when I use it, but I don't mind making it more balanced. I would have to see how I can use its effects efficiently. -
valid Decrease the number of mines in the game
thunderhunter123 replied to r_Fish.tank980 in Ideas and Suggestions
It would be good to have less Mines on the battlefield, but it is a strategy players use to defend their base. Plus, we can always use defenses to make openings in the Mine field to capture and take the flag, etc. We can also try destroying the tank(s) who is/are placing the Mines. (I try to do this often.) But having a max amount of Mine place-able would be also nice. Maybe up to 25 Mines can be placed by each tanker? -
To add onto what the above says, another way of getting rid of them is by ignoring and/or letting go of them. This means that you shouldn't log into the 30 alternate accounts anymore. You should focus on your one main account. By doing this, soon your old nicknames will change, since other tankers can use them. I had made some other alternate accounts in the past. I liked playing on more than one. But then I just focused on playing one, since we can progress better this way. After other tankers took my nickname from old accounts, I felt better that I let go of them. Now I can focus on my main account and make it perfect!
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category Ideas for Hulls and Overdrives!
thunderhunter123 replied to Ilia.ArchangeI in Ideas and Suggestions
No, I will be trying to use my OD before they can use theirs. We don't want any enemy to get away with their victory. So I would definitely not ignore these scenarios. I would ignore it when it's Team Death-Match ; I can just ignore my OD and use it somewhere that's more effective, like a group of enemies. -
Yup! I had this idea since the beginning, along with some of the other players. I would love for Thunder to have M3's Shot Effect from the past! It shows yellow sparks and sparkles every shot. It looks amazing to me! It would be awesome to get that for my Perfect Tank.
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category Ideas for Hulls and Overdrives!
thunderhunter123 replied to Ilia.ArchangeI in Ideas and Suggestions
When I see a Hunter, I also ignore my Hunter's OD. But other times, I surprise them by activating my OD while approaching them. This makes me successful before them. -
This is incorrect. I get top places in all battles with this Turret. My nickname for Thunder: Stormbreaker (From time to time, I think about, just like how Stormbreaker is stronger than all the Stones, Thunder is strong against all Turrets. This is why they are similar with their strengths and potentials, and it reminds me of this nickname.) It's very high in damage. Has splash damage. Nice reload time. Very tough against all Turrets!
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Very nicely comprehended. I'm glad you have gotten the understanding. I'm almost 19. I use Gift Cards that I earn from time to time, to buy items. But I'm still a F2P player.
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No. I'm a F2P player. But I do use Gift Cards if/when I get them. I do not need PayPal or a Credit Card because I have Gift Cards ; for now at least ; later, I'll incorporate other ways to pay.
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The v-log was very short today. But the developers did give us news and information clearly and did not take too long. I can't wait for Mammoth HD. (Not Ultra.) Also, I saw players from the Forum in the V-Log! That was cool.
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Thanks for providing another way to pay. If we ever get Gift Cards, I'll use this method if I'm able.
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I would love to add these changes. Stun Augment is very annoying. By the time the Stun time is over, another Railgun shot hits me, stunning me again. EMP Augment takes away my supplies for too long. I really want to use EMP Immunity but I don't have it yet.
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I wanted Mammoth HD as well because it's free! I'll get Mammoth Ultra from a Skin Container, when I get one.
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You can upgrade Juggernaut by simply upgrading your own Hulls. As you use your Hulls in battle and you destroy/become the Juggernaut, you will get the upgrades corresponding with your Hull's upgrades. Same goes with your Turret used. So if you have 9000 GS in battle, your Juggernaut will have 9000 GS of upgrades. So this is a free way of using Juggernaut during Juggernaut Mode. As the others said above, the Event Helpers upgrade and use Juggernaut for their special Events, ...
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Thanks for this Ultra Weekend. I'll be able to do the Special Missions. I can't wait for the Special Modes. The new updates are pretty okay. Let's see how they will change our gameplay experience.
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Overdrives and the Augments give too many status effects now. I hope they are balanced as we get more HD equipment and their new Augments.
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I like how Uranium fires 3 rockets in salvo mode. Plus, after the salvo mode, your reload is faster. So you can basically fire 4 rockets during the salvo process.
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